Story-driven patch with quest flow improvements, combat spawn adjustments, and a bug fix for model display during a battleground.
Images © Pax Autocratica via Steam
✚Bug fixes1
- Drakon Mercenary CampFixed an issue where some character models were displayed incorrectly during the battle at the Drakon Mercenary Camp.Incorrect model rendering→Correct model rendering
◆Other changes3
- Missions
- Early-game quest flow for Space Resources and Engage the Scourgeborn is refined to prevent progression blocks when Space Resources is completed without the tutorial guidance.Improved early-game quest flow→Improved early-game quest flow
- Detection for Tactical Development quest completion is improved to reliably recognize progress.Improved objective completion detection→Improved objective completion detection
- Elysia Oasis Decisive BattleFinal phase enemy spawn count and intervals have been adjusted to alter encounter pacing.Adjusted→Adjusted
subjects affected (3)
tap to see balance history
Patch history
- →🛠️ DEMO HOTFIX 🛠️Aug 2, 2026 · 2w
hotfix patch addressing loading issues and reinstall guidance
- →🛠️ DEMO UPDATE 🛠️Aug 1, 2026 · 2w
Several gameplay and progression adjustments across combat, progression/balance, visuals, and QoL improvements, plus new features like destroying enemy Landmines and an in-tutorial cutscene.
- 🛠️ DEMO UPDATE 🛠️Jul 22, 2026 · 3w
DEMO UPDATE introduces new combat UX, balance tweaks, and general improvements across combat, progression, and bug fixes, plus a new capture pity and danger warning for Auto-Defense affix.
+4−1→ - 🛠️ DEMO UPDATE 🛠️Jul 7, 2026 · 1mo
A small demo patch focusing on bug fixes and quality-of-life improvements, including UI accuracy for a mission hotkey, easier combat in Elysia Oasis Decisive Battle, higher Core Fragment cap, and occasional red-quality drops.
+4→ - →🛠️ DEMO UPDATE 🛠️Jun 26, 2026 · 1mo
Calibrations and balance tweaks across difficulties, with a lower bar for Elysia Oasis Decisive Battle and general optimization improvements.
- →🛠️ DEMO UPDATE 🛠️Jun 14, 2026 · 2mo
Bug fixes and gameplay improvements across systems, combat balance tweaks, new mechanics, and UX enhancements.
- →🛠️ DEMO UPDATE 🛠️May 19, 2026 · 3mo
Minor system calibration with new features and bug fixes including status display for Steam friends, loading fix in battles, Ban button visibility in Core Selection, and improved enemy behavior in the tutorial.
- →🛠️ DEMO UPDATE 🛠️May 9, 2026 · 3mo
A small system calibration and various optimizations/improvements with several bug fixes across UI, visuals, and gameplay interactions.
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