Bug fixes and gameplay improvements across systems, combat balance tweaks, new mechanics, and UX enhancements.
Images Β© Pax Autocratica via Steam
βBug fixes4
- Bug Fixes
- Fixed issues where supply crates inside the Resource Transport Station were not displayed, and where base item/equipment displays could incorrectly render due to invalid child data.βFixed
- Fixed incorrect visuals for Field Supply Crate drop animations.βFixed
- Fixed the Tutorials progress bar dragging behavior.βFixed
- Soldiers in Time Off status now recover stamina properly the next day.βRecovered
βOther changes12
- Weapon & Combat Tweaks
- Reduced weapon reserve ammo; melee kills now always drop ammunition.βReduced
- Missile Core:Missile Core trigger range decreased to reduce long-range absurdity.βReduced
- Missile Core:Damage change not specified beyond range reduction; treated as neutral QoL/clarity.
- Electric-Bouncer Core:Electric-Bouncer Core trigger range reduced.βReduced
- New Mechanics & Features
- Added Conscription affix to elite and boss enemies; these units can randomly generate support troops.βAdded
- Dagger added to starting combat equipment with guidance for melee usage.βAdded
- Enemy humanoid units now enter a stunned state the first time their health drops below 25%.βEntered
- New interactive object on Star Map: Transport Hub to transfer materials from Backpack to base and adjust deployed soldiers.βAdded
- Reduced movement speed of the Fire Tornado affix.βReduced
- Increased maximum values for Aim Sensitivity (Mouse) and (Controller), with fixes for special-case inaccuracies.βIncreased
- Star Map InteractionNew interactive Transport Hub on Star Map to manage backpack materials and soldier deployment.βAdded
- UX & AccessibilityHigher maximum aim sensitivity values for both mouse and controller; addresses case-specific inaccuracies.βIncreased
subjects affected (5)
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Patch history
- βπ οΈ DEMO HOTFIX π οΈAug 2, 2026 Β· 2w
hotfix patch addressing loading issues and reinstall guidance
- βπ οΈ DEMO UPDATE π οΈAug 1, 2026 Β· 2w
Several gameplay and progression adjustments across combat, progression/balance, visuals, and QoL improvements, plus new features like destroying enemy Landmines and an in-tutorial cutscene.
- βπ οΈ DEMO UPDATE π οΈJul 29, 2026 Β· 2w
Story-driven patch with quest flow improvements, combat spawn adjustments, and a bug fix for model display during a battleground.
- π οΈ DEMO UPDATE π οΈJul 22, 2026 Β· 3w
DEMO UPDATE introduces new combat UX, balance tweaks, and general improvements across combat, progression, and bug fixes, plus a new capture pity and danger warning for Auto-Defense affix.
+4β1β - π οΈ DEMO UPDATE π οΈJul 7, 2026 Β· 1mo
A small demo patch focusing on bug fixes and quality-of-life improvements, including UI accuracy for a mission hotkey, easier combat in Elysia Oasis Decisive Battle, higher Core Fragment cap, and occasional red-quality drops.
+4β - βπ οΈ DEMO UPDATE π οΈJun 26, 2026 Β· 1mo
Calibrations and balance tweaks across difficulties, with a lower bar for Elysia Oasis Decisive Battle and general optimization improvements.
- βπ οΈ DEMO UPDATE π οΈMay 19, 2026 Β· 3mo
Minor system calibration with new features and bug fixes including status display for Steam friends, loading fix in battles, Ban button visibility in Core Selection, and improved enemy behavior in the tutorial.
- βπ οΈ DEMO UPDATE π οΈMay 9, 2026 Β· 3mo
A small system calibration and various optimizations/improvements with several bug fixes across UI, visuals, and gameplay interactions.
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