A minor balance and bugfix patch focusing on item adjustments, Power Mode tuning, and various survivor/environmental fixes.
Images © Risk of Rain 2 via Steam
▲Buffs6
- Cleansing PoolSignificantly increased the chance to obtain an Irradiant Pearl from Cleansing Pools.4%→20% %
- Resonance DiscIncreased the duration of the charge buff, providing more utility per activation.5s→7s s
- MUL-TPower Saw:Fixed strange behavior with Power Mode that caused the Power Saw to fire much slower than intended.
- BanditB&E Challenge:Added a short window of leniency to the B&E challenge to make it more forgiving.→Added
- CaptainSmushed Challenge:Added a short window of leniency to the Smushed challenge.→Added
- MapRescue Ship:The rescue ship's charging zone is now infinitely tall, allowing players to charge it while floating.Limited→Infinite
▼Nerfs3
- Cleansing PoolCleansing Pools can no longer be pinged to reveal their contents, adding more uncertainty to the interaction.Enabled→Removed
- Power ModeReduced the damage reduction provided by Power Mode to encourage players to exit the mode more frequently.200 armor (66% reduction)→100 armor (50% reduction)
- MUL-TScrap Launcher:Fixed a bug where the cooldown timer did not reset on firing, which previously allowed for much faster reloading.
✚Bug fixes5
- Cleansing PoolFixed a bug where Cleansing Pools would not reroll upon purchase.
- MUL-TSecond Primary:Fixed an issue where the second primary would not properly stop when exiting Power Mode.
- MapFixed stray nodes that caused lockboxes to spawn midair on the final stage.
- General
- Fixed a crash that occurred during the last boss fight.
- Frost Relic:Fixed Frost Relic applying its slow debuff even when it was inactive.Always Active→Inactive when disabled
◆Other changes3
subjects affected (8)
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Patch history
- Alloyed Collective Patch 1.4.1Dec 9, 2025 · 7mo
The Alloyed Collective 1.4.1 update focuses on balancing new DLC enemies, refining the Drifter and Operator kits, and implementing numerous bug fixes and quality-of-life improvements for items and visuals.
+16−6→ - Memory Optimization Update Notes V1.3.9Jun 3, 2025 · 13mo
A memory optimization update focusing on performance, loading times, and various bug fixes, alongside balance adjustments for the Seeker and CHEF.
+12−1→ - Update Notes V1.3.8May 5, 2025 · 14mo
The final phase of the Seekers of the Storm roadmap introduces alternate abilities for False Son, Seeker, and CHEF, alongside significant balance adjustments to survivor stats and several item reworks.
+27−7→ - Update Notes V1.3.7Mar 4, 2025 · 16mo
Phase 2 of the Seekers of the Storm roadmap focuses on balancing the False Son boss fight, adjusting Void Fields mechanics, and tuning several DLC items.
+4−14→ - Update Notes V1.3.6Dec 10, 2024 · 19mo
A major update focusing on item reworks, elite monster overhauls, and various quality-of-life fixes for the Seekers of the Storm roadmap.
+23−5→ - V1.3.5 Bug Fix UpdateNov 4, 2024 · 20mo
V1.3.5 is a bug-fix update focusing on stability, multiplayer synchronization, and correcting various boss and item interactions, particularly for the False Son and Seeker.
+1−1→ - →Seekers of the Storm – Minor Update Follow-upSep 10, 2024 · 22mo
A minor follow-up update focusing on bug fixes for the False Son, Loader, and various visual and system stability issues.
- Seekers of the Storm - First PatchSep 5, 2024 · 22mo
The first patch for Seekers of the Storm focuses heavily on critical bug fixes, resolving FPS-tied gameplay behaviors, and balancing item drop rates.
+11−1→
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