The final phase of the Seekers of the Storm roadmap introduces alternate abilities for False Son, Seeker, and CHEF, alongside significant balance adjustments to survivor stats and several item reworks.
▲Buffs27
- False Son
- Increased damage scaling, allowing the survivor to grow stronger faster as the game progresses.2→2.4
- Club of the Forsaken:Increased the damage of normal swings.→450% %
- Lunar Spikes:Increased damage of Lunar Spikes.→200% %
- Laser Burst:Increased damage for the alternate special Laser Burst.1000%→1250% %
- Laser Burst:Increased the amount of Lunar Spikes refilled by Laser Burst.30%→50% %
- Step of the Brothers:Dash can now be used while charging Laser of the Father and Club Slam, increasing versatility.→Added
- Seeker
- Meditate:Any successful Meditate from the 7th stack onwards now revives teammates, improving support reliability.7th stack only→7th stack onwards
- Meditate:Seeker can now self-revive upon achieving 7 stacks of Tranquility.→Added
- Meditate:Increased the range of the Meditation Explosion based on Tranquility stacks.→+2m per stack m
- Sojourn:Slightly reduced the cooldown of Sojourn.9s→8s s
- Meditate:Slightly reduced the cooldown of Meditate.15s→14s s
- Spirit Punches 3rd:Increased damage scaling per Tranquility stack for the 3rd Spirit Punch.→+50% %
- Sojourn:Increased the damage per second scaling for Sojourn.400%→500% %
- Meditate:Increased the damage scaling of the Meditate explosion per Tranquility stack.→+200% per stack %
- CHEF
- Dice:Dice now has 3 stocks and projectiles auto-return if the button is not held.→3 stocks
- Sear:Removed animation delay and shortened activation time for Sear.→Reduced
- Dice:Boosted Dice now deals 400% damage.→400% %
- Roll:Roll now charges significantly faster.→Faster
- Sear:Significantly increased the range of Sear and improved aiming.→Increased
- Roll:Slightly reduced the cooldown of Roll.9s→8s s
- Yes Chef!:Reduced the cooldown of Yes Chef!.15s→10s s
- Elusive Antlers
- Increased the number of orbs spawned per stack.+1 per stack→+3 per stack
- Reduced the minimum time between orb spawns.5s→2s s
- Bolstering LanternChanged attack speed to a scaling value based on nearby allies/monsters.7.5%→10% (+3.5% per stack) %
- Unstable Transmitter
- Increased the barrier percentage granted on activation.35%→60% %
- Drastically reduced internal cooldown to benefit players stacking multiple transmitters.45s→1.1s s
- Void FieldsReduced the damage and ramp-up rate of the Void Fog outside safe zones.→Reduced
▼Nerfs7
- False Son
- Reduced starting damage slightly to balance the increased scaling.13→12
- Club of the Forsaken:Reduced the number of procs triggered by Charged Slam.3→1
- Laser Burst:Slightly increased the cooldown of Laser Burst.7s→8s s
- CHEF
- Dice:Reduced single dice cleaver damage to compensate for the new stock system.→200% %
- Sear:Slightly increased the cooldown of Sear.5s→6s s
- Glaze:Increased the cooldown of Glaze.10s→12s s
- Bolstering LanternRange no longer scales with additional Lanterns, focusing the item on utility instead.Scales→Fixed 20m m
◆Other changes9
- False Son
- Club of the Forsaken:Charged Slam damage reduced to 1000% (Note: text says reduced to 1000%, implying previous was higher).1000%→1000% %
- Lunar Stakes:Added Lunar Stakes as an alternate ability.→Added
- Meridian’s Will:Added Meridian’s Will as an alternate ability.→Added
- Seeker
- Reprieve:Added Reprieve as an alternate ability.→Added
- Palm Blast:Added Palm Blast as an alternate ability.→Added
- CHEF
- Ice Box:Added Ice Box as an alternate ability.→Added
- Oil Spill:Added Oil Spill as an alternate ability.→Added
- Void Fields
- Items are now only added to the monster pool at the start of cell events, preventing excessive item bloat from slow completion.Dynamic→Start of cell
- Completing the Void Fields no longer increments the stage counter.Increments→No increment
subjects affected (7)
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Patch history
- Alloyed Collective Patch 1.4.1Dec 9, 2025 · 7mo
The Alloyed Collective 1.4.1 update focuses on balancing new DLC enemies, refining the Drifter and Operator kits, and implementing numerous bug fixes and quality-of-life improvements for items and visuals.
+16−6→ - Memory Optimization Update Notes V1.3.9Jun 3, 2025 · 13mo
A memory optimization update focusing on performance, loading times, and various bug fixes, alongside balance adjustments for the Seeker and CHEF.
+12−1→ - Update Notes V1.3.7Mar 4, 2025 · 16mo
Phase 2 of the Seekers of the Storm roadmap focuses on balancing the False Son boss fight, adjusting Void Fields mechanics, and tuning several DLC items.
+4−14→ - Update Notes V1.3.6Dec 10, 2024 · 19mo
A major update focusing on item reworks, elite monster overhauls, and various quality-of-life fixes for the Seekers of the Storm roadmap.
+23−5→ - V1.3.5 Bug Fix UpdateNov 4, 2024 · 20mo
V1.3.5 is a bug-fix update focusing on stability, multiplayer synchronization, and correcting various boss and item interactions, particularly for the False Son and Seeker.
+1−1→ - →Seekers of the Storm – Minor Update Follow-upSep 10, 2024 · 22mo
A minor follow-up update focusing on bug fixes for the False Son, Loader, and various visual and system stability issues.
- Seekers of the Storm - First PatchSep 5, 2024 · 22mo
The first patch for Seekers of the Storm focuses heavily on critical bug fixes, resolving FPS-tied gameplay behaviors, and balancing item drop rates.
+11−1→ - →Seekers of the Storm Steam Regional Pricing UpdateAug 29, 2024 · 23mo
Regional pricing adjustments for the Seekers of the Storm DLC on Steam to align with Survivors of the Void.
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