Devblog 150 introduces visual overgrowth to monuments, cost reductions for basic tools and weapons, and the ability to see items on player bodies.
Images © Rust via Steam
▲Buffs3
- Pump ShotgunThe crafting cost of the Pump Shotgun has been reduced, making it more accessible in the early game.→Reduced
- Bucket HelmetThe crafting cost of the Bucket Helmet has been reduced, improving early game survivability.→Reduced
- PickaxeThe crafting cost of the Pickaxe has been reduced, speeding up early resource gathering.→Reduced
▼Nerfs1
- AutoTurretScanning:AutoTurrets now scan areas slowly instead of snapping instantly, making their detection patterns more predictable.Snapping→Slow
✚Bug fixes2
- General
- Fixed an exploit where the local player could be set up multiple times.Exploitable→Fixed
- Fixed multiple culling issues related to terrain carving, external walls, and player visibility lag.Buggy→Fixed
◆Other changes6
- Map
- The size of the snow biome has been increased.→Increased
- The size of the tundra biome has been decreased.→Decreased
- Increased the minimum distance between caves to improve map distribution.→Increased
- Prefab mountains are no longer present on maps smaller than 3000x3000.Present→Removed
- Added overgrowth and new flora to monuments for better environmental blending.→Overgrowth
- GeneralItems are now visible on player bodies, allowing players to see what others are carrying.→Added
subjects affected (6)
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Patch history
- PREMIUM SERVERSMar 13, 2025 · 16mo
Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.
+1→ - 11 YEARS STRONGJan 2, 2025 · 18mo
A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.
+5→ - Excavator UpdateAug 1, 2019 · 84mo
Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.
+5−1→ - July UpdateJul 4, 2019 · 85mo
July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.
+4→ - Chippy ArcadeJun 21, 2019 · 86mo
Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.
+6→ - Giddy Up!Jun 6, 2019 · 86mo
Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.
+5−2→ - The Smol UpdateMay 2, 2019 · 87mo
A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.
+10→ - Happy EasterApr 19, 2019 · 88mo
Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.
+3→
Recently Updated
6

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Patch 1.1.45 focuses on performance optimizations, critical quest and progression bug fixes, and improved resource availability in the Howling Marshes.

Hot fix #3
A small hotfix addressing various bugs related to saving, camera FOV, achievements, and co-op stability, alongside a new UI warning for loading saves.


Update 2.57.1.33
Update 2.57.1.33 introduces nuclear-capable aircraft to high-tier Ground Battles, improves guided munition targeting against ships, and addresses several aircraft and control bugs.

Store Update 1.38.0
Store Update 1.38.0 introduces new cosmetic colors for the Torpedo set and implements matchmaking algorithm adjustments to improve match quality.

[Announcement] July 22 PvP Balance Adjustment
July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.
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