
A small balancing update focusing on fluid infrastructure unlock tiers and costs, alongside minor bug fixes.
▲Buffs4
- ValveValves are now unlocked in Tier 5 (Oil Processing) instead of Tier 6, allowing for earlier fluid control.Tier 6→Tier 5
- Pipeline Mk.2Pipeline Mk.2 is now unlocked in Tier 6 via a new 'Pipeline Engineering Mk.2' milestone.Tier 7→Tier 6
- Pump Mk.2
- Pump Mk.2 is now unlocked in Tier 6 via a new 'Pipeline Engineering Mk.2' milestone.Tier 7→Tier 6
- Power consumption reduced from 12MW to 8MW, making fluid transport more energy-efficient.12→8 MW
✚Bug fixes1
- GeneralFixed an issue where items were invisible near crash sites in certain map areas.
◆Other changes2
- Pipeline Mk.2Building cost updated to align with the new Tier 6 unlock requirements.→2 Copper Sheets, 1 Plastic
- Pump Mk.2Building cost updated to align with the new Tier 6 unlock requirements.→2 Motor, 4 Encased Industrial Beams, 8 Plastic
subjects affected (4)
tap to see balance history
Patch history
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2w+1→
- →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 3w
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 1mo+10→
- 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 2mo+6→
- →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 3mo
- EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 3mo+2→
- →1.1 Fixes v1.1.2.2Dec 19, 2025 · 5mo
- FICS*MAS Available now!Dec 1, 2025 · 6mo+3→
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