Multiplayer
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixTreasure Roomstate synchronizationdivergent→synchronized
Fixed state divergence that occurred when taking rewards after a treasure room.
- ≈🐛Bug fixCrystal Sphere Eventstate synchronizationdivergent→synchronized
Fixed state divergence occurring after the Crystal Sphere event.
- ≈🐛Bug fixstability
Fixed numerous softlocks including Potion Belt/Alchemical Coffer interactions and death-related state divergences.
Bugfix
- ≈🐛Bug fixmap generationDifferent→Same
Fixed host and client sometimes generating different maps from the same seed.
Bugfix
- ≈🐛Bug fixmap generationDifferent→Same
Fixed host and client generating different maps from the same seed.
bugfix
- ≈🐛Bug fixstability
Fixed multiple softlocks related to Potion Belt, Alchemical Coffer, and player death during card autoplay.
bugfix
- ≈🐛Bug fixprogression unlock
Fixed an issue where players were unable to unlock Epochs in the Timeline or start new runs after a multiplayer session.
- ≈🐛Bug fixrun state
Fixed a softlock where disconnecting after the Act 1 boss in a first multiplayer run prevented starting new runs or accessing the Timeline.