Beta Patch v0.108.0 introduces a large set of new multiplayer cards, balance adjustments for all characters, significant modding improvements, and various bug fixes and UI enhancements.
Images © Slay the Spire 2 via Steam
▲Buffs17
- GeneralEnd-of-turn Orb passives now trigger before Doom, allowing players to win combat via Orb damage even if they would have died to self-Doom.
- Regen PotionHealing now triggers before Doom, potentially saving the player from self-Doom death.
- Ironclad
- Howl From Beyond:Increased damage for Howl From Beyond.16(21)→18(24)
- Setup Strike:Increased strength gain for Setup Strike.2(3)→3(4)
- Silent
- Anticipate:Increased dexterity gain on upgrade for Anticipate.2(3)→2(4)
- Flick-Flack:Increased damage for Flick-Flack.6(8)→7(9)
- Regent
- Devastate:Increased damage for Devastate.30(40)→35(45)
- Divine Destiny:Increased star gain for Divine Destiny relic.6→7
- Resonance:Decreased star cost for Resonance.3→2 stars
- Necrobinder
- Haunt:Increased HP loss for Haunt (implies a trade-off for power).6(8)→7(9)
- Reave:Increased damage for Reave.9(11)→10(13)
- Soulstorm:Increased additional damage for Soulstorm.2(3)→4(6)
- Defect
- Momentum Strike:Increased damage for Momentum Strike.10(13)→11(15)
- Scrape:No longer discards cards whose energy costs are temporarily set to 0 by global effects.discards 0-cost→ignores 0-cost
- MultiplayerTank:Reduced the penalty for taking damage while protecting allies.200% self / 50% ally→150% self / 50% ally %
- Modding
- Save System:Unmodded saves are now automatically copied to modded saves to prevent perceived progress wipes.separate→auto-copy
- Multiplayer:Improved error popups and internal sorting to reduce version conflict errors in modded multiplayer.generic error→detailed error
▼Nerfs9
- Torch Head Amalgam
- Weak Tackle:Increased damage for Weak Tackle at Ascension 9.14(15)→14(16)
- Tackle:Increased damage for Tackle at Ascension 9.18(19)→18(22)
- Ironclad
- Colossus:Reduced block gain for Colossus.5(8)→4(7)
- Crimson Mantle:Reduced block gain for Crimson Mantle.8(10)→7(10)
- SilentTracking:Reduced damage bonus against weak enemies from double to 50% more.200%→150% %
- RegentGUARDS!!! (Minion Sacrifice):Reduced block gain from Minion Sacrifice token.8(11)→7(10)
- Defect
- Compact (Fuel):Fuel token no longer draws cards; upgrade now grants 1 additional energy instead of increasing draw.draw cards→energy
- Shatter:Shatter now Exhausts after use.→Added
- MultiplayerBeacon of Hope:Increased cost of Beacon of Hope.1→2
◆Other changes7
- GeneralAdded a Randomize button to the Custom Run screen for modifiers and characters.→Added
- SilentOutbreak:Changed from dealing 15 damage every 3 poison applications to dealing 3(4) damage on every application.15 (every 3)→3(4) (every 1)
- Multiplayer
- Ironclad:Added new multiplayer cards for Ironclad focusing on Exhaust, Strength sharing, and deck flooding.→Midnight, Blaze, Outrage
- Silent:Added new multiplayer cards for Silent focusing on Shivs, Poison, and Dexterity sharing.→Blade Symphony, Concoct, Fade
- Regent:Added new multiplayer cards for Regent focusing on card draw and block sharing.→Plot, Constellation
- Necrobinder:Added new multiplayer cards for Necrobinder focusing on Doom, Soul sharing, and global damage.→Underworld, Soulbound, Cacophony
- Defect:Added new multiplayer cards for Defect focusing on Frost block sharing, 0-cost damage, and Power copying.→Hibernate, One For All, Imitation Learning
subjects affected (10)
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Patch history
- Beta Patch Notes - v0.111.0Aug 14, 2026 · 4d
Beta patch adds Indonesian localization, card reworks, balance changes across enemies, items, Defect/others, UX improvements, art/VFX updates, and numerous bug fixes across UI, performance, and gameplay.
+24−10→ - Beta Patch Notes - v0.110.0Jul 31, 2026 · 2w
Beta patch v0.110.0 introduces a keyboard-only control mode, significant card reworks for the Silent and Regent, and various balance adjustments across all characters and relics.
+23−8→ - Beta Patch Notes - v0.109.0Jul 17, 2026 · 1mo
Beta patch v0.109.0 introduces new Neow relics, significant card reworks for Silent and Necrobinder, and extensive multiplayer bug fixes and balance adjustments.
+19−9→ - Beta Patch Notes - v0.107.0Jun 4, 2026 · 2mo
A stability-focused beta patch featuring minor balance adjustments for characters and enemies, numerous bug fixes, and UI/UX improvements to prepare for the main branch transition.
+7−1→ - May Bug FixesMay 29, 2026 · 2mo
A comprehensive bugfix patch migrating stability improvements and gameplay fixes from the beta branch to the main game, focusing heavily on controller navigation, Linux stability, and specific card/relic interactions.
+5−5→ - Beta Patch Notes - v0.106.0May 22, 2026 · 2mo
Beta patch v0.106.0 focuses on enemy balance (Infested Prism, Skulking Colony, Aeonglass), character card adjustments, and various quality-of-life and bug fixes.
+11−6→ - Beta Hotfix Notes - v0.105.1May 9, 2026 · 3mo
Beta hotfix addressing Aeonglass boss bugs and critical multiplayer state divergence issues.
+1→ - Beta Patch Notes - v0.105.0May 8, 2026 · 3mo
Beta patch v0.105.0 introduces the Bestiary, replaces the boss Doormaker with Aeonglass, adds new Neow relics, and implements various balance changes across all characters and enemies.
+12−4→
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