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Stars Reach
Stars Reach
Massively MultiplayerRPGEarly Access
Playable Worlds, Inc. · Playable Worlds, Inc.·$29.99
Aug 26, 2026 · 5d ago

Early Access Hotfix 8.4.5

AI summary1d

Hotfix 8.4.5 focuses on performance and stability, plus numerous quality-of-life and crafting/inventory improvements, with further server reliability tweaks and known issue notes.

Bug fixes2

  • Bank, Vendor and Market Improvements
    • Known issue: Sell tab can become unresponsive; workaround is to close/reopen window.
    • Fixed truncation of bank update when removing items; all empty slots now shown to allow grid arrangement.

Other changes31

  • Performance and Stability
    • Fixed lag and stability issues on frozen planets; rubberbanding reduction continues as part of phased deployment; overall server stability improvements.
    • Identified major source of server crashes and corrected it; incidence significantly reduced.
    • Loaded timeout extended to speed up zone loading; loading times should improve and timeout less likely.
    • Performance improvements and stability fixes across multiple areas, including frozen planets and general lag sources.
  • Inventory Management
    • Added a 'merge all' option on right-click to combine all of a resource type, averaging stats like single-stack merges.
    • Merge:Merging has been made more robust to prevent item loss during merges.
    • Merge:Merging now supports quantities under 1 unit; no more fractional amounts getting stuck.
    • Inventory UI gains a Type selection to filter items more efficiently.
    • Addressed item loss when moving items in and out of the toolbelt under latency conditions.
    • Recipes are now marked as Stackable to reduce clutter.
  • Movement Speed Adjustments
    • Terrain-based speed modifiers adjusted: grassy baseline ~10% faster; mud/slower surfaces; bare terrain slightly faster; roads faster yet.
    • Stamina:Stamina usage increased cadence allows sprinting more often; recovery rate reduced to balance higher usage.
  • Fabrication and Crafting Updates
    • Tier II now requires Metal Plate and Hardpoint Mount from Machine Shop I; Tier IV requires Polymer Sheet from Fabrication Lathe III; Tier VI requires Smart Polymer from Fabrication Lathe V.
    • Lab Bench I now requests Any Rock.
  • Water and Fire Fixes
    • Fresh Water and Salt Water now extractable via Terraformer; reliability depends on mining material/state.
    • Cactus and Mature Saguaro can yield Fresh Water.
    • Matrix Manifold Heat and Charged Canister now accept Any Reactive Gas; Fire items convert to Methane.
    • Fire is no longer included in the developer gas crate; existing Fire items convert to Methane.
    • Ballhogs now have a smaller chance to drop Methane.
  • Homesteads and Storage
    • Placement now confirms position; can return to inventory if placement fails. Applies to zoning lots as well.
    • Homing of placements allows placing on ground surface with fewer underground complications.
    • Fixes to preview distance vs actual target so previews match final placement.
    • Preview missing when placing from inventory fixed; consistent behavior when placing from consumables menu.
  • Bank, Vendor and Market Improvements
    • Vendor kiosks are now craftable with the Business skill; players can open shops.
    • Market/vendor interface performance improved; items display and listing integrity improved; search and type filters added; sortable columns.
    • Crate appearances adjusted; tier 2 capacity increased to 10; tier 3 capacity increased to 25 with art updates.
  • Other changes
    • Canned Emotes correction ensures zone-wide emission now radius-based on player location.
    • Easy/Hard missions renamed to near/mid/far based on travel distance for clarity.
  • Known issues
    • Sell tab sometimes unresponsive on first open; closing/reopening fixes it.
    • Storage crates appearance changed; not a bug, intended design update.
    • Bank now shows a grid of empty tiles for empty slots.

subjects affected (9)

tap to see balance history

How did this patch land?
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official notes
Stars Reach · Aug 26, 2026

Patch history

see all 10

  1. Early Access Hotfix 8.4.6Aug 28, 2026 · 3d

    Hotfix 8.4.6 improves performance on cold planets, fixes marketplace listing visibility, stabilizes homestead placement and loss, and addresses server crash detection.

  2. Hotfix 8.4.4Aug 24, 2026 · 1w

    Hotfix 8.4.4 focuses on reducing loading screen timeouts and improving server crash diagnostics, with a note that a larger gameplay hotfix is coming soon.

  3. Early Access Hotfix 8.4.3Aug 21, 2026 · 1w

    Hotfix 8.4.3 focuses on performance stability, crafting progression fixes, UI/monitoring improvements, and a broad set of bug fixes across Haven/Crucible, XP, and various systems.

    +3
  4. Early Access Update 8.4.0Aug 21, 2026 · 1w

    Major gameplay, progression, and UI updates across newly added Haven map, Xenobiology tweaks, crafting improvements, and extensive bug fixes.

    +3
  5. Performance Update August 19, 2026Aug 19, 2026 · 1w

    Performance improvements and bugfixes for CPU load, framerate stability, and character deformation issue.

  6. Open Horizon Hotfix 7.3.2Apr 8, 2026 · 4mo

    Fixed UI loading issues for inventory, skills, and crafting; healing emote (/dance) can now heal others and associated dancers removed from TPL Space Station.

    +1
  7. Hidden Fog 1.2 Update NotesDec 19, 2025 · 8mo

    Miscellaneous improvements and bug fixes: settings saving, longer day/night cycles, less aggressive erosion, and fixes to Xyloslicer and terraforming delays.

  8. Hidden Fog 1.1 Update NotesDec 19, 2025 · 8mo

    General quality-of-life improvements across UI, memory efficiency, graphics defaults, onboarding hallway tweaks, and assorted bug fixes.

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