General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨NewModding Support—→Added
Implemented limited modding support via Steam Workshop, allowing users to override unit stats, heroes, and faction bonuses.
Integration test
- ≈✨NewMod Menu—→Added
Added a mod access menu to the main screen for managing and uploading mods from local files.
UI addition
- ≈🛠QoLunpause speed
Unpausing now remembers and returns the game to the previously selected speed.
- ≈🛠QoLbug report validation
Blank bug reports now require at least a title before submission.
- ≈🐛Bug fixspeed buttons UI
Fixed an issue where multiple game speed buttons could appear highlighted simultaneously.
- ≈🐛Bug fixbattle scene cleanup
Fixed a soft crash that occurred during long battle scene cleanup processes.
- ▲✨NewDeposit all button—→Added
Added a 'Deposit all' button to the gold panel for faster resource management.
QoL
- ≈🐛Bug fixTutorial trigger
Fixed an issue where the tutorial would incorrectly pop up after the first run.
Bugfix
- ≈🐛Bug fixGold depositing
Fixed a bug where gold deposited during a run was being incorrectly overwritten.
Bugfix
- ≈🐛Bug fixECS Code
Resolved a race condition in ECS code that caused memory instability and crashes.
Stability fix
- ≈🐛Bug fixCampaign Progression
Fixed a late-game campaign bug that prevented players from advancing.
Progression fix
- ≈🐛Bug fixCease FireFunctionality
Cease Fire now functions properly even when the unit is not in Guard Mode.
Behavior fix
- ≈🐛Bug fixArcher Targeting
Fixed a bug where archers would continue targeting squads that were already broken.
AI fix
- ≈🐛Bug fixSquad Destruction
Fixed an issue where squads could be destroyed multiple times, which previously caused crashes.
Stability fix
- ▲📊Numericmorale decay speedFaster→Slower
Slightly decreased the speed at which morale decreases, helping units stay in the fight longer.
Slower decrease
- ≈🔁ReworkChargedamage timingAfter getting up→On hit
Charge damage now applies immediately on hit rather than after units stand up.
Reworked timing
- ≈🎯Behaviorguard modeOff→On
Default guard mode is now set to 'on' for all users.
Default setting change
- ≈🛠QoLUI—→Cleaned
Cleaned up the user interface on the hero selection page.
Hero select page
- ≈✨Newammo displayHidden→Visible
Ammo is now displayed for units.
UI addition
- ≈✨Newtips—→Added
Added in-game text tips for frequently asked questions.
FAQ tips
- ≈🐛Bug fixstabilityCrashes→Reduced
Rewrote end-battle logic and fixed memory leaks in ECS and Terror systems to reduce crashes.
End battle logic
- ▼🐛Bug fixconscriptionUnlimited→Limited
Fixed an exploit that allowed players to conscript unlimited amounts of survivors.
Exploit fix
- ≈✂️RemovedJomsvikings/Eldar DrakesEnabled→Disabled
Jomsvikings and Eldar Drakes have been temporarily disabled.
Temporary removal
- ≈🐛Bug fixstability
Resolved multiple major issues causing crashes during battles.
bugfix
- ≈🐛Bug fixCavalry AI
Fixed an issue where cavalry would stand still instead of attacking.
bugfix
- ≈🐛Bug fixWolves AI
Fixed wolves running through units instead of engaging.
bugfix
- ≈🐛Bug fixShop
Fixed issues where buying potions in the shop could break the game.
bugfix
- ≈🐛Bug fixPrestige
Fixed a bug where prestigeing units would occasionally delete the wrong unit.
bugfix
- ≈🛠QoLUI
Implemented various minor UI fixes and fixed the 'report a bug' box.
quality