Introduced limited Steam Workshop modding support for unit stats, heroes, and faction bonuses.

Tabletop Tavern
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch v1.7.1 focuses on siege mechanic adjustments, Boblin's army buffs, and various quality-of-life and stability fixes.
- Boblinstarting army—→Added Goblin ScrapShooter
Starting army now includes an additional Goblin ScrapShooter for better early ranged pressure.
- Boblinstarting goldX→X+1 gold
Starting gold increased by 1.
- BoblinHero AbilityCommon Pack sizeVariable→5
Hero Ability now forces Common Packs to 5 regardless of difficulty modifiers, ensuring consistency.
- Boblinstarting armyBogmaw trolls→Dire Riders
Bogmaw trolls in the starting army have been replaced with Dire Riders, likely increasing mobility.
- Generalunpause speed
Unpausing now remembers and returns the game to the previously selected speed.
- Generalbug report validation
Blank bug reports now require at least a title before submission.
- Siegesdamage trigger
Garrisons no longer react to damage until the walls have fallen, preventing premature engagement.
- Siegesmissile resistanceProtected→Removed
Garrison units now lose their 'protected by walls' missile resistance immediately when a gate falls.
- +1 more
A series of hotfixes focusing on UI quality of life, bug fixes for recruitment and gold systems, and balance adjustments to artillery and map objectives.
- GeneralTutorial trigger
Fixed an issue where the tutorial would incorrectly pop up after the first run.
- GeneralGold depositing
Fixed a bug where gold deposited during a run was being incorrectly overwritten.
- RecruitmentPrestige 3 combination
Fixed a bug allowing players to recruit a unit to combine with two prestige 2 units into a prestige 3 unit incorrectly.
- RecruitmentPost-battle selection
Fixed an issue where players could select 'raise dead' or 'conscript' while recruit cards were active, or accidentally trigger recruit buttons.
A series of hotfixes focusing on major stability improvements, Kobold balance adjustments, and critical bug fixes for campaign progression and combat behavior.
- GeneralECS Code
Resolved a race condition in ECS code that caused memory instability and crashes.
- GeneralCampaign Progression
Fixed a late-game campaign bug that prevented players from advancing.
- GeneralCease FireFunctionality
Cease Fire now functions properly even when the unit is not in Guard Mode.
- GeneralArcher Targeting
Fixed a bug where archers would continue targeting squads that were already broken.
- GeneralSquad Destruction
Fixed an issue where squads could be destroyed multiple times, which previously caused crashes.
A comprehensive update focusing on battle controls, a reworked weather system, new Dwarven signature traits, and significant stability and performance improvements.
- Battle ControlsFormation Save—→Added
New Formation Save button allows players to store and reuse troop layouts.
- Battle ControlsUnit Selection—→Shift-Click
Shift-clicking unit cards now selects all units between selections for faster army management.
- Battle ControlsHotkeys—→Added
Added Total War style hotkeys for rotation, control groups, halting/guarding, and withdrawing.
- Battle ControlsAttack Order TriggerMouse Press→Mouse Release
Attack orders now trigger on mouse release, allowing for more precise unit positioning.
- Weather SystemFogRange and Accuracy—→Reduced
Fog now actively reduces the range and accuracy of units.
- +6 more
A comprehensive update featuring map expansion, cavalry buffs, new unit attributes, and significant stability fixes for crashes and memory leaks.
- GeneralstabilityCrashes→Reduced
Rewrote end-battle logic and fixed memory leaks in ECS and Terror systems to reduce crashes.
- GeneralconscriptionUnlimited→Limited
Fixed an exploit that allowed players to conscript unlimited amounts of survivors.
- MonstersanimationsBroken→Fixed
Fixed an issue where Skinwalkers, Giants, and Trolls were not playing animations or attacking.
- GeneralChargedamage timingAfter getting up→On hit
Charge damage now applies immediately on hit rather than after units stand up.
- Generalguard modeOff→On
Default guard mode is now set to 'on' for all users.
- GeneralUI—→Cleaned
Cleaned up the user interface on the hero selection page.
- Generalammo displayHidden→Visible
Ammo is now displayed for units.
- Generaltips—→Added
Added in-game text tips for frequently asked questions.
- +7 more
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- 🦸+4/-0▲ +43w ago
Boblin
HeroHero · ArmySignificant buffs to starting army composition and resource availability.
- ⚙️+4/-0▲ +46mo ago
Battle Controls
GeneralUI · UX · ControlsSignificantly improved army management and tactical precision through new hotkeys and UI behaviors.
- ⚙️+2/-1▲ +11w ago
General
GeneralSteam Workshop · Modding · SystemSignificant improvements to game stability and core AI behaviors.
- 🗺️+1/-2▼ -16mo ago
Weather System
MapEnvironment · Map · StrategyWeather now provides significant tactical hurdles, though snow is less punishing than initially launched.
- ⚙️+2/-0▲ +26mo ago
Combat Logic
GeneralTactical · AI · PhysicsMore predictable unit movement and better collision physics.
- ⚙️+2/-0▲ +26mo ago
System & Performance
GeneralOptimization · Backend · StabilityBetter stability, higher FPS, and safer save files.
- ⚙️+0/-2▼ -29mo ago
Morale
GeneralSystem · PsychologyLess fear from monsters, but more sensitivity to casualties and ranged fire.
- ⚙️+0/-1▼ -13w ago
Sieges
GeneralMechanics · CombatGarrisons are more stable until walls fall, but more vulnerable once gates are breached.
- 🦸+1/-0▲ +13w ago
Gruntkin
HeroHero · CampaignEasier early game progression in Act 1.
- 🔫+0/-1▼ -11mo ago
Artillery
WeaponRanged · SiegeLess effective against large targets.
- 🦸+0/-1▼ -14mo ago
Kobold Brawlers
HeroMelee · KoboldSlight reduction in raw melee damage.
- ⚡+0/-1▼ -14mo ago
Swarm Tactics
SkillKobold · PassiveSlower prestige accumulation by removing map-based triggers.
- ⚡+1/-0▲ +16mo ago
Abyssal Delveknights
SkillDwarf · Anti-Monster · MeleeNow a premier choice for dealing with monstrous enemy units.
- ⚡+1/-0▲ +16mo ago
Forgewrath Hammers
SkillDwarf · Sustain · MeleeGains scaling power through kills during battle.
- ⚙️+1/-0▲ +19mo ago
Cavalry
GeneralUnit · CombatMuch higher durability for cavalry units.
- ⚙️+1/-0▲ +19mo ago
Fanatics
GeneralUnit · CombatHigh burst damage when healthy.
- ⚙️+1/-0▲ +19mo ago
Bezerkers
GeneralUnit · CombatIncreased lethality as they take damage.
- ⚙️+1/-0▲ +19mo ago
Sunspire Bladelords
GeneralUnit · CombatEffective armor shredding capability.
- ⚙️+1/-0▲ +19mo ago
Black Wardens
GeneralUnit · CombatEffective armor shredding capability.
- ⚙️+1/-0▲ +19mo ago
Outriders
GeneralUnit · TacticalBetter positioning and flanking potential.
- +0/-1▼ -19mo ago
Archer
UnitRanged · ArcherVisual improvements but now limited by ammo, reducing long-term ranged pressure.
- ⚙️+1/-0▲ +19mo ago
Charges
GeneralCavalry · MeleeCharges are now a limited resource, but anti-large units are more stable.
- 🦸+1/-0▲ +19mo ago
Elric Valeward
HeroLeader · BuffBuff now correctly applies to all intended rare units.
- ⚡+0/-0≈ 03w ago
Kunoichi
SkillUnit · AudioCosmetic audio update.
- 🗺️+0/-0≈ 01mo ago
Map Boards
MapEnvironment · ProgressionMid-game boards are now slightly more difficult.
- 🗺️+0/-0≈ 01mo ago
Gate
MapObjective · StructureGates take significantly longer to destroy.
- ⚙️+0/-0≈ 01mo ago
Recruitment
GeneralUnits · EconomyFixed exploits and UI glitches related to unit recruitment and prestige.
- ⚙️+0/-0≈ 09mo ago
Monsters
GeneralUnit · CombatNow functional and possess new crowd-control capabilities.
- 🗺️+0/-0≈ 09mo ago
Map
MapEnvironmentMore room for maneuvering and larger battles.
- +0/-0≈ 09mo ago
Giants
UnitHeavy · GiantReliability and health stats corrected.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 7