A series of hotfixes focusing on UI quality of life, bug fixes for recruitment and gold systems, and balance adjustments to artillery and map objectives.
▲Buffs1
- GeneralAdded a 'Deposit all' button to the gold panel for faster resource management.→Added
▼Nerfs1
- ArtilleryRemoved the anti-large property from artillery, reducing its effectiveness against large units.Present→Removed
✚Bug fixes4
- General
- Fixed an issue where the tutorial would incorrectly pop up after the first run.
- Fixed a bug where gold deposited during a run was being incorrectly overwritten.
- Recruitment
- Fixed a bug allowing players to recruit a unit to combine with two prestige 2 units into a prestige 3 unit incorrectly.
- Fixed an issue where players could select 'raise dead' or 'conscript' while recruit cards were active, or accidentally trigger recruit buttons.
◆Other changes2
- Map BoardsSlightly increased the difficulty for board 2 and 3 to provide a greater challenge.→Increased
- GateIncreased Gate Health by 50%, making objectives more durable.100%→150% %
subjects affected (5)
tap to see balance history
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