PatchDiff
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Tabletop Tavern
Tabletop Tavern
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TJ · Frostbloom, Gamirror Games·$19.99
Oct 16, 2025 · 8mo ago

Changelog for Patch # 0.9.6 - 0.9.16

AI summary1w

A comprehensive update focusing on Archer mechanics, morale rebalancing, the introduction of ammo and charge limits, and critical stability fixes for battles.

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Buffs2

  • ChargesCharge:Anti-large troops no longer suffer knockback from charges.YesNo
  • Elric ValewardHero Buff:Fixed a bug where the hero buff only applied to Royal Caveliers instead of all Rare units.Royal CaveliersAll Rare units

Nerfs3

  • ArcherArchers now have limited ammo; once depleted, they are forced to fight in melee.Limited
  • Morale
    • Taking casualties now negatively affects unit morale.Added
    • Units now lose morale while taking fire from archers.Added

Bug fixes7

  • Giants
    • Fixed an issue where Giants in the player's army did not have the correct HP.
    • Fixed an issue where Giants would fail to load into battle.
  • General
    • Resolved multiple major issues causing crashes during battles.
    • Fixed an issue where cavalry would stand still instead of attacking.
    • Fixed wolves running through units instead of engaging.
    • Fixed issues where buying potions in the shop could break the game.
    • Fixed a bug where prestigeing units would occasionally delete the wrong unit.

Other changes3

  • ArcherShooting:Shooting now appears as volleys rather than individual shots.Volleys
  • ChargesCharge:Units now have a limited number of charges (defaulting to 3).3
  • GeneralImplemented various minor UI fixes and fixed the 'report a bug' box.

subjects affected (6)

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How did this patch land?
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official notes
Tabletop Tavern · Oct 16, 2025
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Patch history

see all 5

  1. Patch 0.6.11 Hotfixes
    Jun 11, 2026 · 1w
    +11
  2. Updates, Bug Fixes, and more!
    Feb 28, 2026 · 3mo
    2
  3. Recent Updates to the Tabletop Tavern Demo! 0.1.23
    Jan 27, 2026 · 4mo
    +112
  4. Changelog for Patch # 0.9.17 - 0.9.25
    Oct 23, 2025 · 7mo
    +71

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