Major physics engine update via Unity/PhysX upgrade, resulting in the removal of several propulsion glitches and a reset of race leaderboards.
▲Buffs7
- General
- Fixed soft locks occurring when using a controller in the Colour/Decal Picker and Mirror Mode.
- Fixed a crash ('Oh No') when a client late joins a game with specific structure setups.
- Fixed terrain rendering issues on specific integrated GPUs.
- Hinges, Servos, and AileronsIncreased Max Strength to 200 to allow for better refinement and to compensate for PhysX changes.→200
- LandminesDispensing:Landmines can now be dispensed underwater, effectively creating sea mines.No→Yes
- High SeasFixed issues where some trees and instanced area details were not rendering correctly.
- ModdingAudio banks are now parsed dynamically, adding 226 missing sounds to Space Sector and Airborne.Static→Dynamic
▼Nerfs3
- Hinges, Servos, and AileronsThe Hinge Glitch used for propulsion no longer functions due to the PhysX update.Active→Removed
- SuspensionFixed a bug where values above 1 had no effect; old structures with values >1 are now reset to 1.0.>1→1.0
- Quantum GlitchThe Quantum Glitch no longer functions following the PhysX update.Active→Removed
✚Bug fixes3
- GeneralFixed the Trike Glitch, removing it from the game.Active→Removed
- Depth ChargeFixed the projectile collider which was double the size it should have been.2x→1x
- High SeasFixed the material setup for the Sea Worm.Incorrect→Correct
◆Other changes3
- General
- Reworked sparks from self-collision to only appear in localized areas when the structure is actually taking damage.
- Race leaderboards have been reset due to physics changes and the removal of certain glitches.→Reset
- Hinges, Servos, and AileronsFree-floating hinges are now stiffer than they were in the previous physics version.Flexible→Stiffer
subjects affected (8)
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Patch history
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