A technical update focusing on a Unity engine upgrade, asset loading optimizations for dungeons, and various bug fixes to prepare for the Ashlands update.
▲Buffs5
- General
- Major changes to how locations, dungeons, and rooms are loaded/unloaded to improve performance and reduce load times.
- Optimized the minimap and added caching for creation to reduce FPS drops and speed up startup times.
- Fixed a bug where the blocklist would allocate 2GB of RAM; it now only allocates what is necessary.2GB→Dynamic GB
- TurnipsFixed turnip inventory stacking to match other vegetables, improving inventory efficiency.→Standard Vegetable
- Cage FloorFixed inconsistent support calculations for the 1x1 Cage Floor piece, making building more predictable.Inconsistent→Fixed
✚Bug fixes1
- ElderThe Elder no longer spawns directly on his altar, correcting an unintended spawning behavior.Altar→Removed
◆Other changes3
- General
- Upgraded the game engine to Unity 2022.3.17f to improve overall stability and performance.old→2022.3.17f
- Tweaked gamepad camera rotation to behave more similarly to Mouse/Keyboard controls.
- PortalsPortals are no longer connected after the linked portal is destroyed, fixing a logic error in teleportation.Persistent→Broken on Destroy
subjects affected (5)
tap to see balance history
Patch history
- Patch 0.221.13 (Public Test)May 6, 2026 · 2w+2−1→
- Patch 0.221.12Feb 19, 2026 · 3mo+1→
- Patch 0.221.4 (Public Test)Sep 3, 2025 · 8mo+9−8→
- Patch 0.220.5Apr 1, 2025 · 13mo+3→
- Patch 0.220.4Mar 19, 2025 · 14mo+2→
- Patch 0.220.4 (Public Test)Mar 17, 2025 · 14mo+2→
- Patch 0.220.3Mar 4, 2025 · 14mo+11→
- Patch 0.220.3 (Public Test)Feb 28, 2025 · 15mo+1→
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