A Public Test update introducing seasonal Halloween content, a Unity 2022 engine upgrade, and significant CPU optimizations for large builds and AI.
▲Buffs8
- Jack-o-turnipThe Jack-o-turnip has been added to the game for the spooky season.→Added
- Pointy HatA new seasonal pointy hat has been added to the game.→Added
- General
- Added a Render Scale setting allowing the camera to render at a lower resolution than the UI for better performance.→Added
- Optimized object instantiation code, reducing baseline CPU time by up to 5%.
- Massively decreased CPU time in areas with large builds by optimizing structural integrity calculations.
- Optimized enemy AI and underwater logic for better overall performance.
- Improved automatic input switching to prevent gamepads with stick drift from overriding keyboard and mouse control.
- Tweaked boss spawning to prevent them from occasionally getting stuck upon appearing.
✚Bug fixes1
- GeneralFixed a bug where traps could trigger multiple times in multiplayer based on the number of nearby players.
◆Other changes1
- GeneralUpgraded the game engine to Unity 2022; note that worlds are no longer backwards compatible.Unity 2019/2020→Unity 2022
subjects affected (3)
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Patch history
- Patch 0.221.13 (Public Test)May 6, 2026 · 2mo+2−1→
- Patch 0.221.12Feb 19, 2026 · 4mo+1→
- Patch 0.221.4 (Public Test)Sep 3, 2025 · 10mo+9−8→
- Patch 0.220.5Apr 1, 2025 · 15mo+3→
- Patch 0.220.4Mar 19, 2025 · 15mo+2→
- Patch 0.220.4 (Public Test)Mar 17, 2025 · 15mo+2→
- Patch 0.220.3Mar 4, 2025 · 16mo+11→
- Patch 0.220.3 (Public Test)Feb 28, 2025 · 16mo+1→
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