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War Thunder
War Thunder
ActionMassively MultiplayerSimulation
Gaijin Entertainment · Gaijin Network Ltd
Apr 26, 2023 · 40mo ago

Update 2.25.1.78

AI summary3mo

Update 2.25.1.78 focuses on armor corrections for ground vehicles, significant autopilot and dynamics reworks for various aircraft missiles, and balance adjustments to spawn costs and weapon RP in Ground RB.

Images © War Thunder via Steam

Buffs13

  • T25Engine-transmission compartment grilles are now thicker and made of rolled armour, preventing penetration by machine gun fire.410 mm
  • ArieteSide skirts have been thickened and upgraded to combined armour plate.420 mm
  • 9М331Significantly increased the maximum permissible overload for better maneuverability.1642 G
  • QN506
    • commander's sight:Fixed a bug that restricted the commander's sight to only the cannon's direction.
    • Added a partition between the unmanned combat compartment and the control compartment.Added
  • ZSU-23-4circular scanning:Changed scanning mode to 'Accelerated circular' and tripled the angular scanning speed.2060 deg/s
  • A-4Jet boosters added to all A-4 aircraft variants.Added
  • AIM-54A
    • Slightly increased maximum overload for better turning capability.1617 G
    • Increased seeker warm-up angles, allowing for better target acquisition.4560 deg
    • Increased guidance equipment operational time significantly.100160 s
    • Reworked rocket dynamics and autopilot for improved flight performance.
  • R-27 seriesReduced control guidance delay upon launch, allowing the missile to react faster.0.50.4 s
  • ATGM HelicoptersShort-range (<2km):Decreased RP cost for short-range ATGMs.-10% %

Nerfs4

  • QN5067.62 machine gun:Machine gun ammunition capacity reduced by half.20001000 rounds
  • Pantsir-S1Increased respawn cost in Ground RB to match SPG levels.70-11090-130 RP
  • ATGM Helicopters
    • Proximity fuzes:Increased RP cost for ATGMs with proximity fuzes.+9% %
    • Long-range (>6km):Increased RP cost for long-range ATGMs.+9% %

Other changes1

  • 9М331Reworked missile dynamics and clarified autopilot guidance and orientation.

subjects affected (10)

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How did this patch land?
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official notes
War Thunder · Apr 26, 2023

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Patch history

see all 477

  1. Update 2.57.1.103Aug 20, 2026 · 1d

    General bug fixes across War Thunder addressing desynchronization, radar locking, repair, hit registration, and ship/ground vehicle interactions; plus event duration extensions and a spawn bug fix for B-52H.

  2. Update 2.57.1.98Aug 19, 2026 · 2d

    Patch 2.57.1.98 introduces numerous structural and operational changes across Aircraft, Ground Vehicles, Nuclear Escalation content, and convoy mechanics, including new anti-radiation missiles, updated carrier aircraft roles, and extensive ground battle logistics and convoy behaviours.

  3. Update 2.57.1.81Aug 11, 2026 · 1w

    A number of bug fixes across Aircraft, Naval Vessels, Interface, Graphics and Controls improve weapon detonation logic, turret alignment, indicator accuracy, Mac graphics, and UAV test drive interactions.

    +6
  4. Update 2.57.1.70Aug 6, 2026 · 2w

    Ground Vehicles and Graphics tweaks: Scimitar Mk.2 mass reduction, removals, new optics, ATGM autopilot tweaks, and two fixed UI/RT shadows/Ansel interface issues.

    +2
  5. Update 2.57.1.67Aug 4, 2026 · 2w

    Bug fixes across interface, locations, missions, and sound reduce UI glitches, map/mission visuals, and audio levels.

  6. Update 2.57.1.60Aug 1, 2026 · 3w

    Sound-related fixes: Ju 87 siren sound artifact bug fixed and overall stability with sound mods improved.

  7. Update 2.57.1.58Jul 30, 2026 · 3w

    Update 2.57.1.58 focuses on bug fixes for aircraft countermeasures, ground vehicle missile stowage, and various interface issues in replays and screenshots.

    +1
  8. Update 2.57.1.50Jul 28, 2026 · 3w

    Update 2.57.1.50 focuses on bug fixes for aircraft and ground vehicles, interface improvements, and specific adjustments to the Nuclear Escalation event.

    +21

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