Ground Vehicles
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixdebris physics
Fixed a bug where parts of destroyed vehicles, such as wheels, would occasionally remain floating in the air.
Fixed floating parts
- ▲🐛Bug fixgunsight stability
Fixed a bug where HE shell impacts caused prolonged gunsight shaking, allowing for more accurate return fire.
Fixed shaking/jerking of sights after HE shell impact.
- ≈🐛Bug fixCruise Controlfunctionality
Cruise control no longer disables itself when returning control from a UAV to the tank.
Fixed bug where switching from UAV back to tank disabled cruise control.
- ▲📊Numericdestruction rewards—→Increased
Increased rewards for destroying, critically damaging, and assisting in the destruction of ground vehicles, improving progression and payout.
Rewards for destroying, critically damaging, and assisting have been increased.
- ≈🐛Bug fixpoint reduction
Fixed a bug where destroying respawned ground vehicles (excluding convoys and strongpoints) failed to reduce the enemy team's points.
Fixed bug where respawned vehicles didn't reduce enemy points.
- ≈🐛Bug fixarmor values
Fixed a discrepancy where the armor indicated in the stat card did not match the actual in-game armor values.
Stat card armor now matches actual armor
- ▲🎯Behaviorengine and track volume
Enemy engine and track sounds are now emphasized in the mix and cannot be suppressed by explosions or cannon shots.
Improved audio clarity
- ▲📊Numericengine volume (100-200m)—→Increased
Increased the volume of enemy ground vehicle engines specifically at distances between 100 and 200 meters.
Better detection at medium range
- ≈🐛Bug fixmovement stability
Fixed a desync issue where vehicles would twitch when moving after the power system was destroyed.
bugfix
- ≈📊Numericmaximum Battle Rating12.0→12.7
The maximum Battle Rating for ground vehicles has been increased to 12.7, allowing for higher-tier matchmaking brackets.
numeric
- ≈🐛Bug fixLaser Warningdirection indicator
Fixed an issue where the laser warning direction indicator was displayed incorrectly when the hull was not facing the source.
bugfix
- ▼🐛Bug fixAP/APHE ShellsArmor penetrationIgnore armor→Respect armor
Fixed a bug where API and APHE shells ignored armor of tanks reversing away from the shooter.
bugfix
- ≈🐛Bug fixExterior Fuel TanksFragmentation effectPersistent→Removed
Fixed a bug where destroyed exterior fuel tanks continued to affect fragments.
bugfix
- ≈🐛Bug fixoverpressure damage
Fixed a bug where overpressure damage was not applying to open-top vehicles in certain cases.
bugfix
- ▲🐛Bug fixsurvivability skillignored→active
Fixed a bug where the survivability skill was not being accounted for during hit analysis.
bugfix
- ≈🐛Bug fixshell ricochet
Fixed a bug that caused shells to stop ricocheting correctly, restoring intended armor interaction behavior.
Fixed ricochet bug.
- ≈🐛Bug fixActive Scoutingrecharge animation
Fixed a bug where the active scouting recharge animation would not display when using binoculars or gunner's sights.
Fixed display bug in gunner sight/binoculars
- ▲🐛Bug fixfragmentation
Fixed a bug where fragments of the rear plate did not form when penetrating add-on armor joints, ensuring more accurate damage modeling.
bugfix
- ≈🐛Bug fixCrew Slotlauncher display
Fixed an issue where multi-vehicle SAM launchers only appeared after switching crew slots.
bugfix
- ≈🐛Bug fixshell ricochet
Fixed a bug where shells would incorrectly ricochet through armor at high impact angles.
bugfix
- ▲🐛Bug fixcrew hit calculation
Fixed crew hit calculations to ignore impact angle equivalent thickness, ensuring fragments at high angles now correctly deal damage.
bugfix
- ≈🐛Bug fixturret rotation
Fixed a bug where tank turrets would rotate backwards if the game remained minimized for a long period while moving.
bugfix
- ≈🐛Bug fixcollision behavior
Fixed a bug where vehicles would 'bump' upwards when driving over small destructible objects, improving driving smoothness.
- ≈🐛Bug fixpositioning
Fixed a bug causing desynchronization of moving ground vehicles' positions.
bugfix
- ≈🔁ReworkKeen Visionabsolute detection rangeVariable→215 m
Absolute detection is now standardized to 215m (280m with Improved Optics) regardless of crew skill, ensuring consistent sound transmission.
rework
- ≈📊Numericaudibility radius400→215 m
Reduced theoretical engine/track audibility radius to 215m to align with server detection and eliminate abrupt sound pops.
numeric
- ▲🐛Bug fixengine sound
Fixed a bug where engine sounds would disappear behind obstacles, leaving only track sounds.
bugfix
- ≈🐛Bug fixAPFSDSmissed shot notification
Fixed a bug where crew reported a missed shot when the sabot missed but the APFSDS penetrator actually hit.
bugfix
- ≈🎯Behaviortow cableattachment target
Fixed an issue allowing tow cables to be attached to enemy vehicles that had already respawned.
bugfix
- ≈🐛Bug fixvolumetric shell penetration
Fixed a bug where volumetric shell mechanics were not working in battle, resolving impossible penetrations and discrepancies with hangar analysis tools.
bugfix
- ≈🐛Bug fixtarget identification
Fixed a bug where wagons and trains were incorrectly marked as enemies.
bugfix
- ≈🐛Bug fixRadartarget markers
Fixed an issue where ground vehicle radars displayed target markers from previous battles.
bugfix
- ≈🐛Bug fixrespawn position
Fixed a critical bug causing vehicles to spawn in the map center and fall underground.
bugfix
- ≈🐛Bug fixThermal Sightactivation
Fixed an exploit allowing thermals to be activated in third-person view when submerged in water while switching sights.
bugfix
- ≈🐛Bug fixgun-sight visibility
Fixed a bug where gun-sights for vehicles with unguided rockets (e.g., 38 cm Sturmmörser) disappeared after resetting sight settings.
bugfix
- ▲🐛Bug fixUAV Launchactivationspawn tank→spawn UAV
Fixed a bug where launching a UAV would incorrectly spawn a tank instead.
bugfix
- ▲🐛Bug fixAmmo Replenishmentshell conditiondamaged→functional
Fixed an issue where shells replenished at capture points remained damaged if they were lost during an ammo rack fire.
bugfix
- ≈🐛Bug fixReactive Armorvisual statefunctional→destroyed
Fixed a synchronization bug where destroyed reactive armor appeared functional to players spawning in late.
bugfix
- ≈🐛Bug fixAutoloaderfiring animationshooting→idle
Fixed a synchronization bug where players appeared to be shooting to others while their autoloader was broken.
bugfix
- ≈🐛Bug fixRadio Fuzedetonation distance
Fixed a bug where shells with radio fuzes could have an incorrect detonation distance.
bugfix
- ≈🐛Bug fixSmoke Grenadesexplosion trigger
Smoke grenades now correctly explode when hit by enemy fire.
bugfix
- ≈🐛Bug fixdecoration placement
Fixed an issue where decorations could not be placed properly on the undersides of vehicles.
quality
- ≈🐛Bug fixvehicle control
Fixed a bug where turret rotation and menus were blocked after an air streak if the weapon selector was active.
Fixed controls being blocked after air streaks
- ▲🐛Bug fixBarrel smokedeployment
Fixed an issue where barrel smoke (e.g., on the IS-2 1944) would not deploy correctly after being dropped.
Fixed smoke not deploying properly after being dropped
- ▼🐛Bug fixThermal imagersvisibilityEnabled→Disabled
Fixed a bug that allowed players to maintain thermal imaging visibility while in third-person view after exiting the gunner's sight.
Removed ability to use thermals in 3rd person view
- ≈🐛Bug fixradar target markers
Fixed a bug where oversized target markers on the radar display caused the arc to occupy too much of the circle.
bugfix
- ▲🐛Bug fixSearch Radarlock retention
Fixed a bug where turning off the search radar could cause the tracking radar or IRST to lose their lock on a target.
Fixed lock loss
- ▲📊Numericammunition module damage—→Increased
Direct hits from kinetic or shaped charge ammunition now deal more damage to ammunition modules, increasing the likelihood of catastrophic explosions.
Increased damage to ammo modules from kinetic/shaped charges
- ≈🐛Bug fixammunition burnout
Fixed a bug that caused an explosion after an ammunition burnout.
bugfix
- ≈🎯Behaviorengine sound attenuation
Engine sounds now fade more prominently and lose high frequencies over distance to reduce environmental noise and increase realism.
neutral
- ≈🎯Behaviorthrottle sound trigger
Throttle sounds now stop immediately if the button is released before the sound effect ends.
neutral
- ▲🐛Bug fixCommander's Sightstability
Fixed rapid twitching of the commander's sight when rotating the camera, improving visual stability.
- ▲🐛Bug fixATGMUI highlight
The ATGM icon now correctly highlights when selected as the controlled weapon, improving weapon awareness.
- ≈🐛Bug fixAutomatic Cannonssound profilemachine gun→cannon
Fixed audio bugs where automatic cannons incorrectly sounded like machine guns.
- ≈🐛Bug fixEngineaudibility
Fixed the audibility of allied and enemy vehicles at low RPMs, improving sound cues for positioning.
- ▲🐛Bug fixsecondary fragments
Fixed an issue where secondary fragments were calculated at a lower amount than intended upon armor penetration, increasing internal damage.
bugfix
- ≈🐛Bug fixTarget TrackerUI icon
Fixed a bug where a collapsed radar icon was incorrectly displayed for vehicles with target trackers.
bugfix
- ≈🐛Bug fixTarget Trackerazimuth scale
Fixed the missing azimuth scale when not tracking a target for vehicles with target trackers but no detection radar.
bugfix
- ≈🐛Bug fixammo replenishment
Fixed a bug where ammunition on some vehicles would instantly replenish at capture points.
- ≈🐛Bug fixshell caliber counting< 35mm→Correct mm
Fixed APFSDS shells being incorrectly counted as <35mm, which previously hindered achievement completion.
- ≈🐛Bug fixRocketsammo count
Fixed a bug where rocket counts (e.g., BM-13N) did not decrease after being destroyed by enemy fire, ensuring accurate ammo tracking.
mechanic
- ▲🐛Bug fixIR spotlights
Fixed a bug where IR spotlights were non-functional in random battles, restoring visibility for night operations.
bugfix
- ≈🐛Bug fixtrack rattlingexcessive→normal
Fixed an issue causing excessive rattling sounds from ground vehicle tracks.
Fixed excessive rattling of tracks.
- ▲📊NumericTracks/Wheelsrolling resistance—→Reduced
Rolling resistance on steppes and meadows has been significantly reduced, improving acceleration and top speed.
Steppes/Meadows
- ▼📊NumericWheeled Vehiclesrolling resistance—→Increased
Rolling resistance on weak ground types like untouched snow and sand dunes has been increased for wheeled vehicles.
Snow/Sand
- ▲📊NumericRepair/Firefightingmission points0→40/150 points
Players now earn mission points for helping allies repair vehicles or extinguish fires in Ground battles.
40 points per repair assist (max 10), 150 points per fire extinguished.
- ▼🎯BehaviorCrew Interactionfire control takeover delay0→Delayed
Introduced a delay for the commander to take control of the fire control system after the gunner is knocked out, unless using duplicate mode.
Commander now has a delay when taking over for a knocked-out gunner unless in duplicate mode.
- ≈🐛Bug fixScoutingdetection logic
Fixed a bug where crews could report scouted targets nearby before the enemy had actually been detected.
Fixed scout reporting bug
- ▲✨NewField RepairavailabilityAB/RB only→AB/RB/SB
Field repair with penalties is now available in Simulator Battles (SB), increasing survivability in the most realistic mode.
Field repair added to SB
- ▲📊NumericField Repairgun spread multiplierx15→x5
Reduced the gun spread penalty for modules repaired without a kit, significantly improving accuracy after field repairs.
Reduced penalty for field repair
- ▲📊NumericField Repairguidance angles3→6 degrees
Increased the guidance angle for field-repaired modules, making missile/shell guidance more effective.
Increased guidance angle for field repair
- ▲📊NumericField Repairtransmission loss50%→25%
Reduced the transmission power loss for field-repaired vehicles, allowing for better mobility.
Reduced transmission penalty
- ▲📊NumericField Repairengine power reduction60%→40%
Reduced the engine power penalty for field-repaired vehicles, improving overall acceleration and speed.
Reduced engine penalty
- ▲✨NewFire Suppressionextinguish limit0→1
Ground vehicle crews can now extinguish a fire once per battle by default, regardless of modifications.
Base crew can now extinguish fire
- ▲📊NumericAdvanced FPEextinguish limit1→2
Researching advanced FPE now allows the crew to extinguish a fire a second time and speeds up the process.
Advanced FPE allows second extinguish
- ≈🔊Audiocasing drop volumelower→higher
Increased the volume of falling cannon casings for ground vehicles to improve immersion.
Increased volume of falling casings.
- ≈🐛Bug fixsniper sight alignment
Fixed a bug where zooming in the sniper sight could cause the crosshair to shift, improving aiming precision.
Fixed crosshair shift during zoom
- ≈🐛Bug fixvertical strobe radar
Fixed a bug where vertical strobe radars would vibrate while turning on a slope.
- ▲🐛Bug fixpressure damage
Fixed an error where crew members were not receiving pressure damage when the transmission in their compartment was hit.
- ▲📊Numericpressure damage area—→Increased
Increased the pressure damage area for AP shells with 0.2-0.5 kg of explosives detonating inside a tank, increasing lethality.
- ≈🐛Bug fixvertical mouse view
Fixed an issue where switching to binoculars with 'Fix gun direction in mouse view' enabled caused inverted vertical mouse movement.
- ≈🔁ReworkEngine Soundpriority calculationdistance only→actual volume
Engine and track sound priority is now based on actual volume rather than just distance, improving audio layering.
rework
- ▼🎯BehaviorEngine Soundidle volumequiet→aligned with max rpm
Idle engine volume increased to match max RPM, preventing tanks from being completely silent when hiding behind obstacles.
behavior
- ≈🛠QoLEngine Soundaudibility range—→0-300m m
Equalized engine volume across the 0-300 meter range for consistent audio feedback.
quality
- ▲🛠QoLEngine Soundspatial positioning
Reduced environmental sound volume to improve the subjective directional positioning of engines and tracks.
quality
- ≈🔁ReworkCannonspriority calculationdistance only→actual volume
Cannon sound priority now calculates based on actual volume, improving audio clarity during combat.
rework
- ≈🔁ReworkRapid-fire Cannons (20mm-35mm)audio stabilitystuttering→stable
Reworked hit sounds for 20mm-35mm cannons to prevent audio stuttering and disappearing.
rework
- ≈🔊AudioSuspensionimpact sounds—→Added
Added new sound effects for knocks and impacts on the vehicle suspension for increased immersion.
- ≈🔊AudioHangar/Rangetrack soundsPresent→Removed
Removed the sound of tank tracks for vehicles standing or passing by in the hangar and fire range.
- ≈🐛Bug fixvehicle stability
Fixed a bug that caused vehicles to twitch when positioned on the edge of a bomb crater.
Fixed twitching on bomb crater edges
- ≈🐛Bug fixWheels/Trackssurface volume adjustment
Fixed a bug that prevented the volume of wheels and tracks on different surfaces from being adjusted in settings.
Bugfix
- ≈🐛Bug fixcrew leg placement
Fixed incorrect leg placement of tank crew in some open-cockpit vehicles when viewed via x-ray.
- ▲🔁ReworkShell Fusedetonation logic
Improved shell fuse mechanics to prevent high-sensitivity fuses from detonating on low-strength components like tracks or thin screens.
Structural strength now considered for detonation.
- ≈🐛Bug fixMachine Gunsfiring VFX
Fixed a graphical error where sparks would incorrectly appear when firing machine guns.
Fixed spark error
- ▲🐛Bug fixCruise Controlgear shifting
Fixed Cruise-Control error where shifting from second to first gear would force the vehicle to stop.
bugfix
- ≈🐛Bug fixneutral gear movementmoving→stationary
Fixed an error that allowed ground vehicles to move forward while in neutral gear.
bugfix
- ≈🐛Bug fixflipped movementmoving→stationary
Fixed a bug that allowed flipped tanks to continue moving.
bugfix
- ≈🎯Behaviorwreck collision
Improved the behavior of collisions with wrecked vehicles for more realistic interactions.
improvement
- ≈✨Newrocket hit camera—→Added
Added camera views for rocket hits in ground forces to improve combat feedback.
new feature
- ≈🐛Bug fixdamage reporting
Fixed a bug where players received reports of damaging ground vehicles that were already destroyed.
Fixed bug
- ≈🐛Bug fiximpact visuals
Corrected errors regarding how shell impacts are visually displayed on ground vehicles.
Fixed errors with wrongly displayed shell impact visuals on ground vehicles.
- ≈🐛Bug fixammunition display
Fixed an issue where the wrong ammunition was being displayed for ground vehicles.
Fixed error with wrong ammunition display in ground vehicles.
- ≈🐛Bug fixcrew animations
Fixed animations for crew members who have been disabled.
Animations for disabled crew have been fixed.
- ≈🎯Behaviorspawn stability
Tanks now only spawn on ground that can fully support them, preventing unstable spawns on slopes.
Tank spawn on slopes and non-level ground has been fixed. A vehicle will only spawn on ground able to fully support it.
- ≈🐛Bug fixReloadingspawn point reload
Fixed a bug that interfered with reloading while at the vehicle spawn point.
Fixed error with reloading on the vehicle spawn point