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Ground Vehicles

GeneralGround · Physics · Tank · Tanks · Economy · Combat · Armor · Audio · General · Mechanics · Matchmaking · Progression · Interface · Scouting · UI · Ballistics · Artillery · Controls · Radar · Rockets · Mobility · Crew · Immersion · Ground Vehicles · Visual · Bugfix
56 patcheslast touched 1d ago▲ +26

Power trajectory

Up = buffed, down = nerfed
0+26Jan 26, 2015May 22, 2026Jan 26, 2015 — Client 25.01.2015 (1.45.11.55) +0 / -0 (cum 0)Apr 15, 2015 — Client Update 15.04.2015 (1.47.11.58​) +0 / -0 (cum 0)May 5, 2015 — Client Update 05.05.2015 (1.70.1945.60) +1 / -0 (cum +1)May 6, 2015 — Update 06.05.2015 (1.70.1945.65) +0 / -0 (cum +1)Dec 20, 2016 — War Thunder Update 1.65 "Way of the Samurai" - changelog +1 / -0 (cum +2)Jul 19, 2021 — Update 19.07.2021 (2.7.0.123) +0 / -0 (cum +2)Oct 5, 2021 — Update 2.9.0.75 +0 / -0 (cum +2)Nov 15, 2021 — Update 2.11.0.61 +0 / -0 (cum +2)Dec 7, 2021 — Update 2.11.0.112 +0 / -0 (cum +2)Feb 21, 2022 — Update 2.13.0.131 +1 / -1 (cum +2)Jun 1, 2022 — Update 2.15.1.138 +0 / -0 (cum +2)Jul 7, 2022 — Server Update 07.07.2022 +2 / -0 (cum +4)Oct 6, 2022 — Update 2.19.0.64 +0 / -0 (cum +4)Mar 1, 2023 — Update 2.23.1.48 +0 / -0 (cum +4)Apr 7, 2023 — Update 2.25.1.39 +0 / -0 (cum +4)Jun 27, 2023 — Update 2.27.0.64 +7 / -0 (cum +11)Jul 12, 2023 — Update 2.27.1.21 +0 / -0 (cum +11)Jul 25, 2023 — Server Update 25.07.23 (Roadmap) +1 / -1 (cum +11)Aug 7, 2023 — Update 2.27.2.15 (BR changes) +1 / -1 (cum +11)Sep 20, 2023 — Update 2.29.0.31 +0 / -0 (cum +11)Nov 2, 2023 — Update 2.31.0.21 +1 / -0 (cum +12)Nov 8, 2023 — Update 2.31.1.17 +0 / -0 (cum +12)Dec 15, 2023 — Update 2.33.0.19 +0 / -0 (cum +12)Dec 19, 2023 — Update 2.33.0.31 +1 / -0 (cum +13)Jan 23, 2024 — Update 2.33.0.77 +2 / -0 (cum +15)Jan 29, 2024 — Update 2.33.0.96 +0 / -0 (cum +15)Feb 6, 2024 — Update 2.33.0.111 +0 / -0 (cum +15)Mar 15, 2024 — Update 2.35.0.26 +1 / -0 (cum +16)Apr 10, 2024 — Update 2.35.1.43 +1 / -0 (cum +17)Jul 4, 2024 — Update 2.37.0.49 +0 / -0 (cum +17)Jul 17, 2024 — Update 2.37.0.72 +1 / -1 (cum +17)Aug 20, 2024 — Update 2.37.0.146 +0 / -0 (cum +17)Sep 5, 2024 — Update 2.37.0.174 +2 / -0 (cum +19)Oct 1, 2024 — Update 2.39.0.51 +0 / -0 (cum +19)Oct 15, 2024 — Update 2.39.0.78 +0 / -0 (cum +19)Nov 22, 2024 — Update 2.41.0.26 +0 / -0 (cum +19)Jan 20, 2025 — Update 2.43.0.60 +0 / -0 (cum +19)Feb 4, 2025 — Update 2.43.0.86 +0 / -0 (cum +19)Apr 14, 2025 — Update 2.45.1.50 +1 / -0 (cum +20)Apr 18, 2025 — Update 2.45.1.58 +0 / -0 (cum +20)Apr 22, 2025 — Update 2.45.1.61 +0 / -0 (cum +20)Jul 18, 2025 — Update 2.47.0.63 +1 / -0 (cum +21)Jul 22, 2025 — Update 2.47.0.65 +1 / -0 (cum +22)Aug 29, 2025 — Update 2.47.0.132 +0 / -0 (cum +22)Sep 23, 2025 — Update 2.49.0.19 +0 / -0 (cum +22)Sep 25, 2025 — Update 2.49.0.27 +1 / -0 (cum +23)Oct 7, 2025 — Update 2.49.0.48 +0 / -1 (cum +22)Oct 21, 2025 — Update 2.49.0.73 +0 / -0 (cum +22)Oct 23, 2025 — Server Update 23.10.2025 +0 / -0 (cum +22)Nov 20, 2025 — Update 2.51.0.41 +0 / -0 (cum +22)Mar 25, 2026 — Update 2.55.0.32 +2 / -0 (cum +24)Apr 9, 2026 — Update 2.55.1.47 +0 / -0 (cum +24)Apr 10, 2026 — Update 2.55.1.49 +1 / -0 (cum +25)Apr 28, 2026 — Update 2.55.1.84 +0 / -0 (cum +25)May 20, 2026 — Update 2.55.1.119 +1 / -0 (cum +26)May 22, 2026 — Update 2.55.1.126 +0 / -0 (cum +26)
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Patch history

  1. May 22, 2026·Update 2.55.1.126
    • 🐛Bug fixdebris physics

      Fixed a bug where parts of destroyed vehicles, such as wheels, would occasionally remain floating in the air.

      Fixed floating parts

  2. May 20, 2026·Update 2.55.1.119+1
    • 🐛Bug fixgunsight stability

      Fixed a bug where HE shell impacts caused prolonged gunsight shaking, allowing for more accurate return fire.

      Fixed shaking/jerking of sights after HE shell impact.

  3. Apr 28, 2026·Update 2.55.1.84
    • 🐛Bug fixCruise Controlfunctionality

      Cruise control no longer disables itself when returning control from a UAV to the tank.

      Fixed bug where switching from UAV back to tank disabled cruise control.

  4. Apr 10, 2026·Update 2.55.1.49+1
    • 📊Numericdestruction rewardsIncreased

      Increased rewards for destroying, critically damaging, and assisting in the destruction of ground vehicles, improving progression and payout.

      Rewards for destroying, critically damaging, and assisting have been increased.

    • 🐛Bug fixpoint reduction

      Fixed a bug where destroying respawned ground vehicles (excluding convoys and strongpoints) failed to reduce the enemy team's points.

      Fixed bug where respawned vehicles didn't reduce enemy points.

  5. Apr 9, 2026·Update 2.55.1.47
    • 🐛Bug fixarmor values

      Fixed a discrepancy where the armor indicated in the stat card did not match the actual in-game armor values.

      Stat card armor now matches actual armor

  6. Mar 25, 2026·Update 2.55.0.32+2
    • 🎯Behaviorengine and track volume

      Enemy engine and track sounds are now emphasized in the mix and cannot be suppressed by explosions or cannon shots.

      Improved audio clarity

    • 📊Numericengine volume (100-200m)Increased

      Increased the volume of enemy ground vehicle engines specifically at distances between 100 and 200 meters.

      Better detection at medium range

  7. Nov 20, 2025·Update 2.51.0.41
    • 🐛Bug fixmovement stability

      Fixed a desync issue where vehicles would twitch when moving after the power system was destroyed.

      bugfix

    • 📊Numericmaximum Battle Rating12.012.7

      The maximum Battle Rating for ground vehicles has been increased to 12.7, allowing for higher-tier matchmaking brackets.

      numeric

  8. Oct 21, 2025·Update 2.49.0.73
    • 🐛Bug fixLaser Warningdirection indicator

      Fixed an issue where the laser warning direction indicator was displayed incorrectly when the hull was not facing the source.

      bugfix

  9. Oct 7, 2025·Update 2.49.0.48-1
    • 🐛Bug fixAP/APHE ShellsArmor penetrationIgnore armorRespect armor

      Fixed a bug where API and APHE shells ignored armor of tanks reversing away from the shooter.

      bugfix

    • 🐛Bug fixExterior Fuel TanksFragmentation effectPersistentRemoved

      Fixed a bug where destroyed exterior fuel tanks continued to affect fragments.

      bugfix

  10. Sep 25, 2025·Update 2.49.0.27+1
    • 🐛Bug fixoverpressure damage

      Fixed a bug where overpressure damage was not applying to open-top vehicles in certain cases.

      bugfix

    • 🐛Bug fixsurvivability skillignoredactive

      Fixed a bug where the survivability skill was not being accounted for during hit analysis.

      bugfix

  11. Sep 23, 2025·Update 2.49.0.19
    • 🐛Bug fixshell ricochet

      Fixed a bug that caused shells to stop ricocheting correctly, restoring intended armor interaction behavior.

      Fixed ricochet bug.

  12. Aug 29, 2025·Update 2.47.0.132
    • 🐛Bug fixActive Scoutingrecharge animation

      Fixed a bug where the active scouting recharge animation would not display when using binoculars or gunner's sights.

      Fixed display bug in gunner sight/binoculars

  13. Jul 22, 2025·Update 2.47.0.65+1
    • 🐛Bug fixfragmentation

      Fixed a bug where fragments of the rear plate did not form when penetrating add-on armor joints, ensuring more accurate damage modeling.

      bugfix

    • 🐛Bug fixCrew Slotlauncher display

      Fixed an issue where multi-vehicle SAM launchers only appeared after switching crew slots.

      bugfix

  14. Jul 18, 2025·Update 2.47.0.63+1
    • 🐛Bug fixshell ricochet

      Fixed a bug where shells would incorrectly ricochet through armor at high impact angles.

      bugfix

    • 🐛Bug fixcrew hit calculation

      Fixed crew hit calculations to ignore impact angle equivalent thickness, ensuring fragments at high angles now correctly deal damage.

      bugfix

  15. Apr 22, 2025·Update 2.45.1.61
    • 🐛Bug fixturret rotation

      Fixed a bug where tank turrets would rotate backwards if the game remained minimized for a long period while moving.

      bugfix

  16. Apr 18, 2025·Update 2.45.1.58
    • 🐛Bug fixcollision behavior

      Fixed a bug where vehicles would 'bump' upwards when driving over small destructible objects, improving driving smoothness.

  17. Apr 14, 2025·Update 2.45.1.50+1
    • 🐛Bug fixpositioning

      Fixed a bug causing desynchronization of moving ground vehicles' positions.

      bugfix

    • 🔁ReworkKeen Visionabsolute detection rangeVariable215 m

      Absolute detection is now standardized to 215m (280m with Improved Optics) regardless of crew skill, ensuring consistent sound transmission.

      rework

    • 📊Numericaudibility radius400215 m

      Reduced theoretical engine/track audibility radius to 215m to align with server detection and eliminate abrupt sound pops.

      numeric

    • 🐛Bug fixengine sound

      Fixed a bug where engine sounds would disappear behind obstacles, leaving only track sounds.

      bugfix

  18. Feb 4, 2025·Update 2.43.0.86
    • 🐛Bug fixAPFSDSmissed shot notification

      Fixed a bug where crew reported a missed shot when the sabot missed but the APFSDS penetrator actually hit.

      bugfix

    • 🎯Behaviortow cableattachment target

      Fixed an issue allowing tow cables to be attached to enemy vehicles that had already respawned.

      bugfix

  19. Jan 20, 2025·Update 2.43.0.60
    • 🐛Bug fixvolumetric shell penetration

      Fixed a bug where volumetric shell mechanics were not working in battle, resolving impossible penetrations and discrepancies with hangar analysis tools.

      bugfix

  20. Nov 22, 2024·Update 2.41.0.26
    • 🐛Bug fixtarget identification

      Fixed a bug where wagons and trains were incorrectly marked as enemies.

      bugfix

    • 🐛Bug fixRadartarget markers

      Fixed an issue where ground vehicle radars displayed target markers from previous battles.

      bugfix

    • 🐛Bug fixrespawn position

      Fixed a critical bug causing vehicles to spawn in the map center and fall underground.

      bugfix

  21. Oct 15, 2024·Update 2.39.0.78
    • 🐛Bug fixThermal Sightactivation

      Fixed an exploit allowing thermals to be activated in third-person view when submerged in water while switching sights.

      bugfix

  22. Oct 1, 2024·Update 2.39.0.51
    • 🐛Bug fixgun-sight visibility

      Fixed a bug where gun-sights for vehicles with unguided rockets (e.g., 38 cm Sturmmörser) disappeared after resetting sight settings.

      bugfix

  23. Sep 5, 2024·Update 2.37.0.174+2
    • 🐛Bug fixUAV Launchactivationspawn tankspawn UAV

      Fixed a bug where launching a UAV would incorrectly spawn a tank instead.

      bugfix

    • 🐛Bug fixAmmo Replenishmentshell conditiondamagedfunctional

      Fixed an issue where shells replenished at capture points remained damaged if they were lost during an ammo rack fire.

      bugfix

    • 🐛Bug fixReactive Armorvisual statefunctionaldestroyed

      Fixed a synchronization bug where destroyed reactive armor appeared functional to players spawning in late.

      bugfix

    • 🐛Bug fixAutoloaderfiring animationshootingidle

      Fixed a synchronization bug where players appeared to be shooting to others while their autoloader was broken.

      bugfix

  24. Aug 20, 2024·Update 2.37.0.146
    • 🐛Bug fixRadio Fuzedetonation distance

      Fixed a bug where shells with radio fuzes could have an incorrect detonation distance.

      bugfix

    • 🐛Bug fixSmoke Grenadesexplosion trigger

      Smoke grenades now correctly explode when hit by enemy fire.

      bugfix

    • 🐛Bug fixdecoration placement

      Fixed an issue where decorations could not be placed properly on the undersides of vehicles.

      quality

  25. Jul 17, 2024·Update 2.37.0.72+1-1
    • 🐛Bug fixvehicle control

      Fixed a bug where turret rotation and menus were blocked after an air streak if the weapon selector was active.

      Fixed controls being blocked after air streaks

    • 🐛Bug fixBarrel smokedeployment

      Fixed an issue where barrel smoke (e.g., on the IS-2 1944) would not deploy correctly after being dropped.

      Fixed smoke not deploying properly after being dropped

    • 🐛Bug fixThermal imagersvisibilityEnabledDisabled

      Fixed a bug that allowed players to maintain thermal imaging visibility while in third-person view after exiting the gunner's sight.

      Removed ability to use thermals in 3rd person view

  26. Jul 4, 2024·Update 2.37.0.49
    • 🐛Bug fixradar target markers

      Fixed a bug where oversized target markers on the radar display caused the arc to occupy too much of the circle.

      bugfix

  27. Apr 10, 2024·Update 2.35.1.43+1
    • 🐛Bug fixSearch Radarlock retention

      Fixed a bug where turning off the search radar could cause the tracking radar or IRST to lose their lock on a target.

      Fixed lock loss

  28. Mar 15, 2024·Update 2.35.0.26+1
    • 📊Numericammunition module damageIncreased

      Direct hits from kinetic or shaped charge ammunition now deal more damage to ammunition modules, increasing the likelihood of catastrophic explosions.

      Increased damage to ammo modules from kinetic/shaped charges

  29. Feb 6, 2024·Update 2.33.0.111
    • 🐛Bug fixammunition burnout

      Fixed a bug that caused an explosion after an ammunition burnout.

      bugfix

  30. Jan 29, 2024·Update 2.33.0.96
    • 🎯Behaviorengine sound attenuation

      Engine sounds now fade more prominently and lose high frequencies over distance to reduce environmental noise and increase realism.

      neutral

    • 🎯Behaviorthrottle sound trigger

      Throttle sounds now stop immediately if the button is released before the sound effect ends.

      neutral

  31. Jan 23, 2024·Update 2.33.0.77+2
    • 🐛Bug fixCommander's Sightstability

      Fixed rapid twitching of the commander's sight when rotating the camera, improving visual stability.

    • 🐛Bug fixATGMUI highlight

      The ATGM icon now correctly highlights when selected as the controlled weapon, improving weapon awareness.

    • 🐛Bug fixAutomatic Cannonssound profilemachine guncannon

      Fixed audio bugs where automatic cannons incorrectly sounded like machine guns.

    • 🐛Bug fixEngineaudibility

      Fixed the audibility of allied and enemy vehicles at low RPMs, improving sound cues for positioning.

  32. Dec 19, 2023·Update 2.33.0.31+1
    • 🐛Bug fixsecondary fragments

      Fixed an issue where secondary fragments were calculated at a lower amount than intended upon armor penetration, increasing internal damage.

      bugfix

    • 🐛Bug fixTarget TrackerUI icon

      Fixed a bug where a collapsed radar icon was incorrectly displayed for vehicles with target trackers.

      bugfix

    • 🐛Bug fixTarget Trackerazimuth scale

      Fixed the missing azimuth scale when not tracking a target for vehicles with target trackers but no detection radar.

      bugfix

  33. Dec 15, 2023·Update 2.33.0.19
    • 🐛Bug fixammo replenishment

      Fixed a bug where ammunition on some vehicles would instantly replenish at capture points.

    • 🐛Bug fixshell caliber counting< 35mmCorrect mm

      Fixed APFSDS shells being incorrectly counted as <35mm, which previously hindered achievement completion.

  34. Nov 8, 2023·Update 2.31.1.17
    • 🐛Bug fixRocketsammo count

      Fixed a bug where rocket counts (e.g., BM-13N) did not decrease after being destroyed by enemy fire, ensuring accurate ammo tracking.

      mechanic

  35. Nov 2, 2023·Update 2.31.0.21+1
    • 🐛Bug fixIR spotlights

      Fixed a bug where IR spotlights were non-functional in random battles, restoring visibility for night operations.

      bugfix

  36. Sep 20, 2023·Update 2.29.0.31
    • 🐛Bug fixtrack rattlingexcessivenormal

      Fixed an issue causing excessive rattling sounds from ground vehicle tracks.

      Fixed excessive rattling of tracks.

    • 📊NumericTracks/Wheelsrolling resistanceReduced

      Rolling resistance on steppes and meadows has been significantly reduced, improving acceleration and top speed.

      Steppes/Meadows

    • 📊NumericWheeled Vehiclesrolling resistanceIncreased

      Rolling resistance on weak ground types like untouched snow and sand dunes has been increased for wheeled vehicles.

      Snow/Sand

    • 📊NumericRepair/Firefightingmission points040/150 points

      Players now earn mission points for helping allies repair vehicles or extinguish fires in Ground battles.

      40 points per repair assist (max 10), 150 points per fire extinguished.

    • 🎯BehaviorCrew Interactionfire control takeover delay0Delayed

      Introduced a delay for the commander to take control of the fire control system after the gunner is knocked out, unless using duplicate mode.

      Commander now has a delay when taking over for a knocked-out gunner unless in duplicate mode.

  37. Jul 12, 2023·Update 2.27.1.21
    • 🐛Bug fixScoutingdetection logic

      Fixed a bug where crews could report scouted targets nearby before the enemy had actually been detected.

      Fixed scout reporting bug

  38. Jun 27, 2023·Update 2.27.0.64+7
    • NewField RepairavailabilityAB/RB onlyAB/RB/SB

      Field repair with penalties is now available in Simulator Battles (SB), increasing survivability in the most realistic mode.

      Field repair added to SB

    • 📊NumericField Repairgun spread multiplierx15x5

      Reduced the gun spread penalty for modules repaired without a kit, significantly improving accuracy after field repairs.

      Reduced penalty for field repair

    • 📊NumericField Repairguidance angles36 degrees

      Increased the guidance angle for field-repaired modules, making missile/shell guidance more effective.

      Increased guidance angle for field repair

    • 📊NumericField Repairtransmission loss50%25%

      Reduced the transmission power loss for field-repaired vehicles, allowing for better mobility.

      Reduced transmission penalty

    • 📊NumericField Repairengine power reduction60%40%

      Reduced the engine power penalty for field-repaired vehicles, improving overall acceleration and speed.

      Reduced engine penalty

    • NewFire Suppressionextinguish limit01

      Ground vehicle crews can now extinguish a fire once per battle by default, regardless of modifications.

      Base crew can now extinguish fire

    • 📊NumericAdvanced FPEextinguish limit12

      Researching advanced FPE now allows the crew to extinguish a fire a second time and speeds up the process.

      Advanced FPE allows second extinguish

  39. Apr 7, 2023·Update 2.25.1.39
    • 🔊Audiocasing drop volumelowerhigher

      Increased the volume of falling cannon casings for ground vehicles to improve immersion.

      Increased volume of falling casings.

  40. Mar 1, 2023·Update 2.23.1.48
    • 🐛Bug fixsniper sight alignment

      Fixed a bug where zooming in the sniper sight could cause the crosshair to shift, improving aiming precision.

      Fixed crosshair shift during zoom

  41. Oct 6, 2022·Update 2.19.0.64
    • 🐛Bug fixvertical strobe radar

      Fixed a bug where vertical strobe radars would vibrate while turning on a slope.

    • 🐛Bug fixpressure damage

      Fixed an error where crew members were not receiving pressure damage when the transmission in their compartment was hit.

    • 📊Numericpressure damage areaIncreased

      Increased the pressure damage area for AP shells with 0.2-0.5 kg of explosives detonating inside a tank, increasing lethality.

  42. Jun 1, 2022·Update 2.15.1.138
    • 🐛Bug fixvertical mouse view

      Fixed an issue where switching to binoculars with 'Fix gun direction in mouse view' enabled caused inverted vertical mouse movement.

  43. Feb 21, 2022·Update 2.13.0.131+1-1
    • 🔁ReworkEngine Soundpriority calculationdistance onlyactual volume

      Engine and track sound priority is now based on actual volume rather than just distance, improving audio layering.

      rework

    • 🎯BehaviorEngine Soundidle volumequietaligned with max rpm

      Idle engine volume increased to match max RPM, preventing tanks from being completely silent when hiding behind obstacles.

      behavior

    • 🛠QoLEngine Soundaudibility range0-300m m

      Equalized engine volume across the 0-300 meter range for consistent audio feedback.

      quality

    • 🛠QoLEngine Soundspatial positioning

      Reduced environmental sound volume to improve the subjective directional positioning of engines and tracks.

      quality

    • 🔁ReworkCannonspriority calculationdistance onlyactual volume

      Cannon sound priority now calculates based on actual volume, improving audio clarity during combat.

      rework

    • 🔁ReworkRapid-fire Cannons (20mm-35mm)audio stabilitystutteringstable

      Reworked hit sounds for 20mm-35mm cannons to prevent audio stuttering and disappearing.

      rework

  44. Dec 7, 2021·Update 2.11.0.112
    • 🔊AudioSuspensionimpact soundsAdded

      Added new sound effects for knocks and impacts on the vehicle suspension for increased immersion.

    • 🔊AudioHangar/Rangetrack soundsPresentRemoved

      Removed the sound of tank tracks for vehicles standing or passing by in the hangar and fire range.

  45. Nov 15, 2021·Update 2.11.0.61
    • 🐛Bug fixvehicle stability

      Fixed a bug that caused vehicles to twitch when positioned on the edge of a bomb crater.

      Fixed twitching on bomb crater edges

  46. Oct 5, 2021·Update 2.9.0.75
    • 🐛Bug fixWheels/Trackssurface volume adjustment

      Fixed a bug that prevented the volume of wheels and tracks on different surfaces from being adjusted in settings.

      Bugfix

    • 🐛Bug fixcrew leg placement

      Fixed incorrect leg placement of tank crew in some open-cockpit vehicles when viewed via x-ray.

    • 🔁ReworkShell Fusedetonation logic

      Improved shell fuse mechanics to prevent high-sensitivity fuses from detonating on low-strength components like tracks or thin screens.

      Structural strength now considered for detonation.

    • 🐛Bug fixMachine Gunsfiring VFX

      Fixed a graphical error where sparks would incorrectly appear when firing machine guns.

      Fixed spark error

    • 🐛Bug fixCruise Controlgear shifting

      Fixed Cruise-Control error where shifting from second to first gear would force the vehicle to stop.

      bugfix

    • 🐛Bug fixneutral gear movementmovingstationary

      Fixed an error that allowed ground vehicles to move forward while in neutral gear.

      bugfix

    • 🐛Bug fixflipped movementmovingstationary

      Fixed a bug that allowed flipped tanks to continue moving.

      bugfix

    • 🎯Behaviorwreck collision

      Improved the behavior of collisions with wrecked vehicles for more realistic interactions.

      improvement

    • Newrocket hit cameraAdded

      Added camera views for rocket hits in ground forces to improve combat feedback.

      new feature

    • 🐛Bug fixdamage reporting

      Fixed a bug where players received reports of damaging ground vehicles that were already destroyed.

      Fixed bug

    • 🐛Bug fiximpact visuals

      Corrected errors regarding how shell impacts are visually displayed on ground vehicles.

      Fixed errors with wrongly displayed shell impact visuals on ground vehicles.

    • 🐛Bug fixammunition display

      Fixed an issue where the wrong ammunition was being displayed for ground vehicles.

      Fixed error with wrong ammunition display in ground vehicles.

    • 🐛Bug fixcrew animations

      Fixed animations for crew members who have been disabled.

      Animations for disabled crew have been fixed.

    • 🎯Behaviorspawn stability

      Tanks now only spawn on ground that can fully support them, preventing unstable spawns on slopes.

      Tank spawn on slopes and non-level ground has been fixed. A vehicle will only spawn on ground able to fully support it.

    • 🐛Bug fixReloadingspawn point reload

      Fixed a bug that interfered with reloading while at the vehicle spawn point.

      Fixed error with reloading on the vehicle spawn point

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