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War Thunder
War Thunder
ActionMassively MultiplayerSimulation
Gaijin Entertainment · Gaijin Network Ltd
May 28, 2025 · 15mo ago

Update 2.45.1.105

AI summary3mo

Update 2.45.1.105 focuses on missile seeker refinements, aircraft loadout corrections, and various bug fixes across air, ground, and naval vehicles.

Images © War Thunder via Steam

Buffs10

  • AGM-65E/E2/LSeeker:Increased maximum seeker rotation speed, allowing the missile to track maneuvering targets more effectively.812 deg/s
  • AGM-65D/F/G, AGM-130A-12, GBU-15(V)2/B
    • Seeker:Reduced minimum field of view for the seeker, improving precision.151.5 deg
    • Seeker:Reduced maximum field of view for the seeker, improving precision.303 deg
  • Chesapeake Mk I
    • Loadout:Added the ability to carry 500 lbs bombs on underwing hardpoints.Added
    • Loadout:Increased total maximum load and per-wing load to correct erroneously low values.Increased
  • Tu-2Loadout:Added ability to carry BRAB-250, BRAB-500, and BRAB-1000 bombs.Added
  • Starstreak missileFlight Path:Reduced the dart offset from the line of sight after splitting, improving accuracy.Reduced
  • RapierScouting:Added the missing scouting ability to the vehicle.Added
  • Leopard13.2 mm Hotchkiss:Fixed a bug where onboard machine guns did not fire.BrokenFixed
  • HMS Gay ArcherTorpedoes:Added torpedo mode modification.Added

Nerfs3

  • Q-5A, Q-5LCountermeasures:Fixed a bug where countermeasures deployed two units per launch instead of one, correcting resource consumption.21
  • Chesapeake Mk ILoadout:Removed the ability to carry 1000 lbs bombs.AddedRemoved
  • ASRAD-R, Lvrbv 701RB 70 / BOLIDE:Reduced explosive mass of missiles from 1.1 kg to 522 g, reducing damage potential.1.10.522 kg

Bug fixes1

  • USS FlagstaffHull:Fixed a bug where the hull did not break when hit by large caliber shells.InvulnerableFixed

Other changes2

  • HMS Gay ArcherAuxiliary Armament Targeting:Removed unnecessary Auxiliary Armament Targeting modification.AddedRemoved
  • AlanoRangefinder:Removed improved rangefinder modification as it is not needed for autocannons.AddedRemoved

subjects affected (12)

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How did this patch land?
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official notes
War Thunder · May 28, 2025

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Patch history

see all 477

  1. Update 2.57.1.103Aug 20, 2026 · 1d

    General bug fixes across War Thunder addressing desynchronization, radar locking, repair, hit registration, and ship/ground vehicle interactions; plus event duration extensions and a spawn bug fix for B-52H.

  2. Update 2.57.1.98Aug 19, 2026 · 2d

    Patch 2.57.1.98 introduces numerous structural and operational changes across Aircraft, Ground Vehicles, Nuclear Escalation content, and convoy mechanics, including new anti-radiation missiles, updated carrier aircraft roles, and extensive ground battle logistics and convoy behaviours.

  3. Update 2.57.1.81Aug 11, 2026 · 1w

    A number of bug fixes across Aircraft, Naval Vessels, Interface, Graphics and Controls improve weapon detonation logic, turret alignment, indicator accuracy, Mac graphics, and UAV test drive interactions.

    +6
  4. Update 2.57.1.70Aug 6, 2026 · 2w

    Ground Vehicles and Graphics tweaks: Scimitar Mk.2 mass reduction, removals, new optics, ATGM autopilot tweaks, and two fixed UI/RT shadows/Ansel interface issues.

    +2
  5. Update 2.57.1.67Aug 4, 2026 · 2w

    Bug fixes across interface, locations, missions, and sound reduce UI glitches, map/mission visuals, and audio levels.

  6. Update 2.57.1.60Aug 1, 2026 · 3w

    Sound-related fixes: Ju 87 siren sound artifact bug fixed and overall stability with sound mods improved.

  7. Update 2.57.1.58Jul 30, 2026 · 3w

    Update 2.57.1.58 focuses on bug fixes for aircraft countermeasures, ground vehicle missile stowage, and various interface issues in replays and screenshots.

    +1
  8. Update 2.57.1.50Jul 28, 2026 · 3w

    Update 2.57.1.50 focuses on bug fixes for aircraft and ground vehicles, interface improvements, and specific adjustments to the Nuclear Escalation event.

    +21

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