A maintenance update focusing on bug fixes for aircraft visuals, ground vehicle damage models, and a price correction for the CS/SA5 camouflage.
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▲Buffs3
- T-72B3AGun mantlet now correctly uses volumetric armor, potentially increasing survivability against certain shells.standard→volumetric
- CS/SA5Reduced the price of the digital camouflage from 1000 to 200 Golden Eagles.1000→200 GE
- RaketenautomatSights:Sights moved upwards to be correctly aligned with the launchers, improving aiming accuracy.lower→aligned
▼Nerfs1
- TempestFlaps:Flaps now lock after automatic high-speed retraction, requiring manual extension. This increases pilot workload during high-speed maneuvers.automatic→manual lock
✚Bug fixes9
- A-4E EarlyFixed HUD texturing errors when viewed from 3rd person.
- J-8BFixed texture flickering of instruments in the cockpit.
- RAH-66Fixed a bug where the cursor was missing in 3rd person view.
- CLAWS (SOC), EldE 98Fixed trailer damage model alignment with the visual model.
- Vextra 105Fixed the driver's hatch position in the damage model to match the visual model.
- CM11Fixed missing turret armor visualization in X-ray view.
- CS/SA5Fixed a bug where the text key was displayed instead of the camouflage name.
- Multi-Vehicle SAM launcherMissile Launch:Fixed a bug where firing a missile next to another launcher triggered a false 'under attack' message.triggered→fixed
- American DesertAircraft Spawn:Fixed aircraft spawn points for BR 11.7+ sessions where teams were incorrectly swapped.swapped→correct
subjects affected (12)
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Patch history
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