Update 2.13.0.131 focuses on significant audio engine overhauls for ground and air vehicles to improve spatial awareness and combat clarity, alongside several critical gameplay bug fixes.
Images © War Thunder via Steam
▲Buffs3
- GeneralNuclear Blast:Fixed a bug that prevented artillery strikes and vehicle control during a nuclear blast.
- Ground VehiclesEngine Sound:Reduced environmental sound volume to improve the subjective directional positioning of engines and tracks.
- SAMsAudibility:Increased audibility range of SAMs to 4km with balanced volume, making them more audible to pilots without being deafening.→4km km
▼Nerfs1
- Ground VehiclesEngine Sound:Idle engine volume increased to match max RPM, preventing tanks from being completely silent when hiding behind obstacles.quiet→aligned with max rpm
✚Bug fixes3
- General
- Fixed a bug where hit markers on vehicle armor did not accurately reflect actual penetration and damage.
- Fixed an issue where the switch box on ERA blocks remained attached after the block was destroyed.
- Fixed a bug where Thermal Vision Display (TVD) could remain enabled in server replays for third-person view.
◆Other changes5
- Ground Vehicles
- Engine Sound:Engine and track sound priority is now based on actual volume rather than just distance, improving audio layering.distance only→actual volume
- Engine Sound:Equalized engine volume across the 0-300 meter range for consistent audio feedback.→0-300m m
- Cannons:Cannon sound priority now calculates based on actual volume, improving audio clarity during combat.distance only→actual volume
- Rapid-fire Cannons (20mm-35mm):Reworked hit sounds for 20mm-35mm cannons to prevent audio stuttering and disappearing.stuttering→stable
- AircraftEngine Sound:Distant aircraft engine sounds have been modified to be more distinctive and less irritating.annoying→distinctive
subjects affected (4)
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Patch history
- →Update 2.57.1.103Aug 20, 2026 · 1d
General bug fixes across War Thunder addressing desynchronization, radar locking, repair, hit registration, and ship/ground vehicle interactions; plus event duration extensions and a spawn bug fix for B-52H.
- →Update 2.57.1.98Aug 19, 2026 · 2d
Patch 2.57.1.98 introduces numerous structural and operational changes across Aircraft, Ground Vehicles, Nuclear Escalation content, and convoy mechanics, including new anti-radiation missiles, updated carrier aircraft roles, and extensive ground battle logistics and convoy behaviours.
- Update 2.57.1.81Aug 11, 2026 · 1w
A number of bug fixes across Aircraft, Naval Vessels, Interface, Graphics and Controls improve weapon detonation logic, turret alignment, indicator accuracy, Mac graphics, and UAV test drive interactions.
+6→ - Update 2.57.1.70Aug 6, 2026 · 2w
Ground Vehicles and Graphics tweaks: Scimitar Mk.2 mass reduction, removals, new optics, ATGM autopilot tweaks, and two fixed UI/RT shadows/Ansel interface issues.
+2→ - →Update 2.57.1.67Aug 4, 2026 · 2w
Bug fixes across interface, locations, missions, and sound reduce UI glitches, map/mission visuals, and audio levels.
- →Update 2.57.1.60Aug 1, 2026 · 3w
Sound-related fixes: Ju 87 siren sound artifact bug fixed and overall stability with sound mods improved.
- Update 2.57.1.58Jul 30, 2026 · 3w
Update 2.57.1.58 focuses on bug fixes for aircraft countermeasures, ground vehicle missile stowage, and various interface issues in replays and screenshots.
+1→ - Update 2.57.1.50Jul 28, 2026 · 3w
Update 2.57.1.50 focuses on bug fixes for aircraft and ground vehicles, interface improvements, and specific adjustments to the Nuclear Escalation event.
+2−1→
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