Update 2.13.0.131 focuses on significant audio engine overhauls for ground and air vehicles to improve spatial awareness and combat clarity, alongside several critical gameplay bug fixes.
Images © War Thunder via Steam
▲Buffs3
- GeneralNuclear Blast:Fixed a bug that prevented artillery strikes and vehicle control during a nuclear blast.
- Ground VehiclesEngine Sound:Reduced environmental sound volume to improve the subjective directional positioning of engines and tracks.
- SAMsAudibility:Increased audibility range of SAMs to 4km with balanced volume, making them more audible to pilots without being deafening.→4km km
▼Nerfs1
- Ground VehiclesEngine Sound:Idle engine volume increased to match max RPM, preventing tanks from being completely silent when hiding behind obstacles.quiet→aligned with max rpm
✚Bug fixes3
- General
- Fixed a bug where hit markers on vehicle armor did not accurately reflect actual penetration and damage.
- Fixed an issue where the switch box on ERA blocks remained attached after the block was destroyed.
- Fixed a bug where Thermal Vision Display (TVD) could remain enabled in server replays for third-person view.
◆Other changes5
- Ground Vehicles
- Engine Sound:Engine and track sound priority is now based on actual volume rather than just distance, improving audio layering.distance only→actual volume
- Engine Sound:Equalized engine volume across the 0-300 meter range for consistent audio feedback.→0-300m m
- Cannons:Cannon sound priority now calculates based on actual volume, improving audio clarity during combat.distance only→actual volume
- Rapid-fire Cannons (20mm-35mm):Reworked hit sounds for 20mm-35mm cannons to prevent audio stuttering and disappearing.stuttering→stable
- AircraftEngine Sound:Distant aircraft engine sounds have been modified to be more distinctive and less irritating.annoying→distinctive
subjects affected (4)
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Patch history
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