Client and server update focusing on APCR incendiary effects, vehicle mobility improvements, and various bug fixes for rendering and map spawns.
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▲Buffs8
- APCR AmmoThe incendiary effect of all APCR ammunition has been increased, making it more likely to set targets on fire.→Increased
- Panther IIAdded neutral turn ability, allowing the tank to rotate on its axis for better positioning.→Added
- Panzerjäger FerdinandAdded neutral turn ability, allowing the tank to rotate on its axis for better positioning.→Added
- Bfw. Tiger (P)Added neutral turn ability, allowing the tank to rotate on its axis for better positioning.→Added
- AircraftIncreased the distance at which ground vehicles are rendered from the air to 6km, improving situational awareness.→6km km
- General
- Commander View:Added the option to invert the vertical view axis in commander view (binoculars).→Invertable
- Boosters:Fixed an error that prevented boosters from working during the final battle of a session.
- Artillery:Fixed an issue where player artillery was being destroyed immediately at the start of Arcade Battles.
✚Bug fixes1
- Pz IV Ausf. EFixed the thickness of the additional side screens to match intended specifications.
◆Other changes1
- White Rock FortressSpawn points in Realistic Battles have been moved closer to the center of the map to reduce travel time.Outer→Center
subjects affected (8)
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Patch history
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