Update 6.00 HF 4 focuses on stability, fixing various mission bugs, collision issues for capital ships, and improving ship behavior and AI.
▲Buffs5
- GeneralFixed game slowdown occurring when a mining ship with a full cargo hold is given a repeated order to mine.
- Capital Ships
- Container Magnet:Fixed issues with the container magnet when piloting a capital ship.
- Player-controlled capital ships are no longer affected by collisions with asteroids.affected→ignored
- Flight Systems
- Travel Mode:Fixed travel mode always aborting once the ship reaches 20km/s.20km/s→ km/s
- Travel Mode:Minor collisions no longer cancel travel mode.cancelled→stable
✚Bug fixes13
- General
- Fixed an issue where traders sometimes failed to find trades when dealing with only a single ware.
- Fixed mission objectives for scanning stations that incorrectly suggested the player should dock instead.
- Capital ShipsFixed collisions between capital ships and region wrecks.colliding→fixed
- Flight SystemsSuperhighway:Fixed excessive speed when exiting a superhighway without using autopilot.excessive→normal
- Missions & Story
- Pirate Story:Fixed SCA Minotaur getting destroyed by VIG during the Minotaur Hunting mission.destroyed→survives
- Pioneer Terraforming:Fixed guidance errors during the Terran Pests mission after escaping radar range.incorrect→correct
- Pirate Story:Fixed missing signal leak during the Dubious Dealings mission.missing→present
- Terraforming Story:Fixed missing signal leak during the Reclaiming What Was Lost mission.missing→present
- Terraforming
- Ocean of Fantasy:Fixed Ocean of Fantasy showing no population after terraforming.0→present
- Settlements:Fixed settlements information not updating after terraforming.stale→updated
- Ships & Crew
- Boron Shipyards:Fixed Boron ship crews from player-owned shipyards having excessive skills or missing suits.broken→fixed
- Repair Drones:Fixed repair drones colliding with the ship they are attempting to repair.colliding→fixed
- Barracuda:Fixed NPCs not being able to use the elevator on the Barracuda properly.broken→fixed
◆Other changes2
- GeneralAdded fallback handling to separate ships that are stuck inside each other, reducing physics glitches.→Added
- Ships & CrewPorpoise:Fixed the Porpoise hatch becoming invisible.invisible→visible
subjects affected (6)
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Patch history
- →9.00 Public Beta 5 Hotfix 1 now availableApr 10, 2026 · 3mo
A small hotfix for the 9.00 Public Beta 5 addressing a ship repair economy bug.
- →8.00 Hotfix 4 releasedJan 7, 2026 · 6mo
Hotfix 4 for version 8.00 focuses on resolving a reported memory leak.
- 8.00 HF2 Public BetaOct 8, 2025 · 9mo
Hotfix 8.00 HF2 focuses on combat AI improvements, production fixes for the Envoy and Cypher, and general stability.
+8−1→ - 8.00 Hotfix 1 releasedSep 24, 2025 · 10mo
Hotfix 1 for version 8.00 focuses on stability and bug fixes following the Diplomacy Update, primarily addressing AI behavior, mission scripting, and UI issues.
+7→ - 8.00 HF1 Public BetaSep 17, 2025 · 10mo
Hotfix 8.00 HF1 addresses various bugs and stability issues introduced by the Diplomacy Update, focusing on AI behavior, mission scripting, and the Diplomacy Agent system.
+7→ - →8.00 Public Beta 1 Hotfix 2Jul 14, 2025 · 12mo
Hotfix 2 for the 8.00 Public Beta 1 focuses on fixing NVIDIA DLSS Frame Generation functionality.
- →7.50 RC4 now availableFeb 18, 2025 · 17mo
7.50 RC4 is a stability update focusing on fixing various game crashes.
- →7.50 RC3 now availableFeb 17, 2025 · 17mo
7.50 RC3 focuses on fixing a specific bug regarding fleet replacement requests when the commander is following another ship.
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