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X4: Foundations
X4: Foundations
ActionSimulationStrategy
Egosoft · Egosoft·$49.99
May 15, 2023 · 38mo ago

Update 6.00 HF 5

AI summary1mo

Update 6.00 HF 5 focuses on capital ship AI improvements, mission stability fixes, and various ship behavior corrections.

Buffs5

  • Capital ShipsImproved movement when multiple capital ships attack a single target, reducing congestion and improving positioning.
  • AI & Command
    • Attack Subordinates:Subordinates now correctly engage subsequent targets of their commander after the first one is dealt with.
    • Intercept/Bombard:Inactive subordinates now correctly engage hostile targets already in radar range when set to launch.
  • Boron RayMain Battery:Fixed an issue where the Boron Ray would occasionally fail to fire its main battery.
  • GeneralFixed stations failing to offer rewards for destroying nearby hostile ships.

Bug fixes8

  • Capital ShipsFixed an issue where capital ships would occasionally materialize far from the exit gate after jumping.
  • AI & CommandAutopilot:Autopilot now properly disengages when the player teleports away from the ship.
  • Missions & Plots
    • Holy Three-Dimensionality:Fixed the mission getting stuck if the destination station's dock was destroyed.
    • Split Story:Fixed an issue causing signal leak generation during the Court Case mission.
    • Welfare Module Research:Fixed the research mission getting stuck if the signal leak was destroyed.
  • General
    • Fixed ships getting stuck indefinitely when attempting to exit ship storage.
    • Fixed an issue where ware exchanges could leave the involved ship unresponsive.
    • Resolved several issues with the fallback code used to separate ships that have become stuck.

Other changes4

  • AI & CommandPatrol/Intercept:Patrolling ships and interceptors no longer engage pods and space suits by default, reducing unnecessary skirmishes.
  • Missions & PlotsBoron Plot:Fixed the Boron Queen Carrier and Kingdom End Fleet being boardable, preserving plot integrity.BoardableNon-boardable
  • General
    • Improved ship response to the Tide environmental effect in Avarice.
    • Fixed pirate ships incorrectly assuming cover identities while actively under fire.

subjects affected (5)

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How did this patch land?
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official notes
X4: Foundations · May 15, 2023

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Patch history

see all 46

  1. 9.00 Public Beta 5 Hotfix 1 now availableApr 10, 2026 · 3mo

    A small hotfix for the 9.00 Public Beta 5 addressing a ship repair economy bug.

  2. 8.00 Hotfix 4 releasedJan 7, 2026 · 6mo

    Hotfix 4 for version 8.00 focuses on resolving a reported memory leak.

  3. 8.00 HF2 Public BetaOct 8, 2025 · 9mo

    Hotfix 8.00 HF2 focuses on combat AI improvements, production fixes for the Envoy and Cypher, and general stability.

    +81
  4. 8.00 Hotfix 1 releasedSep 24, 2025 · 10mo

    Hotfix 1 for version 8.00 focuses on stability and bug fixes following the Diplomacy Update, primarily addressing AI behavior, mission scripting, and UI issues.

    +7
  5. 8.00 HF1 Public BetaSep 17, 2025 · 10mo

    Hotfix 8.00 HF1 addresses various bugs and stability issues introduced by the Diplomacy Update, focusing on AI behavior, mission scripting, and the Diplomacy Agent system.

    +7
  6. 8.00 Public Beta 1 Hotfix 2Jul 14, 2025 · 12mo

    Hotfix 2 for the 8.00 Public Beta 1 focuses on fixing NVIDIA DLSS Frame Generation functionality.

  7. 7.50 RC4 now availableFeb 18, 2025 · 17mo

    7.50 RC4 is a stability update focusing on fixing various game crashes.

  8. 7.50 RC3 now availableFeb 17, 2025 · 17mo

    7.50 RC3 focuses on fixing a specific bug regarding fleet replacement requests when the commander is following another ship.

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