Update 6.00 HF 5 focuses on capital ship AI improvements, mission stability fixes, and various ship behavior corrections.
▲Buffs5
- Capital ShipsImproved movement when multiple capital ships attack a single target, reducing congestion and improving positioning.
- AI & Command
- Attack Subordinates:Subordinates now correctly engage subsequent targets of their commander after the first one is dealt with.
- Intercept/Bombard:Inactive subordinates now correctly engage hostile targets already in radar range when set to launch.
- Boron RayMain Battery:Fixed an issue where the Boron Ray would occasionally fail to fire its main battery.
- GeneralFixed stations failing to offer rewards for destroying nearby hostile ships.
✚Bug fixes8
- Capital ShipsFixed an issue where capital ships would occasionally materialize far from the exit gate after jumping.
- AI & CommandAutopilot:Autopilot now properly disengages when the player teleports away from the ship.
- Missions & Plots
- Holy Three-Dimensionality:Fixed the mission getting stuck if the destination station's dock was destroyed.
- Split Story:Fixed an issue causing signal leak generation during the Court Case mission.
- Welfare Module Research:Fixed the research mission getting stuck if the signal leak was destroyed.
- General
- Fixed ships getting stuck indefinitely when attempting to exit ship storage.
- Fixed an issue where ware exchanges could leave the involved ship unresponsive.
- Resolved several issues with the fallback code used to separate ships that have become stuck.
◆Other changes4
- AI & CommandPatrol/Intercept:Patrolling ships and interceptors no longer engage pods and space suits by default, reducing unnecessary skirmishes.
- Missions & PlotsBoron Plot:Fixed the Boron Queen Carrier and Kingdom End Fleet being boardable, preserving plot integrity.Boardable→Non-boardable
- General
- Improved ship response to the Tide environmental effect in Avarice.
- Fixed pirate ships incorrectly assuming cover identities while actively under fire.
subjects affected (5)
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Patch history
- →9.00 Public Beta 5 Hotfix 1 now availableApr 10, 2026 · 3mo
A small hotfix for the 9.00 Public Beta 5 addressing a ship repair economy bug.
- →8.00 Hotfix 4 releasedJan 7, 2026 · 6mo
Hotfix 4 for version 8.00 focuses on resolving a reported memory leak.
- 8.00 HF2 Public BetaOct 8, 2025 · 9mo
Hotfix 8.00 HF2 focuses on combat AI improvements, production fixes for the Envoy and Cypher, and general stability.
+8−1→ - 8.00 Hotfix 1 releasedSep 24, 2025 · 10mo
Hotfix 1 for version 8.00 focuses on stability and bug fixes following the Diplomacy Update, primarily addressing AI behavior, mission scripting, and UI issues.
+7→ - 8.00 HF1 Public BetaSep 17, 2025 · 10mo
Hotfix 8.00 HF1 addresses various bugs and stability issues introduced by the Diplomacy Update, focusing on AI behavior, mission scripting, and the Diplomacy Agent system.
+7→ - →8.00 Public Beta 1 Hotfix 2Jul 14, 2025 · 12mo
Hotfix 2 for the 8.00 Public Beta 1 focuses on fixing NVIDIA DLSS Frame Generation functionality.
- →7.50 RC4 now availableFeb 18, 2025 · 17mo
7.50 RC4 is a stability update focusing on fixing various game crashes.
- →7.50 RC3 now availableFeb 17, 2025 · 17mo
7.50 RC3 focuses on fixing a specific bug regarding fleet replacement requests when the commander is following another ship.
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