Gnash
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▼📊NumericDown Hammerrecover time2→14
Increased recovery time when performed off a ledge to prevent unsafe usage.
if no ground collision
- ▼📊NumericHammer Siderecover time—→increased s
Increased recover time to make the move more punishable.
numeric
- ▲📊NumericDown Spearrecover time—→decreased s
Slightly decreased recover time.
numeric
- ≈🐛Bug fixDown Speargravity cancel
Fixed a strange Gravity Cancel behavior.
bugfix
- ▼📊NumericNeutral Hammercooldown—→increased
Increased time to hit, recover time, and cooldown for Neutral Hammer; removed hitbox from last few frames.
Slower reuse.
- ▼📊NumericDown Hammerleap duration—→increased
Increased leap duration before the first hit of Down Hammer.
More interruptible.
- ▼📊NumericSpear Siderecover time—→Increased s
Gnash's Spear Side now takes longer to recover from.
Increased Recover Time
- ▲📊NumericSpear Sidedamage—→Increased
Gnash's Spear Side now deals more damage.
Increased Damage
- ▲📊NumericSpear Sideforce—→Increased
Gnash's Spear Side now has slightly more knockback force.
Slightly Increased Force
- ▼📊NumericSpear Downhit window—→Reduced s
Gnash's Spear Down has a smaller window of time to hit the opponent.
Reduced hit window
- ≈🔁ReworkHeavy ground attackspowers—→Unique
Gnash now has unique powers for all Heavy ground attacks with both weapons, adding more variety to his kit.
- ≈🐛Bug fixHammer Specialhit sound
Fixed an issue where Gnash's Hammer Special would play a repeated hit sound.
Fixed repeated hit sound
- ▲🔁ReworkHeavy Rock Slamforce
Gnash Heavy Rock Slam now has increased force and is a multihit while descending to better carry targets.
Increased knockback and changed to multihit.