PatchDiff
ゲームニュース概要
Darkest Dungeon®
Darkest Dungeon®
IndieRPGStrategy
Red Hook Studios · Red Hook Studios·-85%$3.74
Nov 30, 2015 · 130mo ago

New PC and Mac Build - INHUMAN BONDAGE (#11887)

AI要約4h

Adds new Abomination class, two new monsters (Collector and Madman), new trinkets, and multiple balance and gameplay systems changes including stress mechanics, heart attack revisions, provisions, and monster AI tweaks.

ナーフ1

  • Cove NerfsCall of the Deep:Cove - Call of the Deep nerfed to reduce its effectiveness.

その他の変更19

  • Abomination
    • New playable hero class capable of switching between human and beast forms, each form with distinct skills.Human and Beast forms alternating in combat
    • Introduces new class-specific trinkets for the Abomination to customize builds.Class-specific trinkets
  • The Collector
    • New monster encounter (Collector) introducing a challenging miniboss.Mini-boss
    • Monster AI improvements for increased threat and variety in encounters.Enhanced
  • The MadmanMadman monster AI improvements for more dynamic encounters.Enhanced
  • Stress and Prologue Systems
    • Stress mechanics adjusted to maintain challenge across quest tiers, with emphasis on late-game stress.Adjusted to scale with quest difficulty; higher stress threats in later missions
    • Heart Attack revision introduces a Death's Door phase with delayed death and post-Death's Door debuffs.Conditional with Death's Door and Heart Attack
    • New Mortality Debuffs applied after surviving critical events to reflect lasting toll.Persistent debuffs after surviving Death's Door or Heart Attack
  • Provision LimitsEstate now sells a limited amount of provisions to prevent extreme loadouts, encouraging balanced risk management.Limited sale depending on quest length
  • Heart Attack RevisionHeart Attack now triggers Death's Door at 200 stress, with a healing window and lasting debuffs to add risk without immediate certainty of death.Revised system: Death's Door at 200 stress, possible healing removes, with persistent debuff if survived
  • Monster AI ImprovementsAI adjustments to monster skill cooldowns to prevent spam and increase tactical depth.Adjusted to limit overuse of some skills
  • Cove – Fishy Shaman BrainFishy Shaman brain:Brain improvements for Fishy Shaman to adjust behavior or state decisions.
  • Shambler TransportShambler now transports players to a rift, altering travel or encounter flow.Transports you to a rift in time and space
  • UI/Text Additions
    • Added confirmation for retreating out of battle that could lead to death, clarifying risk.Added retreat confirmation that can result in death
    • UI text guidance for selling trinkets to improve clarity.Text added for trinket selling
    • Roster now shows a disease icon indicating afflicted statuses.Roster icon shows disease
  • Initiative DiceInitiative randomness shifted from D10 to D8, impacting early combat tempo.D8 initiative instead of D10
  • Additions and FixesSeveral miscellaneous improvements and fixes are noted, including broader balance and quality-of-life tweaks.Additional fixes and adjustments listed in full notes
  • GeneralLink provided to complete patch notes for detailed changes.See full notes at official patch page

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Darkest Dungeon® · Nov 30, 2015

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