Bannerlord War Sails beta patch introduces naval content access and variety, new mooring and ferry systems, expanded starting options, and numerous balance/quality updates across naval battles, map, UI, and quests.
- Quests & IssuesGunnar rescue sceneInvulnerability duration—→Increased during rescue event s
Extends Gunnar's invulnerability window after rescue to improve mission fairness.
- Quests & IssuesEscort the Vlandian MerchantsAllied ship troops—→Ship troop count increased to 14
Increases allied ship troops in the Escort the Vlandian Merchants mission for a tougher challenge.
- Quests & IssuesBreak Out of Omor EstuaryFireship health—→Increased health
Fireship is now harder to sink before reaching its target ship.
- Quests & IssuesBreak Out of Omor EstuarySecond ship health—→Second ship max health increased
Raises resilience of the second ship to improve mission balance.
- Character Development SystemBoatswainRepair XP—→Increased repair XP
More Boatswain XP from repairing ships to reward maintenance work.
- Bannerlord Naval SystemsSeaborne Village RaidBattle simulation resultloss→loss when simulated immediately after losing
Fixed a bug where the lost battle simulation of Seaborne Village Raid could be incorrectly counted as a win if the simulation started right after a loss.
- Mariner - Forceful perkMariner - ForcefulSecondary effect—→Secondary effect now properly applies
Fixed a bug where the secondary effect of Mariner - Forceful perk did not apply correctly.
- Naval SystemsPositioning after setting sailParty position—→Fixed position errors after setting sail
Fixed a bug that caused the player's party to have position errors after setting sail, preventing entry into settlements.
- Naval BattlesCollision/scoreboardCamera/scoreboard—→Fixed camera shakes on collisions; ships no longer show as destroyed prematurely in scoreboard; ships appear in scoreboard during seaborne village raids
Stabilizes visuals and accuracy of ship status in battles and raid missions.
- Clan and PartyHostile villagesSailing from hostile villages—→Fixed bug preventing setting sail from hostile villages
Fixed an issue that blocked sailing from hostile villages.
- +2件
- Quests & IssuesWar Sails storylineDifficulty—→Adjusted to reduce difficulty in certain missions
Adjusted multiple missions (alley fight, ship escape) to be easier on early players.
- Character Development SystemBoatswainExperience gaingained when ships take damage→gained by maintaining high morale at sea
Boatswain XP now earned by maintaining high morale at sea, not by ship damage.
- Character Development SystemNaval skillsNew skills—→Mariner, Boatswain, Shipmaster added to faction leader templates
Adds core naval skills to faction leader templates for broader naval progression.
- Settlement Actions (Town, Village, Castle and Hideout)MooringAdded—→Added
Added Mooring to Town Ports to allow players to moor ships and manage fleets without selling or sending ships to clan; moored ports can become inaccessible if the town owner is at war, then accessible again when hostile status ends.
- Settlement Actions (Town, Village, Castle and Hideout)MooringAccess—→Accessible at multiple ports
Mooring supports multiple ports without a ship limit, enabling broader fleet management across towns.
- +14件
