General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▼🐛Bug fixmelee
オペレーターがシールド越しに近接攻撃を行えるバグを修正しました。
バグ修正
- ≈🐛Bug fixdefuser
ダッシュ中にディフューザーを拾うことができない問題を修正しました。
バグ修正
- ≈✨NewStreamer Mode—→Added
新しいストリーマーモード設定により、機密情報を非表示にし、ストリームスナイプを防ぐことが可能になりました。
地域/レイテンシの非表示オプションと、マッチメイキング遅延機能を追加。
- ≈🛠QoLCharms Menu
オペレーターアルバムおよびロードアウトメニューのチャームが、レアリティ順およびアルファベット順に並び替えられるようになりました。
レアリティとアルファベットによるソート。
- ≈🐛Bug fixPeeking
リーンしながら空中でナイフを振ることで、角から高速でピークできる悪用を修正しました。
リーン/ナイフの悪用を修正。
- ≈🐛Bug fixVertical Recoil
プレイヤーが垂直反動を制御している最中に、反動が停止または低下することがある問題を修正しました。
反動制御中の反動低下を修正。
- ≈🐛Bug fixbarricades
Fixed barricade replication issues where destruction wasn't visible to all players.
Bugfix
- ≈🐛Bug fixUI
Fixed the Dynamic Play button not updating correctly after Event/Discovery playlists.
Bugfix
- ≈🐛Bug fixmap collision
Fixed a clipping issue with the excavator in Oregon (Construction Site).
Bugfix
- ≈🐛Bug fixengine
Fixed an issue where selecting the Vulkan executable still booted the game in DX11.
Bugfix
- ≈🐛Bug fixlighting
Fixed lighting issues on the Consulate map.
Bugfix
- ≈•OtherOBS Compatibility—→v25.0
Improved OBS compatibility for players using Vulkan.
Vulkan capture mode now works with OBS Studio v25.0.
- ≈🐛Bug fixMap Collisions
General map cleanup to remove out-of-bounds exploits and fix collision errors.
Fixed various OOB, pixel peeks, and collision issues across Bank, Border, Consulate, and Oregon.
- ≈🐛Bug fixMatchmakingerror→fixed
Resolved a bug that prevented full squads from entering Unranked matches.
Fixed matchmaking error when joining Unranked with a full squad.
- ≈🐛Bug fixhitboxes
Fixed operator hitboxes clipping through reinforced walls, preventing players from being shot through them.
Wall clipping fix
- ≈🐛Bug fixhostage
Fixed hostages taking damage through reinforced/unbreakable walls when placed too close.
Hostage damage fix
- ≈🐛Bug fixmap props
Fixed thin fragile map props not being properly destroyed by projectiles.
Destruction fix
- ≈🐛Bug fixanti-cheat
Fixed a vulnerability allowing 3rd party hacks to change other players' operators.
Fixed 3rd party operator swapping.
- ≈🛠QoLUI
The My Rank UI tab now correctly displays the current seasonal rank instead of the highest rank achieved.
Rank tab update.
- ≈🐛Bug fixAudio
Fixed a bug where radio music continued playing after the radio was destroyed.
Radio music fix.
- ≈🐛Bug fixvaulting
Fixed a bug allowing players to vault over operators with extended shields if they were positioned between the player and the vault prompt.
Bugfix
- ≈🐛Bug fixleaning
Fixed players getting stuck in a leaning position after ADS when 'Lean to Hold' is enabled.
Bugfix
- ≈🐛Bug fixcamera usage
Fixed defenders being able to continue using cameras after a logic bomb was activated.
Bugfix
- ≈🐛Bug fixdefuser visibility
Fixed the defuser occasionally disappearing if an attacker was killed immediately after securing it.
Bugfix
- ≈🐛Bug fixStability
Fixed crashing issues on PS4; PC and XBONE crashes are currently under investigation.
PS4 crash fix.
- ≈🐛Bug fixVote Kick
Fixed an exploit where players could vote for themselves during a vote kick.
Prevents self-voting.
- ≈🐛Bug fixCamera
Fixed an issue where the character model obstructed the view when falling from a crouch or prone position.
Fixes view obstruction.
- ≈🐛Bug fixStat Tracking
Fixed stat tracking issues when using Twitch drones to destroy gadgets.
Twitch drone fix.
- ≈✨NewBattle Pass—→Added
A new Battle Pass system has been introduced for progression and rewards.
New Feature
- ≈✨NewChampions Rank—→Added
Introduced the new Champions rank for top-tier competitive play.
Rank Update
- ≈✨NewUnranked Playlist—→Added
Added a new Unranked playlist for more casual competitive matches.
Playlist Update
- ≈🛠QoLOperators Menu—→Updated
The Operators menu has been redesigned for better navigation.
UI Update
- ≈🛠QoLShop Interface—→Updated
Changes made to the Shop interface to improve user experience.
UI Update
- ≈🎯BehaviorPlayer VS AI—→Updated
Updates and changes implemented for the Player VS AI mode.
Mode Update
- ▲📊NumericOperator PricingHigher→Lower currency
Selected Operators have received a price decrease, making them more accessible.
Price Drop
- ≈🎯BehaviorRFF Systemdamage history—→Added
RFF now accounts for chip damage over multiple rounds, causing points to stack faster for repeated offenders.
Anti-griefing update.
- ≈🎯BehaviorRFF SystemDBNO trigger—→Added
Putting a teammate into DBNO now activates RFF, though reviving them removes the activation.
Anti-griefing update.
- ≈📊NumericIdle Kickwarning timer—→10s s
The idle kick warning timer will now display 10 seconds before a player is kicked.
QoL update.
- ≈✂️RemovedLAN Voice ChatavailabilityEnabled→Removed
In-game voice chat for LAN/Offline modes has been removed for optimization.
Optimization change.
- ≈🎯BehaviorRFF
Reverse Friendly Fire triggers for hostage interactions have been aligned with global RFF parameters.
Hostage interaction alignment
- ≈📊NumericIdle Kick Timer—→Reduced
Reduced the idle kick timer during the preparation phase and added a new warning prompt.
Prep phase change
- ≈🐛Bug fixRotation Axis
Fixed a bug allowing attackers to spin rapidly by performing a specific series of steps.
Fixed 'Beyblade' bug
- ≈🐛Bug fixDefuser
Fixed an issue where the Defuser could be pushed outside the bomb site by barricades or reinforcements.
Fixed positioning bug
- ≈🐛Bug fixperformance
Fixed FPS drops after Y4S1 update and artifacting for RX Vega users.
bugfix
- ≈🐛Bug fixUI
Fixed in-game menu flickering after alt-tabbing and missing button prompts for controllers.
bugfix
- ≈🎯BehaviorCrouch/Lean Spam
Implemented a fix to prevent players from snapping between lean and crouch animations to exploit visibility.
behavior
- ≈🛠QoLAdvanced Deployment—→Testing
Testing the switch to Advanced Gadget Deployment for all players to increase fluidity.
quality
- ≈✨NewMMR Rollback—→Added
Introduced MMR Rollback to remove gains/losses from matches involving banned cheaters.
system
- ≈📊NumericRanked Level Req—→30
Raised the minimum level required for Ranked play to 30.
numeric
- ≈✨NewNewcomer Playlist—→Added
Added a Newcomer playlist for players under level 50 to learn core gameplay.
new
- ▲🎯Behaviorthrowables
Updated throw curves for most throwable gadgets (excluding Nitro Cells) to be more comfortable.
Throw curve update
- ▲🛠QoLShop UI—→Updated
New shop navigation, fullscreen weapon view, and ability to equip items directly from the news tab.
UX improvement
- ▲🎨VisualAmbient OcclusionHBAO+→SSBC+
Replaced HBAO+ with improved SSBC+ for better image rendering quality across platforms.
Rendering update
- ≈🎨VisualCosmetics—→Added
Added Wind Bastion weapon skins and Pro Team BDUs/Headgear.
Seasonal content
- ≈🐛Bug fixOperator Visibility
Fixed an issue where operators could be invisible or have incorrect BDUs when switching operators at the last moment.
bugfix
- ≈🐛Bug fixCosmetic Persistence
Fixed a bug where weapon skins, charms, and uniforms were reset to default after a connectivity loss.
bugfix
- ≈🐛Bug fixR6 Credits
Fixed an issue where R6 Credits were not being delivered after purchase from the Shop.
bugfix
- ≈🐛Bug fixRanked Access
Fixed a UI glitch where the 'Play Ranked' button was briefly selectable for players below clearance level 20 in a squad.
bugfix
- ≈🐛Bug fixHostage Interaction
Fixed missing revive icons/timers and sticking issues when the Hostage enters a DBNO state.
bugfix
- ≈🐛Bug fixDrone Placement
Fixed a bug allowing drones to be placed inside walls of the plane from the 3F cockpit stairs.
bugfix
- ▲🛠QoLReloadingammo update timing—→Faster
Ammo counts now update slightly faster during reload animations.
QoL
- ▲🎯BehaviorReloadinginterruptSprint only→Sprint and ADS
Tactical reloads can now be interrupted by aiming down sights (ADS).
QoL
- ▲✨NewInputRaw Input—→Added
New raw input option for PC to improve mouse/keyboard responsiveness.
PC Feature
- ≈🎯BehaviorDeployable ShieldwalkingAllowed→Forbidden
Walking on deployable shields now causes them to collapse and be refunded.
Exploit fix
- ▲🎯BehaviorMeleehit validation
Improvements made to make melee attacks more reliable and accurate.
Reliability
- ▲🐛Bug fixDBNOrotation desync
Fixed server desync that caused shots to downed players to not register.
Bugfix
- ≈🎯BehaviorCasual PlaylistmapsBartlett University→Yacht
Bartlett University removed and Yacht added back to the Casual playlist.
Rotation change
- ≈✨NewT-AA—→Implemented
Fully implemented Temporal Anti-Aliasing (T-AA) with new Resolution Scaling and Sharpness Factor options.
Added Resolution Scaling and Sharpness Factor.
- ▲🛠QoLDefuserPlayer Markers—→Updated
Added new animated icons to player markers to clearly identify who is planting or disabling the defuser.
New animation icons for interacting/disabling defuser.
- ▲🛠QoLDefuserRound TimerStandard→Defuser Progress
The round timer is now replaced by the defuser progress bar once the device is planted.
Defuser progress now replaces round timer after plant.
- ≈🛠QoLCaster CameraUI—→Improved
Improved the Caster Camera UI to provide viewers with more digestible information.
Adjustments to spectator experience.
- ≈🐛Bug fixDeployable ShieldsExploitable→Fixed
Fixed a shield exploit involving Deployable Shields being held in front of an Operator.
Fixed shield exploit.
- ≈🐛Bug fixClaymores
Fixed issue where players could receive damage from claymores while behind a barricade.
Bugfix
- ≈🐛Bug fixMatchmaking
Fixed issues causing squads of 5 to be split and players getting stuck in open lobbies.
Bugfix
- ≈🎯BehaviorLatency Alignment
Implemented latency alignment to better mirror reaction times for players with unstable connections.
Network improvement
- ≈🔁ReworkPawn-to-Pawn Physics
New physics system to prevent players from teleporting behind shield users, specifically Montagne.
Shield interaction fix
- ≈✨NewConnectivity Icons—→Added
Added four new icons to the HUD to monitor ping, stability, update rate, and host stability.
UI feedback
- ≈🔁ReworkLone Wolf RenownScore-based→Time-based
Renown in Lone Wolf and Situations is now earned based on time played rather than total score to deter hacking.
Anti-cheat measure
- ≈🎯BehaviorServers—→Upgraded
Deployed new servers to improve stability, connectivity, FPS, and reduce rubberbanding.
System
- ≈🔁ReworkLighting—→Reworked
Reworked exposure handling on all maps to reduce bloom and improve visibility when looking inside/outside.
Visual
- ≈🎨VisualSky Model—→HDR
Implemented image-based HDR skies for better ambient lighting and overall quality.
Visual
- ≈🎨VisualBDRF—→Updated
Updated the shading model to improve reflection quality and glossiness of materials.
Visual
- ≈🐛Bug fixCamera Position
Aligned first-person camera position with third-person eyes to prevent being killed by unseen opponents.
Bugfix
- ≈🎯BehaviorShooting FeedbackMuzzle-based→Camera-based
Bullet tracers and hit indicators now follow the actual bullet trajectory from the camera rather than the muzzle.
Quality
- ▼✂️RemovedCrosshair ColorRed on enemy→No color
Crosshairs no longer turn red when hovering over enemies, requiring players to visually spot them.
Mechanic
- ▼🎯BehaviorEnemy IDVisual trigger→Scan trigger
Enemy ID now only triggers via successful scans (drones, cameras, etc.) rather than just looking at them.
Mechanic
- ≈✨NewMatchmakingsystem—→One-Step Matchmaking
Introducing One-Step Matchmaking via the Technical Test Server to improve stability.
New matchmaking approach
- ≈🐛Bug fixRanked MMRexploit0-5 MMR→Fixed
Fixed an exploit where winning teams received 0-5 MMR and reinstituted abandon penalties during the final kill cam.
Fixed MMR gain exploit
- ≈🐛Bug fixspawn
Fixed players spawning with distant camera views or as immobile drones.
bugfix
- ≈🎯Behaviorteam killRegistered→Not Registered
Teammates killing themselves on Exothermic Charges, X-KAIROS, or claymores no longer register as team kills.
bugfix
- ▲🐛Bug fixmovement
Fixed the inability to crouch and melee at the same time.
bugfix
- ≈•OtherRelease Date—→Feb 11 (PC) / Feb 17 (Console)
Update 2.1 is scheduled for release on February 11th for PC and February 17th for consoles.
- ≈📝TextPatch Documentation—→External Link
Full in-depth patch notes have been moved to the Ubisoft forums due to the length of the update.
- ≈🎨Visualweapon skins—→Black Ice Collection
Introduced the Black Ice Weapon Skin Collection.
Cosmetic
- ≈🐛Bug fixgameplay
Various gameplay, level design, online, and UI bug fixes implemented.
Maintenance
- ▲📊Numericserver tick rate30→60 Hz
Server tick rate increased from 30 to 60 times per second on consoles to improve shooting and positioning replication.
Improved hit registration and positioning replication for console users.
- ≈🎯Behaviorbanning policy3 days→Permanent
Cheaters detected by the system will now be banned permanently on the first offense instead of receiving a three-day ban.
Stricter penalties for cheaters.
- ≈🎯Behavioranti-cheat—→Improved
General improvements to cheating countermeasures.
General security update.
- ▲🐛Bug fixconnectivity
Partial fix for Error [2-0x00000041] and potential full fixes for loading screen freezes and data synchronization issues.
Fixes for common errors and freezes.
- ▲🎯BehaviorRanked reconnection—→Improved
Improved Ranked match reconnection for PC, ensuring players receive reconnect/abandon messages when quitting via ALT+F4 or F10.
Better handling of accidental or intentional disconnects.
- ▲📊Numericserver tick rate30→60 Hz
Increased server tick rate from 30 to 60 on PC to improve hit registration and player positioning.
Improved positioning and shooting replication for all PC users.
- ▲✨Newdata center selection—→Added
Added the ability for PC players to manually select their default data center to reduce ping.
PC users can now manually set data centers in gamesettings.ini.
- ≈🎯Behaviormatchmaking logic
Refined matchmaking to better pair pre-made squads against other squads and improved regional skill precision.
Better matching for pre-made parties and regional skill precision.
- ▲🐛Bug fixmovement
Fixed a bug where players could become stuck and unable to move while walking, running, or finishing a rappel.
Fixed issues where players would get stuck while walking or rappelling.
- ≈🎯Behaviorskill rank displayDisabled→Enabled
Re-activated the display for player skill ranks in the UI.
Player skill rank is visible again.
- ▲🐛Bug fixconnectivity
Fixed Error [3-0x0001000B] and provided partial fixes for Error [2-0x00000041] and loading screen freezes.
Fixed various connection errors and loading freezes.
- ≈✨NewTexture Quality—→Ultra-HD
Added an optional Ultra-HD Texture Pack DLC for PC players to improve visual fidelity.
DLC Ultra-HD Texture Pack now available for PC Players
- ≈🎯BehaviorTeam Killing—→Auto-kick
Introduced an auto-kick system to penalize players who intentionally kill their teammates.
Implemented an auto-kick feature for intentional team killers
- ▲📊NumericServer Tick Rate—→Updated
Updated the server tick rate for PC players to improve game responsiveness and hit registration.
Updated server tick rate for PC (intermittent & temporary)
- ≈📝TextHUD NameMinimal HUD→Hardcore HUD
Renamed the Minimal HUD setting to Hardcore HUD for better clarity.
Renamed Minimal HUD to Hardcore HUD
- ▲📊NumericAbandon PenaltyUnknown→8m m
Temporarily reduced the time penalty for leaving a ranked match early to 8 minutes.
The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
- ▲📊NumericChat Limit32→128 characters
Increased the chatbox character limit from 32 to 128, allowing for longer communication.
Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.