v1.0.1 热修复,重点关注无障碍体验、UI 布局以及成就和炼金术的关键错误修复。

Orb of Creation
《创造之球》(Orb of Creation) 是一款非挂机类的增量解谜游戏。在游戏中,你将仅凭魔法与智慧重建世界。召唤资源,购买升级,成为一名全能的强大巫师!
强度趋势
加强减去削弱的净变化。上升 = 整体加强,下降 = 整体削弱。
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A small hotfix focusing on resolving NaN (Not-a-Number) resource errors and a few UI/cost fixes.
v0.6.0-pr-5 introduces a significant rework to the Concepts system, adjusts elemental glyphs for better early-game viability, and provides various alchemy and research balance tweaks alongside critical math fixes.
- GlyphsSurgedusage cost2→1
Reduced usage cost to make early-game storm setups more accessible.
- GlyphsScholarusage cost2→1
Reduced usage cost to encourage early spell combinations.
- GlyphsPrimarypowerx1.35→x1.45
Increased power to compensate for higher cost.
- GlyphsPrimaryspecial bonus+20%→+25%
Increased the special bonus for Primary glyphs.
- ResearchExpert Wizardrycantrip bonusx1.05→x1.08
Increased the cantrip bonus for Expert Wizardry.
- +12 项
- GlyphsSurgedpowerx1.25→x1.10
Reduced power to compensate for lower cost.
- GlyphsScholarpowerx1.25→x1.10
Reduced power to compensate for lower cost.
- GlyphsScholarxp bonusx1.40→x1.2
Reduced the experience bonus provided by the Scholar glyph.
- GlyphsPrimaryusage cost2→3
Increased usage cost to make it slightly more awkward to use.
- ResearchExpert Researchesspell-type power bonusx1.03→x1.02
Slightly reduced the spell-type specific power bonus for all Expert Researches.
- +4 项
- GlyphsSurgedcritical effect bonusExisting→Removed
Removed the critical effect bonus from Surged glyphs.
- Researchresearch costsStatic→Reduced by Reserve
Attribute Cost reduction from Reserve levels now affects research costs, making Expert Augments easier to obtain.
- ResearchImproved StudyUnderstanding CapacityExisting→Removed
No longer provides Understanding Capacity due to the concept system rework.
- ResearchImproved StudyConcept Xp—→x1.25
Now provides a 25% bonus to Concept XP.
- ResearchParallel MindsUnderstanding CapacityExisting→Removed
No longer provides Understanding Capacity.
- +10 项
A series of technical updates focusing on number formatting, save stability, and the implementation of BigDouble for massive scaling, alongside various bug fixes for sorcery and alchemy.
- Generalresolution1x1→Correct
Fixed a bug where the game would occasionally launch in a 1x1 resolution.
- SorceryBase Blaze CapacityincreaseBroken→Working
Sorcery now correctly increases Base Blaze Capacity.
- MutagensscalingCapped→Infinite
Mutagens now correctly scale (near)-infinitely.
- UI Barsdisplay values
Display bars now correctly show numbers beyond infinity and animate/fill colors properly at high values.
- Augment GlyphsstatsIncorrect→Correct
Fixed a bug where Augment Glyphs were not providing their intended stats.
- Generalnumber display—→Scientific, Named, Compact
Added new number formatting options (Scientific, Named, and Compact) in the settings menu for better readability.
- Generalsave system—→Backup system
Implemented a save backup system for desktop users to prevent data loss during power outages.
- Generalmath engine1e308→1e9e18
Migrated to BreakInfinity.BigDouble, allowing the game to scale to significantly higher numbers for end-game design.
- GeneralFPS LimitNot saved→60 fps fps
FPS limit is now saved across sessions and defaults to 60 fps.
- AlchemyRecipestrigger rateSingle→Multiple per frame
Alchemy Recipes now correctly trigger multiple times per frame if possible.
- +2 项
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- 🧰+4/-5▼ -134mo ago
Glyphs
物品Augment · Early GameSurged and Scholar are easier to use early on but weaker; Primary is harder to use but stronger.
- ⚙️+6/-3▲ +334mo ago
Research
综合Progression · WizardryResearch is more accessible and some specific bonuses are stronger, despite the removal of capacity bonuses.
- ⚡+3/-4▼ -134mo ago
Spells
技能Combat · MagicEmblem of Formation is much more accessible; Ralochs Cube has been shifted to be more balanced across resource types.
- ⚙️+4/-0▲ +45d ago
General
综合UI · System · BugfixSignificant technical infrastructure improvements for scaling and stability.
- ⚡+4/-0▲ +45d ago
Alchemy
技能Crafting · Progression · UtilityIncreased efficiency in recipe triggers and better UI clarity.
- 🧰+4/-0▲ +434mo ago
Consumables
物品Item · BuffGeneral power increase across most potion types.
- ⚙️+1/-0▲ +134mo ago
Concepts
综合Progression · MechanicRemoved hard caps on capacity in favor of an exponential cost/speed trade-off.
- ⚡+1/-0▲ +148mo ago
Sorcery
技能Magic · ProgressionFixed capacity scaling and smoothed out the learning progression.
- 🧰+1/-0▲ +148mo ago
Mutagens
物品Item · ScalingRemoved scaling caps, allowing for much higher power ceilings.
- 🧰+0/-0≈ 034mo ago
Ambiator
物品ItemCorrected item cost to match intended design.
- ⚙️+0/-0≈ 048mo ago
UI Bars
综合UI · VisualsVisual consistency maintained at extreme number scales.
- 🧰+0/-0≈ 048mo ago
Augment Glyphs
物品Item · BuffItems now function as intended.
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