
A minor stability and balance patch focusing on Multiplayer Pause adjustments, stability fixes for Full Moon mode, and tuning for siege and ranged units.
Images © Age of Empires IV: Anniversary Edition via Steam
▲Buffs4
- Multiplayer PauseThe required pause time for a player's first pause has been reduced from 60 to 30 seconds.60→30 s
- Mangonel
- Mangonels now deal more bonus damage against ranged units, increasing from 8 to 10.8→10
- Range armor for Mangonels has been increased from 80% to 85%.80%→85% %
- Nest of BeesRange armor for Nest of Bees has been increased from 80% to 85%.80%→85% %
▼Nerfs5
- Multiplayer PausePlayers are now limited to 3 pauses per match instead of 5.5→3
- Silk Bowstrings
- Archers:The range improvement provided by Silk Bowstrings for Archers has been reduced from 2 to 1.5.2→1.5
- Mounted Archers:The range improvement provided by Silk Bowstrings for Mounted Archers has been reduced from 1 to 0.75.1→0.75
- Ribauldequin
- Ribauldequin health has been reduced from 225 to 215.225→215 HP
- Ribauldequin melee armor has been reduced from 15 to 10.15→10
✚Bug fixes2
- Multiplayer PauseFixed an issue that caused players to become stuck in the Multiplayer Pause menu after a match completed.
- Full Moon ModeFixed two crashes related to Full Moon mode, including one occurring when werewolves spawn in Team games.
subjects affected (6)
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Patch history
- Age of Empires IV – Patch 16.2.10884Jun 18, 2026 · 2w+2→
- Age of Empires IV – Minor Patch 16.1.10056May 12, 2026 · 1mo+9−9→
- →Age of Empires IV – Patch 15.4.8719Mar 4, 2026 · 4mo
- Age of Empires IV – Patch 15.3.8338Feb 4, 2026 · 5mo+1→
- Age of Empires IV – Minor Patch 15.1.7149Nov 12, 2025 · 7mo+1→
- Age of Empires IV – Patch 15.1.7064Nov 4, 2025 · 8mo+5→
- →Age of Empires IV – Patch 14.1.5602Jul 22, 2025 · 11mo
- Age of Empires IV – Patch 13.2.4553May 13, 2025 · 14mo+4→
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