General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixmod list
Fixed the incorrect set of mods being displayed when connecting to a server.
bugfix
- ≈🎯BehaviorVehicle Interactionaction availability
Prevented 'Get In' and 'Open/Close Door' actions while the player is performing a loiter animation.
behavior
- ▼🎯Behaviorsupply droppingAllowed→Blocked
Players can no longer drop supplies on the ground from containers controlled by an enemy faction.
Enemy controlled containers.
- ▲🐛Bug fixstability
Fixed multiple crashes, including a PS5 4K binoculars crash and terrain loading issues.
Various crash fixes.
- ≈🐛Bug fixexplosion damage traces
Fixed an issue where some entities were not being correctly included in explosion damage traces, ensuring consistent damage application.
bugfix
- ≈🐛Bug fixjoystick axis count
Fixed a joystick axis count overflow to improve controller compatibility and stability.
bugfix
- ≈🎯Behaviornight grainenabled→disabled
Night grain is now disabled by default and on official servers, improving visual clarity in the dark.
Night grain is now disabled by default and on official servers to improve visibility, though community servers can still enable it.
- ≈🐛Bug fixKolguyev Tower text
Fixed a localization issue where Kolguyev Tower text in tasks was not properly translated.
Localization fix.
- ≈🐛Bug fixWeapon UI
Fixed a bug where the Weapon UI would occasionally appear even when the character had no weapons equipped.
UI bug fix.
- ≈🐛Bug fixstability
Resolved a crash that occurred when interacting with blocked players.
Fixed crash related to blocked players
- ≈🐛Bug fixstability
Implemented a potential fix for crashes triggered by music playback.
Fixed crash related to music
- ≈🐛Bug fixstability
Fixed a PlayStation 5 specific crash caused by GPU barrier issues.
Fixed PS5 GPU barrier crash
- ≈🎯BehaviorHDR settings
Tweaked HDR settings for better visual output.
Tweak
- ▲🎯Behaviormemory usage—→Optimized
Optimized memory usage in rendering to improve overall performance.
Performance
- ▲✨NewVON notification—→Added
Added VON notifications to GM, photo, build, and admin modes for better communication.
UI improvement
- ≈🔁Reworkautoreload CLI—→Reworked
Changed the behavior of the -autoreload CLI parameter to allow for specific restart delays or disabled restarts.
Server management
- ≈🎯Behaviorexplosion fragmentation
Tweaked the computations for explosion fragmentation for better realism/balance.
Physics tweak
- ≈📊NumericVsync window mode margins—→10%
PS5 Vsync window mode margins are now set to 10% by default for better display compatibility.
PS5 specific display update
- ≈🐛Bug fixMapmarker duplication
Fixed a bug where moving map markers would duplicate them for other clients.
Fixed marker sync.
- ≈🐛Bug fixMapmarker deletion
Fixed an issue where opening the map prevented marker deletion if another player was moving a marker.
Fixed deletion lock.
- ≈🐛Bug fixInventorypreview rendering
Fixed inventory previews being incorrectly linked to the render scale.
Decoupled from render scale.
- ≈🐛Bug fixaudio input
Fixed audio input device capturing when changing window focus.
Fixed focus capture.
- ≈🐛Bug fixrecoil translation
Fixed incorrect camera recoil translation when aiming down sights of turret-mounted weapons.
bugfix
- ≈🐛Bug fixdoor animation
Fixed Max LOD prevention issue when opening vehicle doors.
bugfix
- ≈🎯Behaviorgroup join
Automatic group join upon reconnect now correctly respects private group settings.
bugfix
- ▲🐛Bug fixmap cursor
Fixed an issue where the map cursor could not be moved using a controller.
bugfix
- ≈🐛Bug fixThrowablesprojectile physics
Fixed a desync issue where throwables appeared to drop at the thrower's feet for the player but were correctly thrown for clients.
bugfix
- ≈🎯BehaviorInventorydrag and drop
Fixed an issue where dragging and dropping an item onto another in the vicinity resulted in the item being picked up.
bugfix
- ≈🛠QoLOpticsHDR mask
Tweaked the HDR mask when using optics through windows for better visual clarity.
tweak
- ≈🐛Bug fixgroup assignment
Fixed an issue where groups would randomly switch upon spawning while the Game Master was active.
Fixed
- ≈🐛Bug fixVehicle UI
Vehicle UI is now correctly visible when playing in third-person perspective.
Fixed
- ≈🐛Bug fixcharacter position
Resolved character position desync that occurred when streaming in a character exiting a turret.
Fixed
- ≈🐛Bug fixreloadanimation
Interrupting a weapon reload now correctly cancels the weapon animation.
Fixed
- ≈🐛Bug fixreloadvisibility
Magazines dropped during reload are now visible to clients.
Fixed
- ≈🐛Bug fixlootingvest visibility
Fixed a bug where parts of a vest would disappear when looted from a body after moving a certain distance.
Fixed
- ≈🐛Bug fixragdoll duration
Corrected the default value used for the time it takes to end a ragdoll state.
Fixed
- ≈🐛Bug fixflashlight attachment
Flashlights spawned via prefab initialization are now correctly attached in the replication hierarchy.
Fixed
- ≈🐛Bug fixmenu focus
Settings Menu spinboxes now correctly unfocus when changing tabs.
Fixed
- ▲🎯BehaviorAI awareness
AI can now look in different directions while under the Follow command, improving realism.
Tweaked
- ≈🎯BehaviorHDR limits
Adjusted HDR darkness, brightness, and shutter limits based on the weather cycle for better visual consistency.
visual
- ≈🎯Behaviorbleeding visual
Bloodstains on clothing now gradually increase in intensity as bleeding continues.
visual
- ▲📊NumericFIA callsign pool128→360
Increased the number of available callsigns for FIA to prevent system warnings.
numeric
- ≈📊NumericColored Flaresfuse time—→Same as white s
Standardized fuse times for colored flares to match white flares.
numeric
- ▲🐛Bug fixexplosive charges
Fixed an issue where explosive charges were being incorrectly garbage collected from inventories and storage.
bugfix
- ▲🛠QoLjerry cans—→Added
Added the missing fuel progress bar to jerry cans for better resource tracking.
quality
- ▲🐛Bug fixWeapon Inspectionmagazine interaction
Fixed a bug where inspecting a weapon would erroneously take magazines from other weapons in the inventory.
bugfix
- ▲🐛Bug fixLow Ready
Fixed Low Ready stance breaking when changing stance, leaning, or switching fire modes.
bugfix
- ≈🎯Behaviorarming statearmed→disarmed
Charges spawned by the game master are no longer armed by default, preventing accidental detonations.
GM spawned charges
- ≈🔁Reworkdestruction
Tweaked multiphase destruction for sandbags to improve visual and physical realism.
sandbags
- ≈🎯Behaviorphysics
Added a new physics setup for doors and gates to improve interaction reliability.
doors and gates
- ≈🐛Bug fixdepth
Fixed the depth of the big lake to ensure correct water levels.
big lake
- ≈🐛Bug fixanimationdeath→unconscious
Fixed an issue where the Mi-8 navigator used the death animation instead of the unconscious animation when incapacitated.
Mi-8 navigator
- ≈🐛Bug fixdamage sourcemissing→present
Fixed a bug where melee attacks lacked a damage source in the damage context.
melee attacks
- ≈🐛Bug fixprojectile transformincorrect→correct
Fixed an issue where projectile effect transforms were sometimes incorrect on the server when fired by a client.
server-client sync
- ▲🐛Bug fixaccessibilityobstructed→unobstructed
Fixed custom accessibility configs so turrets are no longer obstructed when placed inside nests.
turrets in nests
- ≈🐛Bug fixitem draggingincorrect item→correct item
Fixed a bug that allowed players to drag the incorrect item when dragging from a slot border.
slot border
- ≈✂️Removedkeybindsobsolete→Removed
Removed obsolete optics magnification keybinds from the Field Manual.
Field Manual
- ≈🐛Bug fixcoordinatesincorrect→correct
Fixed map reading coordinates in the Field Manual illustration.
Field Manual
- ▲🐛Bug fixbindingslocked→changeable
Fixed an issue where aim and freelook action bindings could not be changed on gamepads.
gamepad
- ≈✂️Removedcommandspresent→Removed
Removed unused commands from the map commanding system.
map commanding
- ▲📊Numericserver capacity32→48
Official server capacity increased from 32 to 48 for Conflict and Game Master modes, allowing for larger battles.
Increased capacity for Conflict and Game Master
- ≈🐛Bug fixCombat Ops Save/Load
Fixed an issue where Combat Ops Save and Load were not working properly.
Fixed functionality
- ≈🐛Bug fixCombat Ops Task Attack
Fixed a bug where the Attack task in Combat Ops could not be completed in certain situations.
Fixed completion trigger
- ≈🐛Bug fixRank limitation
Fixed rank limitations being applied to user actions in scenarios where players cannot level up.
Fixed action restriction
- ≈🐛Bug fixStability
Resolved multiple crashes related to HTTP connections, looting items removed by the Garbage System, null entities in EquipmentStorageSlot, and specific VMEs.
Crash fixes
- ≈🐛Bug fixsystem stability
Implemented a hotfix to resolve community-reported bugs that were causing the game to crash.
- ≈✨Newweather—→Added
Added a new parameter to mission headers allowing for random weather changes.
Random Weather Changes parameter in mission header.
- ≈🐛Bug fixstability
Resolved several critical crashes and memory leaks (VME) to improve overall game stability.
Fixed multiple crashes related to turrets, collisions, and settings loading.
- ▲🛠QoLUI
Enhanced visibility of radial menu items and fixed inventory navigation for controller users.
Improved radial menu visuals and controller navigation.
- ≈🐛Bug fixInspection ModeWeapon Safety
Fixed an issue where Weapon Safety could get stuck during Inspection mode.
- ≈🐛Bug fixHelicopterExit Physics
Fixed a bug where characters would sometimes fall straight down from flying helicopters.
- ≈🐛Bug fixTurretFiring Trigger
Turret weapons no longer fire when the player is putting away gadgets like the Compass.
- ≈🐛Bug fixLoadout PreviewVisibility
Fixed saved loadout previews not showing body parts or weapons.
- ≈🐛Bug fixInspectionCompatibility
Inspection now correctly works on attachments and grenade launchers.
- ≈🐛Bug fixControlsToggle Focus
Fixed toggle focus not working while inside vehicles.
- ≈🐛Bug fixVisualsLight Portals
Fixed various light portal issues including brightness, clipping, and Xbox availability.
- ≈🐛Bug fixsupplies collision
Supplies in vehicles now correctly collide with characters and other vehicles.
- ≈🐛Bug fixweapon collision
Fixed an issue where weapons would collide with themselves when dropped on the ground.
- ▲🐛Bug fixArsenalFPS
Fixed a performance leak where opening the arsenal multiple times reduced the frame rate.
- ≈🐛Bug fixArsenalobject spawning
Fixed the arsenal creating visible objects at the map origin (0,0,0).
- ≈🐛Bug fixseat changing
Fixed a stability crash occurring when changing seats accessed a deleted compartment.
- ▲🐛Bug fixUI
Fixed a bug where the bleeding icon would rapidly appear and disappear in the inventory top right.
Fixed bleeding icon spam.
- ▲🐛Bug fixstability
Resolved multiple crashes related to JSON loading, Terrain Editor PNG imports, and Xbox addon downloads.
Fixed various crashes.
- ▲🐛Bug fixnetworking
Fixed an issue where character inputs would stop working after joining modded servers and switching servers.
Fixed input loss after server switching.
- ≈🐛Bug fixGroup Menuselection state
Fixed an issue where the group menu selection would not update correctly after a player respawned.
Fixed menu selection on respawn
- ≈🐛Bug fixTasksSeize and Defend triggers
Fixed faulty triggers that were preventing Seize and Defend tasks from functioning.
Fixed faulty triggers
- ≈🐛Bug fixMapriver flow
Corrected the river flow mapping on the game map.
Fixed river flow map
- ≈🐛Bug fixUIimage set loading
Fixed a crash occurring during the loading of image sets in the UI.
Crash fix
- ≈✨NewScript API—→Added
Introduced new scripting methods to allow for better modding of item placement and entity slot management.
Added several new Script APIs including InventoryItemComponent::PlaceOnGround and EntitySlotInfo::GetSourceName.
- ≈🐛Bug fixTeamkill Bans
Resolved an issue where teamkill bans were not functioning correctly.
Fixed teamkill bans.
- ≈✂️RemovedReconnectComponentEnabled→Removed
The ReconnectComponent has been disabled again to prevent stability issues while it remains unfinished.
Component turned off again due to being unfinished.
- ≈📊Numericgame version0.9.7→0.9.8
The game version has been bumped to 0.9.8 following the Experimental Update.
- ≈🎯Behaviormod compatibility
The update may break a large number of currently active mods due to internal improvements and fixes.
- ▲✨Newmodding tools—→Added
An experimental version of the modding tools is now available for creators to test and fix mods before the stable release.
- ≈🐛Bug fixDoorFrame_MetalGate_04_SmallviewgeoMissing→Fixed
Fixed missing view geometry for the small metal gate door frame.
- ≈🐛Bug fixBTmanagerstability
Fixed a crash occurring when a Behavior tree resource name was deleted while stored in the BTmanager.
- ≈🐛Bug fixInventoryVolume Calculation
Fixed a bug where inventory volume was not being calculated correctly, potentially allowing more items than intended.
Fixed GetOccupiedVolume not taking additional volume into account.
- ≈🐛Bug fixAISpawning
Fixed a clipping issue where AI entities would spawn inside tents.
AI should no longer spawn inside a tent.
- ▲🐛Bug fixInputItem Switching
Fixed a bug where gadget animations would get stuck, preventing players from switching items in both hands.
Fixed inability to switch items after mashing number keys.
- ▲✨NewBackendServer Browser—→Experimental
Implemented an experimental fix to ensure the server browser displays accurate player counts.
Experimental feature to fix incorrect player counts.
- ▲🐛Bug fixStabilityCrashes
Resolved several critical crashes related to AI, physics, and JSON reading to improve overall game stability.
Fixed multiple crashes including AIWeaponTargetSelector and ragdolls.
- ▲🐛Bug fixMultiplayerLoading
Fixed a multiplayer issue where players could become stuck on the loading screen during respawn.
Fixed excessive preload requests locking players on respawn screen.
- ▲🐛Bug fixwater impact particlesslowdown→fixed
Fixed a performance drop caused by incorrect behavior of water impact particles when shooting into ponds, lakes, or rivers.
Fixed game slowdown when shooting into water.
- ≈🐛Bug fixleaning replicationincorrect→correct
Fixed an issue where leaning was not being replicated properly to other players.
Fixed leaning replication.
- ≈🐛Bug fixpassword obfuscation
Improved security/privacy by fixing password obfuscation in the login dialog.
Fixed login dialog password obfuscation.
- ≈🐛Bug fixpenalty system
Fixed the player penalty system to correctly register all kills.
Kill registration fix
- ≈🐛Bug fixscript leaks
Fixed script leaks that occurred when compilation failed during OnAfterCompileScripts event.
Memory cleanup
- ≈🐛Bug fixPIP Sightsunderwater PP
Added missing ocean underwater post-processing for PIP sights.
Visual fix
- ≈🐛Bug fixTutorialspawnpoints
Fixed an issue where no spawnpoints were available after resuming a tutorial scenario.
Scenario fix
- ≈🐛Bug fixTutorialdeploy map
Fixed the blinking map issue on the tutorial deploy screen.
UI fix
- ≈🎯BehavioranalyticsEnabled→Disabled
Disabled playerSpawn, playerScore, and playerDie analytics events.
Event tracking
- ≈🎨VisualVehiclesgrass clipping—→Flattened
Grass is now flattened for passengers in vehicles and no longer clips through the vehicle body.
Visual improvement
- ≈🐛Bug fix2D scopes
Fixed an issue where 2D scopes would persist on the screen after the player died.
bugfix
- ≈🐛Bug fixStability
Fixed multiple crashes related to destructible entities, character initialization, weapon detaching, and weapon switching.
bugfix
- ≈🐛Bug fixServer Memory
Resolved a memory leak on dedicated servers caused by widgets.
bugfix
- ≈🎯BehaviorDoor Sync
Improved network synchronization for doors to ensure consistent state across clients.
bugfix
- ≈🎨VisualAirport LightsToo Bright→Balanced
Adjusted the brightness of certain airport lights for better visual clarity.
tweak
- ≈🎨VisualvisualsBlack→Correct
Fixed a visual bug where parts of the PKM (barrel, ammo belt, magazine) would sometimes appear black.
Fixed PKM barrel/belt/magazine black textures.
- ≈🐛Bug fixaudioLooping→Stopped
Fixed an issue where the vehicle horn would continue playing if the driver switched seats while honking.
Fixed horn sound looping after seat switch.
- ≈✨Newinventory system—→Added
Added a new option allowing developers or users to determine if an item is visible in the inventory.
Added option to set item visibility in inventory.
- ≈🎨Visualbranding—→Reforger
Updated the logo and splash screen to specifically reflect 'Reforger' on the Xbox version.
Updated logo and splash screen for Xbox.
- ≈🐛Bug fixspawnpoints
Fixed an issue where vehicle wrecks could block spawnpoints, ensuring vehicles can always spawn.
bugfix
- ≈🐛Bug fixInventoryitem order
Fixed items reordering themselves upon pickup, maintaining a consistent inventory layout.
bugfix
- ≈🐛Bug fixCamerathird-person switch
Fixed a bug where switching to the third-person camera would occasionally fail.
bugfix
- ≈🛠QoLVisualsparticle fade
Default particles now disappear less radically, providing a smoother visual transition.
tweak
- ≈✨NewVehiclescontainer sounds—→Added
Added sounds for opening containers in vehicles and while traversing.
new
- ▲📊Numericnetwork traffic100%→50%
Optimized network traffic; characters and vehicles now use approximately half the previous traffic.
numeric
- ≈🎯BehaviorInventorydrop keybind—→X
Changed the keybind to drop an item from the inventory to the X-key.
behavior
- ▲🐛Bug fixstability
Fixed numerous crashes related to multiplayer connections, AI movement, animations, and the Workshop.
bugfix
- ▲🐛Bug fixUI
Fixed issues with mouse button binding, server browser cache, and enemy direct speech UI visibility.
bugfix
- ▲✨Newspawn protection—→Added
Added spawned player protection to improve fairness and survival upon deployment.
Added spawn protection to prevent immediate death upon spawning.
- ≈🎯BehaviorXP bar
The XP bar now correctly reflects player kills, providing better progression feedback.
XP bar now tracks kills.
- ▲📊NumericConflict HQ tents—→Medical Boxes
Conflict HQ tents now contain medical boxes, improving sustain for players at base.
HQ tents now contain medical supplies.
- ≈🔁ReworkBase randomization
Adjusted base randomization to improve map variety and layout.
Changes to how bases are randomized.
- ≈🎯Behaviorserver names
Server names no longer attempt localization and now support the '#' character.
Server names no longer localized and can contain #.
- ≈🐛Bug fixBase callsigns
Known issue: Base callsigns are inconsistent between clients; players are advised to use town names.
Callsigns inconsistent between clients.
- ▲🐛Bug fixshadow cascades
Fixed rendering artifacts related to shadow cascades.
bugfix
- ▲✨Newgamepad Y-axis—→Added
Added an option to change the gamepad Y-axis orientation for better control customization.
new
- ≈🎯Behaviorban durationhidden→displayed
Banned players are now shown the duration of their ban.
behavior
- ▲🐛Bug fixturret aimingunreliable→fixed
Fixed an issue where mouse aiming of turrets became unreliable at high FPS.
bugfix
- ▲🐛Bug fixreload interruptionstuck→fixed
Fixed magazines staying attached to hands when a reload was interrupted by an equip action.
bugfix
- ▲📊Numericconnection limit—→256
Raised the maximum connection limit in RplNet to 256 to align with server configuration limits.
Increased RplNet limit
- ≈🐛Bug fixstability
Resolved crashes related to systems with 4+ display adapters, game exit tooltips, and world reloading during streaming.
Fixed multiple crashes
- ≈🐛Bug fixmovement
Fixed broken character movement that occurred when changing items while in a prone position.
Fixed prone item swapping
- ≈🐛Bug fixmap assets
Fixed levitating fireplaces and radios in the Lamentin area.
Fixed levitating objects