
A hotfix focusing on tutorial usability, camera responsiveness, and early-game combat balancing.
▲Buffs4
- CameraAdjusted camera angle and movement speed to make overall movement feel more responsive.
- Monsters
- Reduced stats for monsters up to level 70 to ease early-stage combat difficulty.→Reduced
- Bosses:Reduced excessive HP on certain boss monsters to bring them in line with intended balance.Excessive→Adjusted HP
- Horde Frenzy:Corrected the excessive level scaling of enemies during the horde frenzy phase for a more reasonable difficulty curve.Excessive→Corrected
✚Bug fixes1
- TutorialFixed an issue where skipping the tutorial progressed the game too far; it now starts at a more appropriate point.
◆Other changes1
- TutorialImproved visibility of interactive objects to make the tutorial more intuitive.
subjects affected (3)
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Patch history
Recently Updated
6

Gothic 1 Remake - "publictesting" branch update
A public testing branch has been released to address audio channel piling and occlusion issues introduced in the previous hotfix.

Hotfix Update Notes - 12/07
Emergency hotfix to disable trampler capturing to combat cheating and teleportation exploits.

Fixes, Fixes, Fixes - 1.3.0 is live!
Version 1.3.0 focuses on stability and bug fixes, addressing issues with achievements, save file corruption, combat mechanics, and enemy AI.

Patch Note #1
First release patch focusing on quality-of-life improvements, balance adjustments to parcel density, and critical bug fixes.

Patch v0.533
Patch v0.533 introduces quality-of-life improvements, a new random selection mode, and specific buffs to Crux Slam and Martyr.

v1.0.4
v1.0.4 introduces an attribute auto-buyer, significant UI quality-of-life improvements, and various balance adjustments to Agromancy and crafting speeds.
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