
A comprehensive quality-of-life update for the demo focusing on gamepad support, UI readability, and new player guidance.
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▲Buffs11
- Gamepad
- Fixed navigation issues in menus that were previously difficult to use with a gamepad.
- Gamepad users can now see enemy status effects, allowing for better attack planning.→Added
- UI & UX
- The equipment preset feature has been improved for better efficiency.
- Added a dedicated buff/debuff tab to the Avatar information screen for better clarity on active effects.→Added
- Equipping or unequipping gear now shows immediate stat changes, removing the need for manual calculation.→Immediate
- Players can now zoom the camera in and out using the scroll wheel or right analog stick.→Added
- Items purchased from the shop and score shop are now automatically equipped.Manual→Auto-equipped
- Added a scroll function to lengthy tooltips for better readability.→Scrollable
- Rewards are now clearly displayed on the world map and mini-map UI.→Added
- Gameplay SystemsUpgrades from the previous run now automatically load into the next run.Manual/Reset→Auto-load
- BugfixesPolished monster hit detection specifically in Stage 1.
✚Bug fixes1
- BugfixesFixed issues regarding enemy spawning and player respawn logic.
◆Other changes4
- GamepadDefault gamepad controls have been reorganized to feel more natural.
- UI & UXAdded a total DPS counter to complement individual weapon trackers.→Added
- Gameplay Systems
- Added a 'How-to' guide and specific missions to help players understand time-bending and game systems.→Added
- Improved the underlying damage calculations for status effects.
subjects affected (4)
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Patch history
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