The Alchemy Update introduces a deep potion-mixing system, a new Unarmed proficiency, significant combat formula reworks, and a new Backpack item.
Images © Barony via Steam
▲Buffs16
- Alchemy
- Alchemy proficiency now significantly scales potion impact and effect damage up to 400% at the highest tier.100%→400% %
- Higher Alchemy proficiency increases the chance to duplicate potions using water.→50-100% %
- Players can now recover empty bottles when consuming or brewing potions based on their Alchemy skill.→50-80% %
- At Legendary tier, alembics no longer degrade and all created potions receive a +2 blessing.small chance→0%
- Unarmed
- New Unarmed proficiency provides up to +5 attack power across its tiers.0→+5
- Charged Strike:Fully charged unarmed strikes with melee gloves now apply a scaling knockback effect.→Added
- Backstab:Legendary Unarmed proficiency allows backstab strikes to inflict paralysis.→Paralyze
- Ranged
- Thrown Weapons:Thrown weapon damage is now a multiplier instead of a static value, allowing them to scale into the late game.0-20 ATK→100-300% %
- Ranged capstone now prevents ranged weapons from degrading on use.→Infinite
- BackpackNew item that provides an additional row of inventory space.0→+1 row row
- Leadership
- Followers now gain Dexterity per proficiency tier, increasing their movement speed.0→+1 per tier
- Recruitment:Capstone now allows recruitment of Goatmen, Insectoids, and Goblins, but removes the unlimited allies bonus.Standard→Goatmen, Insectoids, Goblins
- Magic
- Spray Acid:Increased damage for Spray Acid projectiles.7→10
- Bloodletting:Increased base damage for Bloodletting spell.25→30
- General
- Game Mode:Added a multiplayer flag to keep inventory upon death.Drop on death→Keep Inventory
- UI:Added active status effect icons next to sustained spells UI for better clarity.→Added
▼Nerfs1
◆Other changes2
- Potion of PolymorphNew potion that transforms players or monsters into random creatures, copying the target's stats.→Transform
- GeneralGame Mode:Added a game flag that gives every player an Amulet of Lifesaving at spawn.→+1 Life
subjects affected (8)
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Patch history
- V5.0.2 ChangelogApr 3, 2026 · 4mo
V5.0.2 introduces quality-of-life improvements to crafting and map navigation, balances the Bard and Gremlin, adjusts several spell mechanics, and adds new mouse and hotbar control options.
+10−5→ - V5.0.1 ChangelogFeb 3, 2026 · 6mo
V5.0.1 focuses on swimming speed buffs, a significant overhaul to spell leveling and quality-of-life improvements for the Appraisal system.
+11−1→ - V5.0.0 HotfixesJan 31, 2026 · 6mo
A series of hotfixes for V5.0.0 focusing on race stat penalties, weapon balancing, spell interactions, and various stability and achievement fixes.
+5−1→ - 4.3.0 Hotfix Patch NotesOct 25, 2024 · 22mo
A series of hotfixes addressing XP balancing for specific monsters, multiplayer desync, Compendium bugs, and various stability issues.
+1−1→ - 4.2.1 Hotfix Patch NotesMar 8, 2024 · 29mo
A hotfix focusing on achievement progression during events, expanded modding support for textures and translations, and various stability fixes.
+1→ - 4.1.1 Hotfix Patch NotesNov 19, 2023 · 33mo
V4.1.1 Hotfix focuses on Switch compatibility, a new achievement-related command, and critical fixes for Automaton lava interactions and crashes.
+1−2→ - V4.0.2 - Performance, Full Translation Support and HotfixesSep 25, 2023 · 35mo
V4.0.2 focuses on performance optimizations, localization support for modders, and various multiplayer and achievement bugfixes.
+2−1→ - Quality of Death - Pre-Release Update: 4.0.1Aug 1, 2023 · 37mo
Pre-release update 4.0.1 focusing on modding restoration, gamepad quality-of-life improvements, and various bug fixes.
+9→
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