Patch focuses on numerous UI, tutorial, and QoL fixes, plus gameplay niceties like schedule demands and office/blueprint fixes.
✚Bug fixes18
- UI/UX Improvements
- Resolved scenarios where the money overlay failed to render, improving financial visibility during gameplay.→Fixed UI Money overlay wasn't displaying properly in specific situations
- Fixed a broken help link in the Logistics Menu for easier navigation.→Fixed Logistics Menu help link
- Enhanced help and tooltips for clarity and onboarding.→Updated some help entries, added some missing text
- Tutorial quest now correctly recognizes purchasing a bed toward its objective.→Fixed new Full Bed didn't count for tutorial quest to buy a bed
- Corrected placement logic for wall-mounted sinks to prevent misalignment in Cinema businesses.→Fixed can't properly-placed wall-mounted sinks in Cinema businesses
- Adjusted interaction checks to ensure items are interacted with from the correct floor.→Fixed if you placed an interactable item too high on the first floor of a theater, your character would interact with it from the second floor.
- Concessions StandConcessions stand UI no longer misleads with Paper Bags when not required.→Fixed Concessions Stand Register UI was showing Paper Bags even though it doesn't need them
- Cinema/TheaterSilenced false MarketInsider alerts during reserved player cinemas to reduce spam.→Fixed Cinema that is reserved for the player spamming false MarketInsider alerts
- Blueprints
- Blueprint loading now handles missing files gracefully instead of looping.→Fixed issue causing blueprints to spin forever if a folder was missing its blueprint
- Q3 Clothing Factory blueprint now includes sewing machines as intended.→Fixed Q3 Clothing Factory Blueprint was missing sewing machines.
- Mop / UmbrellaResolved an edge case where carrying both a mop and umbrella caused the mop to stick.→Fixed mop gets stuck in your hand if using a mop while holding an umbrella
- The Quirks of Shelving and SinksEnsured sinks can be placed and used correctly within Cinema businesses.→Properly-placed wall-mounted sinks in Cinema businesses
- Cinema interaction rangeCorrected vertical interaction logic to require proximity rather than floor level for theater items.→Fixed if you placed an interactable item too high on the first floor of a theater, your character would interact with it from the second floor.
- Hidden / Paused stateAddressed a longstanding pause bug that could freeze gameplay; try patch to see improvement.→Fixed (hopefully) issue causing game to be stuck 'paused'
- General housekeeping
- Adjusted UI layout for headphones/earbuds to fit correctly in their display areas.→Fixed Headphones/Earbuds box size / table capacity
- Tutorial progression now accounts for purchasing a full bed as intended.→Fixed new Full Bed didn't count for tutorial quest to buy a bed
- Parking / Parking TokensInteraction blocks for hidden buildings (Pier 6/9) fixed to restore access when revealed.→Fixed can't click Pier 6 or 9 while the building is hidden
- Early-game / Core mechanicsStability improvements to prevent unintended paused state during gameplay.→Fixed (hopefully) issue causing game to be stuck 'paused'
◆Other changes3
- Cinema/TheaterIntroduced new scheduling requirements for cinema/theater staff, affecting management of these venues.→Added some schedule demands for cinema/theater employees
- Midtown / Office
- Midtown businesses now require a higher threshold to shut down, reducing volatility.→Increase minimum threshold for Midtown businesses to shutdown
- Office occupancy or customer flow increased to boost office-related activity.→Increase office customers
subjects affected (12)
tap to see balance history
Patch history
- →EA 0.11 Build 3542 - Patch NotesJul 7, 2026 · 1mo
A stability and QA-focused patch adding crash reporting and input handling improvements, with numerous fixed issues related to in-game procedures and UI, plus localization and data display refinements.
- →EA 0.11 Build 3540 - Patch NotesJun 25, 2026 · 2mo
Bug fixes focusing on vehicle storage interactions, repair station behavior, tax warning messaging, and loading issues.
- →EA 0.11 Build 3538 / 3539 - Patch NotesJun 23, 2026 · 2mo
Changelog focuses on localization fixes, quality of life improvements, and numerous bug fixes across factories, markets, scooters, conessions, and staff management in Big Ambitions version EA 0.11 build 3538/3539.
- →EA 0.11 Build 3537 - Patch NotesJun 19, 2026 · 2mo
Changelog focuses on stability and localization fixes, plus ongoing GE Force Now issue investigation with a general note of patch ETA.
- →EA 0.11 Preview Build 3530 / 3532 / 3534 - Patch NotesJun 15, 2026 · 2mo
Patch notes for EA 0.11 Preview Build 3530/3532/3534 fix several QA issues including English text, mod/blueprint issues, vehicle-enter pause bug, and UI strings, plus cosmetic/logo icons.
- EA 0.11 Preview Build 3527 / 3528 - Patch NotesJun 11, 2026 · 2mo
This patch focuses on a large collection of bug fixes across gameplay systems, UI text, and quality-of-life issues, including item rotation save fixes, blueprint filters, and various miscellaneous stability improvements.
+10→ - EA 0.11 Preview Build 3523 - Patch NotesJun 5, 2026 · 2mo
EA 0.11 Preview Build patch adds quality-of-life fixes, bug fixes, and new content like Energy Drinks, with several stability and UI improvements.
+4−1→ - →EA 0.10 Build 3468Jun 3, 2026 · 2mo
Tiny compatibility patch addressing mod/blueprint compatibility between EA 0.10 and the upcoming EA 0.11 Experimental.
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