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Katar

WeaponWeapon · Katar · Fast · Aggressive · Ground Game
14 patcheslast touched 122mo ago-7

Power trajectory

Up = buffed, down = nerfed
-90Jan 9, 2015Jun 30, 2016Jan 9, 2015 — Patch Notes: Beta v 1.4.1 +0 / -1 (cum -1)Mar 19, 2015 — Patch Notes: Beta v 1.7.0 +0 / -1 (cum -2)Mar 24, 2015 — Patch Notes: Beta v 1.7.2 +0 / -1 (cum -3)May 7, 2015 — Patch Notes: Beta v 1.9.0 +0 / -2 (cum -5)Aug 6, 2015 — Balance Notes: Beta v 1.15.0 +0 / -4 (cum -9)Aug 27, 2015 — Patch Notes: Beta v 1.16.0 +1 / -0 (cum -8)Oct 21, 2015 — Balance Notes - 1.20.1 +6 / -1 (cum -3)Nov 11, 2015 — Patch 2.1 - Balance Notes +0 / -2 (cum -5)Dec 16, 2015 — Patch 2.4 Balance Notes +4 / -2 (cum -3)Jan 6, 2016 — 2.5 - Balance Notes +0 / -2 (cum -5)Jan 13, 2016 — 2.5.1 - Patch Notes + New Legend Rotation +1 / -0 (cum -4)Jan 28, 2016 — Balance Changes - Patch 2.6.2 +0 / -2 (cum -6)Apr 20, 2016 — 2.12.3 Patch Notes - Skins, Balance and More +1 / -3 (cum -8)Jun 30, 2016 — Patch Notes 2.18 - Odin's Chest Update +1 / -0 (cum -7)
Zoom into one ability:17 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 📊NumericGround Poundvariable recovery2220

      Decreased variable recovery on ground collision, reducing the risk of missing a Ground Pound.

      numeric

    • 📊NumericNeutral Airtime to hit78

      Increased time to hit for Neutral Air.

    • 📊NumericNeutral Airhit window108

      Reduced hit window for Neutral Air.

    • 📊NumericNeutral Airrecover time13

      Increased fixed recovery time for Neutral Air.

    • NewDown Airground collisionAdded

      Added a hitbox on ground collision for Down Air that redirects carried targets.

      2 Damage, 15 Variable Force, 33 Fixed Force, 8 Stun.

    • 📊NumericSide Lighttime to hit56

      Increased startup time for Side Light.

      numeric

    • 📊NumericSide Airhitbox sizeReduced

      Hitboxes are now less generous below the user.

      numeric

    • 🐛Bug fixRecoveryHit Consistency

      Fixed cases where targets were dropped prematurely before the final hit of the Recovery.

      Bugfix

  1. Jan 6, 2016·2.5 - Balance Notes-2
    • 📊NumericSide Lightdownward movement8035

      Reduced downward movement at the start of the leap to tone down its utility.

      numeric

    • 🔁ReworkRecoveryhitboxRehitboxed

      Recovery hitboxes adjusted to better match the animation, reducing overall power.

      behavior

  2. Dec 16, 2015·Patch 2.4 Balance Notes+4-2
    • 📊NumericDown Lighthitbox sizeReduced

      Reduced hitbox size of Katar Down Light to curb prevalent combo playstyles.

      Smaller hitbox.

    • 📊NumericDown Lightrecover time on miss1218

      Increased recovery time on miss for Katar Down Light.

      Increased punish window.

    • 🔁ReworkSide Lightmovement speed14%-29% increase

      Reworked Katar Side Light to be a more effective approach tool with momentum-based speed.

      Speed now depends on momentum.

    • 📊NumericSide Lightactive frames711

      Increased active frames on Katar Side Light.

      More active frames.

    • 📊NumericSide Lightstun time1922

      Increased stun time for Katar Side Light.

      Increased stun.

    • 📊NumericSide Lightrecover time on miss3126

      Reduced recovery time on miss for Katar Side Light.

      Reduced recovery on miss.

    • 📊NumericNeutral Aircooldownincreased s

      Increased cooldown to discourage excessive air-stalling.

      numeric

    • 📊NumericSide Aircooldownincreased s

      Increased cooldown to make the user more open to punishment.

      numeric

  3. Oct 21, 2015·Balance Notes - 1.20.1+6-1
    • 📊NumericKatar Neutral Lighthitbox sizeReduced

      Reduced hitbox sizes for Katar Neutral Light, specifically vertical linger on the second swing.

      numeric

    • 📊NumericKatar Neutral Lightstun timeIncreased

      Increased stun time for Katar Neutral Light.

      numeric

    • 📊NumericKatar Down Lighthit windowSlightly increased

      Slightly increased hit window for Katar Down Light.

      numeric

    • 📊NumericKatar Down Lightdistance traveledSlightly increased

      Slightly increased distance traveled for Katar Down Light.

      numeric

    • 📊NumericKatar Down Lightstun timeSlightly increased

      Slightly increased stun time for Katar Down Light.

      numeric

    • 📊NumericKatar Side Lightrecover timeSlightly reduced

      Slightly reduced recovery time for Katar Side Light.

      numeric

    • 📊NumericKatar Side Lightstun timeIncreased

      Increased stun time for Katar Side Light.

      numeric

    • 🐛Bug fixGround NeutralTarget Retention

      Fixed cases where targets could be dropped before the final hit of Ground Neutral.

      Bugfix

    • 🐛Bug fixRecoveryHitbox Consistency

      Fixed a bug where hitboxes changed slightly on consecutive uses and targets being dropped early.

      Bugfix

    • 📊NumericNeutral Groundhitbox sizeReduced

      Slightly reduced hitbox size.

      Lower priority.

    • 📊NumericNeutral GrounddamageReduced

      Slightly reduced damage.

      Lower damage output.

    • 🔁ReworkAir Sidehitboxes

      Hitboxes changed to better match the animation.

      Visual alignment.

    • 📊NumericRecoverhitbox sizeReduced

      Slightly reduced hitbox size.

      Lower priority.

    • 📊NumericAir Downhitbox sizeReduced

      Slightly reduced hitbox size.

      Lower priority.

    • 🐛Bug fixAir Downdamage

      Fixed a rare case where Air Down could deal more damage than intended.

      Consistency fix.

    • 🔁ReworkDown GroundmappingDown GroundNeutral Ground

      Katar Down Ground is now an on-hit combo mapped to Neutral Ground.

      Now mapped to Neutral Ground and is an on-hit combo.

    • 📊NumericDown GrounddamageReduced

      Katar Down Ground now deals less damage and force.

      Reduced damage and force.

    • 📊NumericDown AirstunReduced

      Katar Down Air now provides less stun and has a short cooldown.

      Reduced stun and added cooldown.

    • NewQuickcooldownAdded

      Added a cooldown to the Quick attack to prevent spamming.

    • 📊NumericQuicktime to hitIncreased s

      Slightly increased time to hit for the Quick attack, making it slightly slower.

      numeric

    • 📊NumericRecoverforceReduced

      Katar Recover force has been reduced.

      Less knockback