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Brawlhalla
Brawlhalla
ActionIndieFree To Play
Blue Mammoth Games · Ubisoft
Aug 6, 2015 · 133mo ago

Balance Notes: Beta v 1.15.0

AI summary1mo

Beta v 1.15.0 introduces a fundamental change to how Dexterity affects recovery, alongside weapon tuning for Axe, Katar, and Lance, and targeted adjustments for Legends Vraxx, Nai, and Sentinel.

Buffs18

  • DexterityLight attacks now receive a significantly higher recovery reduction from Dexterity.Increased
  • Axe
    • Recovery:Increased initial damage, though it now decreases over the duration of the spin.Increased
    • Recovery:Increased initial force, which now decreases over the duration of the spin.Increased
    • Neutral Air:Increased force, though it decreases after the initial frame.Increased
    • Down Air:Increased damage, which now decreases over the duration of the swing.Increased
    • Down Air:Increased force, which now decreases over the duration of the swing.Increased
  • Lance
    • Down Ground:Greatly increased power and added a backward slide for the user.Increased
    • Recovery:Slightly increased hitbox size.Increased
    • Recovery:Travels slightly farther on minimum charge.Increased m
  • Combo Setups
    • Hammer Down Ground:Slightly decreased time to hit and recovery time on miss.Decreased s
    • Lance Ground Side:Slightly decreased force and aimed force higher; decreased recovery time on miss.Decreased
    • Sword Ground Down:Decreased recovery time on miss and reduced the 'hard stop' effect.Decreased s
    • Spear Ground Side:Slightly increased damage and stun, while slightly decreasing force.Increased
  • Lord Vraxx
    • Down Lance:Slightly decreased time to hit and slightly increased hit window.Decreased s
    • Down Lance:Increased distance traveled.Increased m
    • Down Lance:Increased damage, though hitbox size was slightly reduced.Increased
    • Side Lance:Increased force on Side Lance.Increased
  • BugfixesBlasters Ground Pound:Fixed a bug where the power could hit without dealing full damage or force.

Nerfs17

  • DexterityDexterity now provides less recovery reduction for signature moves to make them more punishable.Decreased
  • Axe
    • Recovery:Slightly reduced hitbox sizes and removed some hitboxes from the end of the swing.Reduced
    • Neutral Air:Slightly reduced overall hitbox size and greatly decreased size on the first frame of power.Reduced
    • Neutral Air:Decreased damage, with values decreasing further after the initial frame.Decreased
    • Down Air:Slightly reduced hitbox size.Reduced
    • Ground Side:Increased the cooldown time for the Ground Side attack.Increased s
  • Katar
    • Neutral Ground:Slightly reduced hitbox size.Reduced
    • Neutral Ground:Slightly reduced damage.Reduced
    • Recover:Slightly reduced hitbox size.Reduced
    • Air Down:Slightly reduced hitbox size.Reduced
  • Lance
    • Down Ground:Decreased hitbox size.Decreased
    • Down Ground:Decreased damage.Decreased
  • Queen Nai
    • Down Katar:Increased recovery time for the Down Katar signature.Increased s
    • Down Katar:Slightly decreased damage.Decreased
  • Sentinel
    • Neutral Hammer:Increased time to hit.Increased s
    • Neutral Hammer:Slightly decreased hit window, damage, and force.Decreased
    • Neutral Katar:Decreased force on Neutral Katar signature.Decreased

Bug fixes5

  • AxeGround Pound:Fixed misplaced hitboxes on the Ground Pound.
  • KatarAir Down:Fixed a rare case where Air Down could deal more damage than intended.
  • Bugfixes
    • Spear Ground Down:Fixed a case where targets could be dropped before the final hit.
    • Hattori Side Sword:Fixed a case where the target could be dropped before the final hit.
    • Lance Neutral Ground:Fixed some cases where a target could be dropped before the final hit.

Other changes3

  • DexterityIncreased the dexterity scaling factor, meaning high dex characters receive the largest benefits.Increased
  • KatarAir Side:Hitboxes changed to better match the animation.
  • LanceDown Ground:Decreased initial force, but increased force towards the end of the power.Mixed

subjects affected (9)

tap to see balance history

How did this patch land?
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official notes
Brawlhalla · Aug 6, 2015

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Patch history

see all 86

  1. Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo

    Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.

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  2. Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo

    Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.

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  3. Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo

    Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.

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  4. Summer Update! - Patch 2.19Jul 7, 2016 · 122mo

    Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.

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  5. Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo

    Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.

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  6. 2.17.1 Patch NotesJun 22, 2016 · 122mo

    Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.

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  7. Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo

    Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.

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  8. 2.16.3 - New Legend RotationJun 8, 2016 · 123mo

    Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.

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