Balance adjustments focusing on weapon hitbox refinement, stun timing for Hammer and Spear, and power redistribution across several legend signatures.
▲Buffs14
- Sword
- Neutral Air:Slightly reduced startup time to make the attack faster.17→16 frames
- Down Air:Slightly reduced startup time to make the attack faster.16→15 frames
- Spear
- Down Light:Increased stun time to improve combo potential.23→26 frames
- Down Light:Slightly increased variable force.10.5→11
- Side Light:Forward movement is now variable based on momentum, potentially increasing reach.80→80-110
- Neutral Light:Extended active frames on the first and second stabs (1 to 5) and third stab (1 to 2).1→5 frames
- Hammer
- Neutral Air:Significantly increased stun time to prevent targets from getting free counterhits.18→28 frames
- Side Air:Significantly increased stun time to prevent targets from getting free counterhits.19→29 frames
- Queen Nai
- Neutral Spear:Increased force to better align with her 7 Strength.48→50
- Side Spear:Increased force to better align with her 7 Strength.50→53
- Sentinel
- Neutral Hammer:Slightly increased variable force.48→49
- Neutral Hammer:Slightly increased fixed force.60→62
- Ember
- Neutral Bow:Increased variable force to shift power to Bow signatures.51→54
- Side Bow:Reduced recovery time to make the attack safer.27→24 frames
▼Nerfs21
- Sword
- Side Air:Reduced damage to lower the overall power of the side air attack.20→17
- Side Air:Increased recovery time to provide a larger punish window after the attack.30→32 frames
- Neutral Air:Decreased hitbox size to make the attack feel more accurate to the weapon's flavor.→Decreased
- Down Air:Decreased hitbox size to reduce deceptively large range.→Decreased
- SpearDown Light:Decreased fixed force to make follow-ups more situational.67→50
- Katar
- Side Light:Reduced downward movement at the start of the leap to tone down its utility.80→35
- Recovery:Recovery hitboxes adjusted to better match the animation, reducing overall power.→Rehitboxed
- BlastersGround Pound:Slight reduction to the force of the ground pound.52→50
- VraxxSide Blasters:Reduced force to prevent early knockouts given his high strength and fast recovery.55→52
- Gnash
- Side Spear:Reduced variable force to bring overall performance in line.57→54
- Side Spear:Reduced fixed force to lower the reliability of this signature.77→72
- Queen Nai
- Neutral Katars:Reduced force to shift power away from Katar signatures.58→56
- Side Katars:Reduced force to lower the hardest hitting signature in the game.70→66
- Scarlet
- Side Lance:Reduced variable force to lower early knockout potential.55→53
- Side Lance:Reduced fixed force to lower early knockout potential.90→80
- SentinelSide Hammer:Reduced variable force to balance signature rewards.60→58
- LucienSide Blasters:Increased recovery time on miss to create a longer punish window.18→23 frames
- TerosSide Axe:Increased recovery time to make punishing the attack more viable.23→26 frames
- Ember
- Neutral Katar:Reduced variable force to shift power away from Katar.52→50
- Down Katar:Reduced variable force to shift power away from Katar.56→54
- Down Katar:Reduced fixed force to shift power away from Katar.71→67
◆Other changes1
- SpearSide Air:Hitboxes are now more focused along the arc of the swing for better accuracy.→Focused
subjects affected (13)
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Patch history
- Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo
Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
+8−16→ - Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo
Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.
+3−4→ - Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo
Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.
+9−13→ - Summer Update! - Patch 2.19Jul 7, 2016 · 122mo
Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.
+6→ - Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo
Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.
+14−8→ - 2.17.1 Patch NotesJun 22, 2016 · 122mo
Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.
+3→ - Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo
Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.
+9−6→ - →2.16.3 - New Legend RotationJun 8, 2016 · 123mo
Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.
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