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Brawlhalla
Brawlhalla
ActionIndieFree To Play
Blue Mammoth Games · Ubisoft
Jan 6, 2016 · 128mo ago

2.5 - Balance Notes

AI summary1mo

Balance adjustments focusing on weapon hitbox refinement, stun timing for Hammer and Spear, and power redistribution across several legend signatures.

Buffs14

  • Sword
    • Neutral Air:Slightly reduced startup time to make the attack faster.1716 frames
    • Down Air:Slightly reduced startup time to make the attack faster.1615 frames
  • Spear
    • Down Light:Increased stun time to improve combo potential.2326 frames
    • Down Light:Slightly increased variable force.10.511
    • Side Light:Forward movement is now variable based on momentum, potentially increasing reach.8080-110
    • Neutral Light:Extended active frames on the first and second stabs (1 to 5) and third stab (1 to 2).15 frames
  • Hammer
    • Neutral Air:Significantly increased stun time to prevent targets from getting free counterhits.1828 frames
    • Side Air:Significantly increased stun time to prevent targets from getting free counterhits.1929 frames
  • Queen Nai
    • Neutral Spear:Increased force to better align with her 7 Strength.4850
    • Side Spear:Increased force to better align with her 7 Strength.5053
  • Sentinel
    • Neutral Hammer:Slightly increased variable force.4849
    • Neutral Hammer:Slightly increased fixed force.6062
  • Ember
    • Neutral Bow:Increased variable force to shift power to Bow signatures.5154
    • Side Bow:Reduced recovery time to make the attack safer.2724 frames

Nerfs21

  • Sword
    • Side Air:Reduced damage to lower the overall power of the side air attack.2017
    • Side Air:Increased recovery time to provide a larger punish window after the attack.3032 frames
    • Neutral Air:Decreased hitbox size to make the attack feel more accurate to the weapon's flavor.Decreased
    • Down Air:Decreased hitbox size to reduce deceptively large range.Decreased
  • SpearDown Light:Decreased fixed force to make follow-ups more situational.6750
  • Katar
    • Side Light:Reduced downward movement at the start of the leap to tone down its utility.8035
    • Recovery:Recovery hitboxes adjusted to better match the animation, reducing overall power.Rehitboxed
  • BlastersGround Pound:Slight reduction to the force of the ground pound.5250
  • VraxxSide Blasters:Reduced force to prevent early knockouts given his high strength and fast recovery.5552
  • Gnash
    • Side Spear:Reduced variable force to bring overall performance in line.5754
    • Side Spear:Reduced fixed force to lower the reliability of this signature.7772
  • Queen Nai
    • Neutral Katars:Reduced force to shift power away from Katar signatures.5856
    • Side Katars:Reduced force to lower the hardest hitting signature in the game.7066
  • Scarlet
    • Side Lance:Reduced variable force to lower early knockout potential.5553
    • Side Lance:Reduced fixed force to lower early knockout potential.9080
  • SentinelSide Hammer:Reduced variable force to balance signature rewards.6058
  • LucienSide Blasters:Increased recovery time on miss to create a longer punish window.1823 frames
  • TerosSide Axe:Increased recovery time to make punishing the attack more viable.2326 frames
  • Ember
    • Neutral Katar:Reduced variable force to shift power away from Katar.5250
    • Down Katar:Reduced variable force to shift power away from Katar.5654
    • Down Katar:Reduced fixed force to shift power away from Katar.7167

Other changes1

  • SpearSide Air:Hitboxes are now more focused along the arc of the swing for better accuracy.Focused

subjects affected (13)

tap to see balance history

How did this patch land?
🔗
official notes
Brawlhalla · Jan 6, 2016

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Patch history

see all 86

  1. Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo

    Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.

    +816
  2. Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo

    Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.

    +34
  3. Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo

    Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.

    +913
  4. Summer Update! - Patch 2.19Jul 7, 2016 · 122mo

    Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.

    +6
  5. Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo

    Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.

    +148
  6. 2.17.1 Patch NotesJun 22, 2016 · 122mo

    Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.

    +3
  7. Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo

    Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.

    +96
  8. 2.16.3 - New Legend RotationJun 8, 2016 · 123mo

    Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.

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