This update introduces significant new map scripting capabilities for workshop creators, including save data persistence and improved damage event handling, alongside a minor map guide fix for Ancient.
▲Buffs4
- Workshop Maps
- Workshop maps can now save and load up to 1MB of data via Steam Cloud, allowing for persistent progress across sessions.→1MB MB
- Added a new damage flag to allow scripts to ignore player armor when calculating damage.→IGNORE_ARMOR
- New scripting functions allow map creators to detect specific player input presses and releases.→Added
- de_ancientMap guides for de_ancient are now compatible with de_ancient_night and vice versa.Single map→Cross-compatible
✚Bug fixes1
- Workshop MapsFixed a bug where CSDamageTypes was incorrectly exported as CSDamageType.CSDamageType→CSDamageTypes
◆Other changes1
- Workshop MapsReplaced OnBeforePlayerDamage with OnModifyPlayerDamage, providing hitgroup data and triggering after damage calculations but before health modification.Instance.OnBeforePlayerDamage→Instance.OnModifyPlayerDamage
subjects affected (2)
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Patch history
- Counter-Strike 2 UpdateJun 10, 2026 · 3w+1→
- Counter-Strike 2 UpdateMay 29, 2026 · 1mo+3→
- Counter-Strike 2 UpdateMay 22, 2026 · 1mo+1→
- Counter-Strike 2 UpdateMay 18, 2026 · 1mo+1→
- →Counter-Strike 2 UpdateMay 14, 2026 · 1mo
- →Counter-Strike 2 UpdateMay 7, 2026 · 2mo
- →Counter-Strike 2 UpdateApr 30, 2026 · 2mo
- →Counter-Strike 2 UpdateApr 29, 2026 · 2mo
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