Ancient
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixplayer clipping
Various player clipping fixes on Ancient to prevent players from getting stuck or seeing through walls.
Clipping fixes
- ≈🐛Bug fixclipping
Fixed various clipping issues for players and grenades to ensure more consistent movement and utility bounces.
Various grenade and player clipping fixes.
- ≈🐛Bug fixgrenade visuals
Restored some grenade lineup visuals to ensure consistency for players using utility lineups.
- ≈🐛Bug fixclipping
Miscellaneous clipping fixes to prevent players from getting stuck or seeing through geometry.
- ≈🐛Bug fixserver selection
Fixed a bug where matchmaking avoided servers running the nighttime version of Ancient.
- ≈🔁Reworkroof decorationsmodified→reverted
House roof decorations near CT spawn have been reverted to their previous state.
Reverted house roof decorations near CT spawn.
- ▲🎯Behaviorwallbangblocked→enabled
Players can once again shoot through the plywood in the cave area, restoring a tactical advantage.
Restored wallbang for plywood in cave.
- ≈🐛Bug fixitem collisionstuck→fixed
Fixed an issue where items could get stuck behind the rubble pile on the T side of B site.
Fixed items stuck behind rubble on T side of B.
- ≈🎯Behaviorplayer clipping
Adjusted player clipping to improve movement smoothness and prevent snagging.
Player clipping adjustments.
- ≈✨Newtime of dayDay→Night
Added a nighttime version of the map for variety.
Added nighttime versions
- ≈🐛Bug fixwall bangs—→Fixed
Fixed several bad wall bang spots and collision gaps.
bugfix
- ▲🔁Reworkstaircase collision
Reworked collision on the A-main staircase for smoother player movement.
buff
- ▲✂️Removedvisual cluttertree present→Removed
Removed a tree at A site that created a distracting shadow, improving visibility.
buff
- ▲🎯Behaviorwall collision
Adjusted collision to better match visible geometry, allowing players to hug walls more closely.
buff
- ≈🐛Bug fixB ramp collisiongap present→Fixed
Fixed a collision gap at the bottom of B ramp.
neutral
- ≈🐛Bug fixgeometry
Fixed disappearing geometry and pixel peeks.
Bugfix
- ≈🐛Bug fixaudio occlusionLeaking→Fixed
Fixed cases where player movement through water could be detected from across the map.
Bugfix
- ≈🐛Bug fixcollision
Fixed a bad clip edge at T spawn that caused players to get stuck.
- ≈🐛Bug fixpixel peakAvailable→Removed
Fixed a pixel peak, removing an unfair sightline.
- ≈🐛Bug fixC4 planting
Fixed C4 stuck spots, world holes, and non-solid geometry issues.
Bugfix
- ≈🐛Bug fixgeometryGap→Fixed
Fixed a pixel gap looking into bombsite B from the T side, removing an unintended line of sight.
- ≈🎯Behaviorgrenade collision—→Simplified
Added simplified grenade collisions to corner trims and the central pillar on B site for more consistent utility behavior.
Simplified collisions on B site corner trims and central pillar.
- ≈🎯BehaviorGrenadesclipping volume—→adjusted
Adjusted grenade clipping volume at the cave entrance for more consistent bounces.
quality
- ≈✨Newmap top clipping—→Added
Added clipping to the top of the map to minimize player exploits.
neutral
- ≈🐛Bug fixgeometry
Fixed various world gaps and adjusted clipping around A-site and B-site.
neutral
- ≈🛠QoLgeneral
Various fixes and improvements to the de_ancient map.
- ▲🛠QoLfog
Adjusted fog to improve player readability.
quality
- ≈🐛Bug fixbullet penetrationincorrect→fixed
Fixed bullet penetration issues through wood panels near bombsite B.
bugfix
- ≈🐛Bug fixgeneral
Various bug fixes and tweaks to improve map stability and layout.
Bug fixes
- ≈🐛Bug fixgeneral
General bug fixes and layout tweaks applied to the map Ancient.
Various bug fixes and tweaks
- ≈🐛Bug fixclipping
Various clipping adjustments to prevent player snagging or visual gaps.
- ≈🐛Bug fixgeneral
Various bug fixes and tweaks applied to the map to improve stability and gameplay.
- ≈🐛Bug fixminimap spawn area shape
Corrected the visual representation of the CT spawn area on the minimap for better clarity.
Fixed CT spawn area shape in minimap
- ≈✂️RemovedavailabilityAvailable→Removed
Ancient has been removed from the current map rotation.
- ≈🎯Behaviorjumpable locations
Adjusted jumpable locations to ensure consistent movement and intended map flow.
- ≈🎯Behaviorcollision
Adjusted collision around corners to prevent movement glitches.
- ≈✨Newavailability—→Added
Ancient has been added to the Deathmatch and Casual game mode rotations.
Added to Deathmatch and Casual
- ≈🔁ReworkB Site LayoutBroken→Straightened
The broken-wall passage to Bombsite B has been straightened for better movement flow.
Straightened broken-wall passage
- ≈🎯BehaviorSpawnpoints—→Tweaked
Spawnpoint placements for both teams have been tweaked for better balance.
Adjusted for both teams
- ≈🔁Reworkmid connector geometry—→Cubby 2.0
Implemented Cubby 2.0 in mid connector to A to remove an unfair shoulder angle.
Removed cheap shoulder angle towards A site.
- ≈🛠QoLA main boost planter
Improved foliage and clipping on the boost planter near A main for better accessibility.
Sparsed foliage and improved clipping.
- ▲✂️RemovedA site bombsite signclipped→unclipped
Removed clipping from the bombsite sign, allowing players to self-boost to the planter by T main.
Allows self-boost to planter.
- ≈✨NewT spawn water—→vphysics clip
Added vphysics clipping to T spawn water to prevent weapons from fully submerging.
Prevents guns from submerging.
- ≈🎯BehaviorT entrance to mid—→blocked
Blocked grenades from entering an inaccessible building near the T entrance to mid.
Prevents grenades entering inaccessible building.
- ≈🐛Bug fixB site scaffoldingpixelgaps→blocked
Blocked pixelgaps through scaffolding near the B site.
Fixed pixelgaps.
- ≈🐛Bug fixCT path to A sitepixelgaps→blocked
Blocked pixelgaps through doorway trim in the new CT path to A site.
Fixed pixelgaps.
- ≈🔁Reworkrooftops—→simplified
Simplified grenade collision on rooftops for more predictable bounces.
Simplified grenade collision.
- ▲🛠QoLperformance
General performance optimizations to improve FPS and stability on Ancient.
Further optimizations
- ≈🐛Bug fixclipping
Fixed various clipping bugs to prevent players from getting stuck or seeing through walls.
Fixed clipping bugs