A technical update focusing on map polish for Cache, animation fixes, and general engine stability and visual improvements.
✚Bug fixes7
- Cache
- General geometry and clipping improvements to prevent players from getting stuck or seeing through walls.
- Fixed issues where dropped bombs could land in unreachable areas, ensuring they can always be recovered.
- Corrected dynamic shadow rendering to ensure visual consistency across the map.
- Corrected footstep and interaction sounds to match the surface material.
- General
- Fixed a bug where defuse cables were not appearing correctly when the player was behind cover.
- Resolved a critical crash related to shader compilation on older graphics hardware.
- Grenade:Fixed a visual glitch where the character's hand would pop during counter-strafing while holding a grenade.
◆Other changes3
- General
- Capped the maximum angle of aim punch to prevent extreme view displacement when taking damage.→90 degrees degrees
- Improved how weapons are rendered in third-person when partially hidden by walls to reduce clipping.→Added
- Smoothed out player movement transitions between slopes and steps to prevent jittery movement.
subjects affected (2)
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Patch history
- Counter-Strike 2 UpdateJun 10, 2026 · 3w+1→
- Counter-Strike 2 UpdateMay 29, 2026 · 1mo+3→
- Counter-Strike 2 UpdateMay 22, 2026 · 1mo+1→
- Counter-Strike 2 UpdateMay 18, 2026 · 1mo+1→
- →Counter-Strike 2 UpdateMay 14, 2026 · 1mo
- →Counter-Strike 2 UpdateMay 7, 2026 · 2mo
- →Counter-Strike 2 UpdateApr 29, 2026 · 2mo
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