This update focuses primarily on map refinements for Cache and Dust II, alongside various audio and system bug fixes.
✚Bug fixes5
- Cache
- Fixed a bug where footsteps on top of A-site crates were not audible.Missing→Fixed
- Fixed incorrect wall-bang behavior on the A Main wall.Broken→Fixed
- General
- Implemented a speculative fix for a rare issue where all game audio would drop out.Occurring→Fixed
- Fixed an issue where crouch-jumping in tight spaces caused the camera to clip through the ceiling.Intersecting→Fixed
- Fixed a bug where money was incorrectly subtracted from the wrong player during a bot takeover.Wrong player→Correct player gold
◆Other changes9
- Cache
- The bomb explosion radius has been increased, potentially affecting how players play for post-plant scenarios.→Increased
- Player collision on a specific sign has been disabled and a lamp removed to improve movement.→Disabled
- The e-box on A-site was reworked to provide better visibility for players.→Improved
- The entrance frame height at B Main Checkers has been lowered, altering the line of sight/entry.→Lowered
- General adjustments to grenade and player clipping across the map for smoother gameplay.
- Dust IIVisibility through the corner of Mid Box (Xbox) is now blocked, removing an unfair peek/angle.Visible→Blocked
- General
- Flashbang:Adjusted particle opacity for flashbangs that are fully occluded for better visual feedback.→Adjusted
- Smoke:Improved the consistency of lighting within smoke grenades.→Improved
- Minor adjustments to the velocity of dropped pistol magazines.→Adjusted
subjects affected (3)
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