Train
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✂️RemovedActive Duty PoolActive→Removed
Train has been removed from the active duty map pool.
Removed from Active Duty Map Pool
- ≈✨Newcover—→Added
Added new cover on A site (Hell train), B site (outside Z), and Upper B halls to alter sightlines.
neutral
- ≈📊NumericB platform—→Raised
Raised the CT side platform in B, affecting player positioning and visibility.
neutral
- ≈🐛Bug fixshadowsRendering through windows→Fixed
Fixed a bug where player shadows would render through windows above A main.
Visual bug fix
- ▲🔁Reworkroof rail lengthLong→Shortened
Shortened the overhead roof rail in A site, making it easier to throw utility into the site.
Utility improvement
- ≈🐛Bug fixcollision
Fixed grenade collision on the upper B arch.
Grenade fix
- ≈🛠QoLvisualsSee-through→Solid
Replaced see-through grating and fences with solid versions in specific areas like the Z door catwalk and Ivy.
Visual update
- ≈🐛Bug fixinspect sounds
Fixed an issue where scenery inspection sounds on Train would persist after returning to the main menu.
- ≈✨NewActive Duty StatusInactive→Active
Added back to the Active Duty map pool.
mechanic
- ≈🎯BehaviorLong Dog to Bombsite Aboost angleAvailable→Removed
Removed a specific boost angle from Long Dog to Bombsite A to balance site entry.
behavior
- ≈🎨Visuallighting—→Fixed
Fixed lighting artifacts on double-sided materials.
visual
- ≈🎨Visualtextures—→Added
Added dirt and wetness to crates and tarps for improved environmental realism.
visual
- ≈🎯Behavioropening width—→Widened
Widened the opening on A site between Hell and Tunnels to improve movement flow.
layout
- ≈🎯Behaviorcontainer doorClosed→Open
Opened the container door on the back of the train near Ivy/Tunnels, altering potential sightlines and movement.
layout
- ≈✨Newprop—→Added
Added a dumpster by Ivy to provide additional cover/clutter.
layout
- ≈✨Newprop—→Added
Added barrels in the A site cubby.
layout
- ≈🎯BehaviorT spawn position—→Pushed back
T spawns have been pushed back slightly to adjust early round timing.
layout
- ▲🛠QoLcollision fidelity
Improved collision on various props to prevent players from getting stuck or clipping.
buff
- ≈🐛Bug fixsurface types
Updated and fixed surface types on several props for correct footstep sounds and impact effects.
neutral
- ▲🐛Bug fixmap gaps
Fixed various gaps in the map geometry to prevent visual leaks and movement glitches.
buff
- ≈🛠QoLcollision fidelity
Increased collision fidelity of several models on Train to reduce movement snags and clipping issues.
Improved model collisions
- ≈🛠QoLcollision
Improved collision fidelity and fixed various gaps in the map geometry.
Collision fidelity upgrades
- ≈✨Newblockers—→Added
Added blockers for the train on B site to eliminate unfair angles.
B site train blockers
- ▲🛠QoLladder movement
Improved movement around ladders for smoother navigation.
buff
- ≈🐛Bug fixmap geometry
Fixed various gaps and z-fighting issues across the map.
neutral
- ≈🐛Bug fixcollision
Fixed various collision issues, including improved fidelity for the orange train on B site.
neutral
- ≈🐛Bug fixgeometry
Fixed various gaps in the map geometry.
neutral
- ≈🎯Behaviorplayer collisionEnabled→Disabled
Disabled player collision on the radio to prevent movement obstruction.
neutral
- ▲✨Newvphysics clip—→Added
Added a vphysics clip to the platform gap in T spawn to prevent players from falling through.
buff
- ≈🎯BehavioraccessibilityBlocked→Accessible
Players can now climb on top of the crate stack outside of longdog.
neutral
- ≈✨Newgame modes—→Competitive, Casual, Deathmatch
Added Train to the active map pool for Competitive, Casual, and Deathmatch modes.
availability
- ▲✨Newmap guide—→Added
Added a map guide for Train demonstrating four Terrorist grenade line-ups.
tutorial