General gameplay refinements to weapon dropping and warmup settings, map polish for Train, and the introduction of Steam Workshop Map Guides.
▲Buffs7
- General
- Explosions now more reliably scatter weapons, even when multiple items are stacked on top of each other.
- Added a setting to optimize how high-performance and efficiency cores are utilized on modern CPUs.→Added
- Train
- Improved collision on various props to prevent players from getting stuck or clipping.
- Fixed various gaps in the map geometry to prevent visual leaks and movement glitches.
- Map Guides
- Map Guides are now supported in the Steam Workshop for submission and subscription.→Added
- Added a selector to choose which map guide to load while in practice mode.→Added
- Annotation nodes from map guides are now visible on the radar for easier navigation.Hidden→Visible
✚Bug fixes1
- TrainUpdated and fixed surface types on several props for correct footstep sounds and impact effects.
◆Other changes4
- General
- Adjusted the threshold for when the death notice displays the attacker as 'flashed' for better accuracy.
- Added a two-second cooldown when changing teams during the warmup period.0s→2s s
- Added new server settings (mp_warmup_items_drop_policy, etc.) to control how items are handled during warmup.→Added
- The 'give' command now automatically drops the held weapon if the new weapon requires that slot, streamlining gear swaps.drop new→drop held
subjects affected (3)
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