A comprehensive PTB update featuring significant Killer perk rebalances, Survivor perk adjustments, and targeted basekit nerfs for The Hillbilly and The Skull Merchant.
Images © Dead by Daylight via Steam
▲Buffs32
- Blood EchoThe cooldown on Blood Echo has been removed, allowing more frequent activation.80/70/60s→Removed s
- Dead Man's SwitchThe duration the Entity blocks a generator has been increased by 5 seconds across all tiers.35/40/45s→40/45/50s s
- Deathbound
- Removed the distance requirement for the perk to activate when a Survivor heals another.Required→Removed
- Oblivious status now lasts until the healer is hooked instead of a flat 60 seconds.60s→Until Hooked
- Genetic LimitsExhaustion now triggers immediately when a Survivor loses a health state rather than after healing.Finishing heal→Losing health state
- Hex: Crowd ControlNow blocks the last 3/4/5 rush vaults permanently until the totem is cleansed, rather than a timed block.Timed block→Charge based
- LeverageHealing speed reduction increased from a small percentage to a massive 30-50% penalty.3/4/5%→30/40/50% %
- Machine LearningGenerators now become Compromised simply by damaging them, removing the activation step.Required activation→Automatic
- PredatorAdded a new effect that reveals a Survivor's aura for 6 seconds after they escape a chase.→6s s
- THWACK!
- Perk now starts with 3 tokens, consumed upon breaking pallets/walls and regained on hooks.→3
- The duration that Survivors reveal their location after screaming is now tiered up to 5 seconds.4s→3/4/5s s
- BloodrushAfter being unhooked, Survivors can instantly recover from Exhausted using the active ability button.→Instant Exhaustion recovery
- Corrective ActionNow uses tokens gained from Great Skill Checks to convert nearby teammates' failed checks into Greats.→Skill Check conversion
- DistortionThe duration for hiding scratch marks and aura has been increased by 2 seconds across all tiers.6/8/10s→8/10/12s s
- Inner FocusThe Killer's aura is now revealed whenever any Survivor loses a health state, regardless of distance.Range restricted→Global
- Lucky StarThe duration of no grunts, no blood, and aura reveals after exiting a locker increased from 10 to 30 seconds.10s→30s s
- Poised
- Starting repairs on a generator now reveals the Killer's aura for 6 seconds.→6s s
- The duration of leaving no scratch marks after completing a generator has been increased.6/8/10s→10/12/14s s
- Quick GambitSurvivors can now see other Survivors' auras while being chased regardless of distance.Range restricted→Global
- Teamwork: Collective Stealth
- The distance required to maintain the no-scratch-mark effect is now tiered up to 16 meters.12m→8/12/16m m
- The cooldown for Collective Stealth has been removed.Present→Removed
- The stealth effect now lingers for 4 seconds after Survivors move out of range.→4s s
- Teamwork: Power of Two
- The distance required to maintain the Haste effect is now tiered up to 16 meters.12m→8/12/16m m
- The cooldown for Power of Two has been removed.Present→Removed
- The Haste effect now lingers for 4 seconds after Survivors move out of range.→4s s
- We're Gonna Live Forever
- Healing speed for Survivors in the dying state increased from 100% to 150%.100%→150% %
- Removed the list of specific conditions required to trigger the Endurance effect.Conditional→Simplified
- The Skull Merchant
- Claw Trap:The Hindered penalty for Survivors scanned while having a Claw Trap is reduced.10%→5% %
- Drones:Drones are now always in the active state.Conditional→Always Active
- The Unknown
- Teleport:Reduced the time it takes to recover movement speed after a teleport.1.7s→1.4s s
- UVX:The delay between charging UVX and the movement speed penalty has been significantly reduced.0.2s→0.07s s
- UVX:Survivor body texture effects moved to successful Weakened hits to better track the status.Airborne Hits→Weakened Hits
▼Nerfs15
- Blood EchoHemorrhage and Exhaustion duration significantly reduced from 45s to a tiered 20-30s.45s→20/25/30s s
- Dead Man's SwitchDead Man's Switch can no longer activate if it is already actively blocking a generator.→Added
- Genetic LimitsThe duration of the Exhausted status effect has been drastically reduced.24/28/32s→6/7/8s s
- THWACK!The radius for Survivors to scream has been reduced to a flat 24 meters.28/30/32m→24m m
- Quick GambitThe repair speed boost provided to other Survivors has been reduced.6/7/8%→3/4/5% %
- The Hillbilly
- Overdrive:Overdrive dissipation buffer reduced, making the power harder to maintain.15s→8s s
- Overdrive:Sprinting speed while in Overdrive has been decreased.13 m/s→11.5 m/s m/s
- Overdrive:Reduced the rate at which Overdrive charges are gained while revving.2/s→1.5/s charges/s
- Overdrive:Reduced the rate at which Overdrive charges are gained while sprinting.2/s→1.5/s charges/s
- Chainsaw:The cooldown after missing a chainsaw attack has been increased.2.5s→2.7s s
- The Skull Merchant
- Drones:Drone scan lines are now only visible within 16 meters.Global→16m m
- Drones:The number of scan lines has been reduced from 2 to 1.2→1
- Basekit:The Skull Merchant no longer gains Haste from Survivors being scanned or having Claw Traps.Gained from scans/traps→Removed
- The Twins
- Victor:The cooldown when Victor is crushed has been increased to 20 seconds.15s→20s s
- Victor:The cooldown after Victor downs a Survivor has been increased.2.7s→3.2s s
◆Other changes5
- LeverageChanged from a token-based system to a flat 30-second duration after unhooking.Token based→Flat duration
- PredatorThe aura reveal effect is limited by a 40-60 second cooldown.→60/50/40s s
- Zanshin TacticsReworked to reveal auras for 6-10s when a Survivor is within 6m of a dropped pallet within 16m of the Killer.Previous logic→6/8/10s s
- Lucky StarLucky Star now has a tiered cooldown of 30-40 seconds.→40/35/30s s
- Quick GambitThe perk now goes on a 60-second cooldown whenever the user loses a health state.→60s s
subjects affected (24)
tap to see balance history
- Blood Echo2
- Dead Man's Switch2
- Deathbound2
- Genetic Limits2
- Hex: Crowd Control1
- Leverage2
- Machine Learning1
- Predator2
- THWACK!3
- Zanshin Tactics1
- Bloodrush1
- Corrective Action1
- Distortion1
- Inner Focus1
- Lucky Star2
- Poised2
- Quick Gambit3
- Teamwork: Collective Stealth3
- Teamwork: Power of Two3
- We're Gonna Live Forever2
- The Hillbilly5
- The Skull Merchant5
- The Twins2
- The Unknown3
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1mo+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2mo+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 4mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 5mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 7mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 8mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 9mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 9mo+4−5→
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