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Behaviour Interactive Inc. · Behaviour Interactive Inc.·$19.99
Sep 17, 2024 · 20mo ago

8.3.0 | PTB

AI summary2w

A comprehensive PTB update featuring significant Killer perk rebalances, Survivor perk adjustments, and targeted basekit nerfs for The Hillbilly and The Skull Merchant.

Images © Dead by Daylight via Steam

Buffs32

  • Blood EchoThe cooldown on Blood Echo has been removed, allowing more frequent activation.80/70/60sRemoved s
  • Dead Man's SwitchThe duration the Entity blocks a generator has been increased by 5 seconds across all tiers.35/40/45s40/45/50s s
  • Deathbound
    • Removed the distance requirement for the perk to activate when a Survivor heals another.RequiredRemoved
    • Oblivious status now lasts until the healer is hooked instead of a flat 60 seconds.60sUntil Hooked
  • Genetic LimitsExhaustion now triggers immediately when a Survivor loses a health state rather than after healing.Finishing healLosing health state
  • Hex: Crowd ControlNow blocks the last 3/4/5 rush vaults permanently until the totem is cleansed, rather than a timed block.Timed blockCharge based
  • LeverageHealing speed reduction increased from a small percentage to a massive 30-50% penalty.3/4/5%30/40/50% %
  • Machine LearningGenerators now become Compromised simply by damaging them, removing the activation step.Required activationAutomatic
  • PredatorAdded a new effect that reveals a Survivor's aura for 6 seconds after they escape a chase.6s s
  • THWACK!
    • Perk now starts with 3 tokens, consumed upon breaking pallets/walls and regained on hooks.3
    • The duration that Survivors reveal their location after screaming is now tiered up to 5 seconds.4s3/4/5s s
  • BloodrushAfter being unhooked, Survivors can instantly recover from Exhausted using the active ability button.Instant Exhaustion recovery
  • Corrective ActionNow uses tokens gained from Great Skill Checks to convert nearby teammates' failed checks into Greats.Skill Check conversion
  • DistortionThe duration for hiding scratch marks and aura has been increased by 2 seconds across all tiers.6/8/10s8/10/12s s
  • Inner FocusThe Killer's aura is now revealed whenever any Survivor loses a health state, regardless of distance.Range restrictedGlobal
  • Lucky StarThe duration of no grunts, no blood, and aura reveals after exiting a locker increased from 10 to 30 seconds.10s30s s
  • Poised
    • Starting repairs on a generator now reveals the Killer's aura for 6 seconds.6s s
    • The duration of leaving no scratch marks after completing a generator has been increased.6/8/10s10/12/14s s
  • Quick GambitSurvivors can now see other Survivors' auras while being chased regardless of distance.Range restrictedGlobal
  • Teamwork: Collective Stealth
    • The distance required to maintain the no-scratch-mark effect is now tiered up to 16 meters.12m8/12/16m m
    • The cooldown for Collective Stealth has been removed.PresentRemoved
    • The stealth effect now lingers for 4 seconds after Survivors move out of range.4s s
  • Teamwork: Power of Two
    • The distance required to maintain the Haste effect is now tiered up to 16 meters.12m8/12/16m m
    • The cooldown for Power of Two has been removed.PresentRemoved
    • The Haste effect now lingers for 4 seconds after Survivors move out of range.4s s
  • We're Gonna Live Forever
    • Healing speed for Survivors in the dying state increased from 100% to 150%.100%150% %
    • Removed the list of specific conditions required to trigger the Endurance effect.ConditionalSimplified
  • The Skull Merchant
    • Claw Trap:The Hindered penalty for Survivors scanned while having a Claw Trap is reduced.10%5% %
    • Drones:Drones are now always in the active state.ConditionalAlways Active
  • The Unknown
    • Teleport:Reduced the time it takes to recover movement speed after a teleport.1.7s1.4s s
    • UVX:The delay between charging UVX and the movement speed penalty has been significantly reduced.0.2s0.07s s
    • UVX:Survivor body texture effects moved to successful Weakened hits to better track the status.Airborne HitsWeakened Hits

Nerfs15

  • Blood EchoHemorrhage and Exhaustion duration significantly reduced from 45s to a tiered 20-30s.45s20/25/30s s
  • Dead Man's SwitchDead Man's Switch can no longer activate if it is already actively blocking a generator.Added
  • Genetic LimitsThe duration of the Exhausted status effect has been drastically reduced.24/28/32s6/7/8s s
  • THWACK!The radius for Survivors to scream has been reduced to a flat 24 meters.28/30/32m24m m
  • Quick GambitThe repair speed boost provided to other Survivors has been reduced.6/7/8%3/4/5% %
  • The Hillbilly
    • Overdrive:Overdrive dissipation buffer reduced, making the power harder to maintain.15s8s s
    • Overdrive:Sprinting speed while in Overdrive has been decreased.13 m/s11.5 m/s m/s
    • Overdrive:Reduced the rate at which Overdrive charges are gained while revving.2/s1.5/s charges/s
    • Overdrive:Reduced the rate at which Overdrive charges are gained while sprinting.2/s1.5/s charges/s
    • Chainsaw:The cooldown after missing a chainsaw attack has been increased.2.5s2.7s s
  • The Skull Merchant
    • Drones:Drone scan lines are now only visible within 16 meters.Global16m m
    • Drones:The number of scan lines has been reduced from 2 to 1.21
    • Basekit:The Skull Merchant no longer gains Haste from Survivors being scanned or having Claw Traps.Gained from scans/trapsRemoved
  • The Twins
    • Victor:The cooldown when Victor is crushed has been increased to 20 seconds.15s20s s
    • Victor:The cooldown after Victor downs a Survivor has been increased.2.7s3.2s s

Other changes5

  • LeverageChanged from a token-based system to a flat 30-second duration after unhooking.Token basedFlat duration
  • PredatorThe aura reveal effect is limited by a 40-60 second cooldown.60/50/40s s
  • Zanshin TacticsReworked to reveal auras for 6-10s when a Survivor is within 6m of a dropped pallet within 16m of the Killer.Previous logic6/8/10s s
  • Lucky StarLucky Star now has a tiered cooldown of 30-40 seconds.40/35/30s s
  • Quick GambitThe perk now goes on a 60-second cooldown whenever the user loses a health state.60s s

subjects affected (24)

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How did this patch land?
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official notes
Dead by Daylight · Sep 17, 2024
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Patch history

see all 79

  1. 9.6.2 | Bugfix Patch
    May 12, 2026 · 1w
    +42
  2. 9.6.1 | Bugfix Patch
    May 5, 2026 · 2w
    +24
  3. 9.4.2 | Bugfix Patch
    Feb 10, 2026 · 3mo
    +263
  4. 9.4.1 | Bugfix Patch
    Feb 3, 2026 · 3mo
    +23
  5. 9.3.2 | Bugfix Patch
    Dec 9, 2025 · 5mo
    +81
  6. 9.2.3 | Bugfix Patch
    Oct 21, 2025 · 7mo
    +112
  7. 9.2.2 | Bugfix Patch
    Oct 7, 2025 · 7mo
    +28
  8. 9.2.1 | Bugfix Patch
    Sep 30, 2025 · 7mo
    +45

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8.3.0 | PTB — Dead by Daylight (32 buffs, 15 nerfs) · PatchDiff