A comprehensive update for the 2v8 event featuring the new Killer 'The Good Guy', the 'Torchbearer' Survivor class, new maps, and significant balance changes to Killer classes and team mechanics.
Images © Dead by Daylight via Steam
▲Buffs26
- The Good Guy
- Slice & Dice:Slice & Dice turn speed increased by 10%, improving maneuverability during attacks.→+10% %
- Hidey-Ho Mode:Hidey-Ho Mode uptime increased by 15%, allowing the Killer to stay in this mode longer.→+15% %
- Scamper:Performing a Scamper under a pallet now breaks it immediately, removing the need for a separate break action.→Immediate
- Innate:The Good Guy can now see Illusionary Footfalls around Survivors, enhancing tracking capabilities.→Added
- Slice & Dice:Slice & Dice attack duration increased by 50%, making the attack window longer.→+50% %
- The Nemesis
- Zombies:Increased the total number of Zombies from 2 to 4, increasing map pressure.2→4
- Zombies:Zombie movement speed increased by 35%, making them more effective at intercepting Survivors.→+35% %
- Brute
- Team Skill:Break action speed increased by 25% for the Brute class.→+25% %
- Team Skill:Kicking a generator now causes it to regress; the next Survivor to repair it past that point triggers an explosion that applies Hindered for 12s.→Regression/Explosion
- Fearmonger
- Team Skill:Gain 5% Haste when unseen, improving stealth approach speed.→5% %
- Team Skill:Injuring a Survivor causes up to 2 Survivors within 12m to scream and reveal their aura to teammates for 2s.→Added
- Enforcer
- Team Skill:Gain 3% Haste when chasing an injured Survivor.→3% %
- Team Skill:Hitting a Survivor applies Enforcer's Mark, revealing their aura for 1s every 8s for 45s.→Added
- Team Skill:Downing a marked Survivor increases lunge attack distance by 60% for 15 seconds.→+60% %
- Torchbearer
- Class Skill:Torchbearer class now starts the match with an uncommon rarity Flashlight.→Uncommon Flashlight
- Class Skill:Charges a Flash Grenade every 60 seconds that does not occupy an item slot.→Added
- Info Skill:Survivors currently in chase have their aura revealed to the Torchbearer within 32 meters.→32m m
- Info Skill:Pointing a flashlight at a Killer for 0.5s reveals the Killer for 2 seconds.→2s s
- Unlockable Skill:Grants Endurance to Survivors picked up from the Dying State or those who unhook the Torchbearer.→Added
- Scout
- Unlockable Skill:Walking speed increased by 25% and grunts of pain are removed while injured.→+25% %
- Unlockable Skill:Grants complete immunity to screaming effects.→Immune
- Tonics
- Diluted Tonic:Diluted Tonics allow Survivors to restore a health state on use.→Restore health
- Diluted Tonic:Diluted Tonics grant Killers 10% Haste for 20 seconds.→10% Haste %
- Purified Tonic:Purified Tonics allow Survivors to restore a hook state on use.→Restore hook state
- Purified Tonic:Purified Tonics grant both Killers a 10% Haste bonus for 20 seconds.→10% Haste (Both) %
- General GameplayCooperative Healing:Increased the number of Survivors able to simultaneously heal one another to 3.2→3
▼Nerfs3
- BruteTeam Skill:Added a 60-second cooldown where the break action speed bonus is not applied.→60s s
- FearmongerTeam Skill:Added a 60-second cooldown where the Haste bonus is not applied.→60s s
- EnforcerTeam Skill:Added a 60-second cooldown where the Haste bonus is not applied.→60s s
✚Bug fixes2
- The First
- Traverse Upside Down:Fixed an issue where The First was unable to perform the Traverse Upside Down power after hooking a Survivor.
- Vine attack:Fixed issues with the Vine attack aiming reticle color and animation playback after cancelling attacks.
◆Other changes1
- General GameplayTerror Radius:Terror Radius and visual indicators now reflect both Killers in range, adjusting audio tracks accordingly.Single→Dual
subjects affected (10)
tap to see balance history
Related Deals
Gear, keys & collectibles for Dead by Daylight
Brand New
Brand New
Nuovo
Brand New
Brand New
Brand New
New
Brand NewAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1mo+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2mo+2−4→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 5mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 7mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 8mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 9mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 9mo+4−5→
- 9.1.3 | Bugfix PatchAug 26, 2025 · 10mo+5−1→
Recently Updated
6

Team Fortress 2 Update Released
Summer 2026 update introducing 6 new community maps, new cosmetic cases, taunts, and various bug fixes for items and maps.

Small Update - 10.0.227751
A small update focusing on bug fixes for DLC interactions, UI stability, and Dave the Diver crossover content.

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.


Update 2.57.1.7
Update 2.57.1.7 focuses on various bug fixes for ground vehicles, aircraft, and map collisions, alongside a new X-ray filter for naval crew compartments.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOTFIX - Update 1.0.2
Hotfix 1.0.2 focuses on critical bug fixes regarding save data, progression unlocks, weapon mastery, and combat interactions.
Similar Games
6




