A bugfix patch focusing on character interactions, perk reliability, and audio-visual corrections, with a heavy emphasis on fixing issues related to 'The First' and the 'Turn Back the Clock' perk.
Images © Dead by Daylight via Steam
▲Buffs2
- Turn Back the ClockThe Trapper can now correctly trigger Bear Traps during the Turn Back the Clock interaction.disabled→enabled
- The LegionKiller Instinct:Killer Instinct now correctly re-triggers on Survivors who have used Mending.ignored→triggered
▼Nerfs3
- The FirstWorld Breaker:World Breaker Phase 2 timer now correctly pauses when the Killer is carrying a Survivor.running→paused
- Turn Back the ClockThe Xenomorph can no longer use Turn Back the Clock while in tunnels.allowed→disallowed
- The GhoulKagune Leap:Fixed an issue where Kagune Leap could injure Survivors when performed near vaults.bugged→fixed
✚Bug fixes2
- The First
- Traverse Upside Down:Fixed an issue where Traverse Upside Down could be used at the very start of the trial.
- Fixed camera locking downwards when canceling break interactions as the Clock runs out.locked→unlocked
◆Other changes8
- The First
- Vine Attack:Vine attack indicators no longer remain visible in areas with no collision.
- Fixed Survivors jittering when being picked up by The First.jittery→smooth
- Turn Back the Clock
- Fixed an issue where the perk could be used while being deactivated after using The Twins or The Knight's power.
- Fixed the indicator arrow remaining displayed after using a Killer Power while the perk was active.persistent→removed
- Change of Plan
- Special Killer Items can no longer be swapped to a Medkit using Change of Plan.allowed→disallowed
- Fixed Survivors being able to swap items outside a locker after being grabbed by a Killer.outside locker→inside locker
- Underground ComplexAdded collision to ventilation duct fans to prevent Survivors from seeing through them.missing→added
- The DeathslingerRifle:Fixed an issue where the Killer did not appear to be aiming from the Survivor's perspective.not aiming→aiming
subjects affected (7)
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 3mo
A bugfix patch focusing on character ability interactions, audio corrections, and map collision fixes.
+4−2→ - 9.6.1 | Bugfix PatchMay 5, 2026 · 3mo
A bugfix patch featuring minor buffs to The Doctor and Ghost Face, adjustments to Doctor's add-ons, and balancing/fixes for the 2v8 mode.
+2−4→ - 9.4.2 | Bugfix PatchFeb 10, 2026 · 6mo
A comprehensive update for the 2v8 event featuring the new Killer 'The Good Guy', the 'Torchbearer' Survivor class, new maps, and significant balance changes to Killer classes and team mechanics.
+26−3→ - 9.3.2 | Bugfix PatchDec 9, 2025 · 8mo
Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.
+8−1→ - 9.2.3 | Bugfix PatchOct 21, 2025 · 10mo
A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
+11−2→ - 9.2.2 | Bugfix PatchOct 7, 2025 · 10mo
A bugfix patch primarily focused on balancing The Krasue and adjusting the Off The Record perk, alongside numerous stability and map fixes.
+2−8→ - 9.2.1 | Bugfix PatchSep 30, 2025 · 10mo
Bugfix patch focusing on The Krasue's balance and numerous stability, audio, and map fixes across multiple characters.
+4−5→ - 9.1.3 | Bugfix PatchAug 26, 2025 · 12mo
A targeted bugfix patch focusing on the Last Stand perk, character power interactions, and general gameplay stability.
+5−1→
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