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Behaviour Interactive Inc. · Behaviour Interactive Inc.·$19.99
Dec 9, 2025 · 5mo ago

9.3.2 | Bugfix Patch

AI summary2w

Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.

Images © Dead by Daylight via Steam

Buffs8

  • The Skull Merchant
    • Increased the duration of the Undetectable status effect, allowing for longer stealth windows.68 s
    • Adaptive Lighting:Fixed a bug where the Adaptive Lighting add-on failed to increase the Undetectable status effect.
  • BreakdownReverted to a version where escaping/being saved from a hook breaks the hook and reveals the Killer's aura for 4/5/6s.Reverted
  • Wicked
    • Reverted to allow self-unhook attempts in the basement to always succeed.Always Succeed
    • Reverted aura reading duration to 16/18/20 seconds upon being unhooked.16/18/20 s
  • The AnimatronicFixed an issue where the Killer could not hook a Survivor after grabbing them at the Exit Gate.
  • The Houndmaster
    • Dog:Fixed an issue where the dog had a weaker pull on Survivors when the game was running at lower FPS.WeakFixed
    • Dog:Fixed an issue where the dog could get stuck after being sent to vault a window or pallet.

Nerfs1

  • The AnimatronicAxe:Fixed an issue where the Reclaim Axe action became available too quickly when embedded in a Survivor.

Bug fixes1

  • The KnightGuard Summon:Fixed the sound alert for Guard Summon path creation to trigger at 85% instead of 75%.75%85% %

Other changes5

  • The Skull MerchantDrone:Undetectable is now gained when recalling a drone instead of deploying one, changing the timing of stealth.DeployingRecalling
  • BreakdownReverted hook respawn time to 180 seconds after being broken by this perk.180 s
  • Pallet Density
    • Adjusted loop lengths on multiple maps (Autohaven, Backwater Swamp, etc.) to remove unsafe or too-short loops.
    • Prevented pallets from spawning against small objects to avoid awkward loop geometry.
    • Reviewed pallet randomization on certain tiles to increase spawn variation.

subjects affected (7)

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How did this patch land?
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official notes
Dead by Daylight · Dec 9, 2025
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Patch history

see all 79

  1. 9.6.2 | Bugfix Patch
    May 12, 2026 · 1w
    +42
  2. 9.6.1 | Bugfix Patch
    May 5, 2026 · 2w
    +24
  3. 9.4.2 | Bugfix Patch
    Feb 10, 2026 · 3mo
    +263
  4. 9.4.1 | Bugfix Patch
    Feb 3, 2026 · 3mo
    +23
  5. 9.2.3 | Bugfix Patch
    Oct 21, 2025 · 7mo
    +112
  6. 9.2.2 | Bugfix Patch
    Oct 7, 2025 · 7mo
    +28
  7. 9.2.1 | Bugfix Patch
    Sep 30, 2025 · 7mo
    +45
  8. 9.1.3 | Bugfix Patch
    Aug 26, 2025 · 9mo
    +51

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