Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.
Images © Dead by Daylight via Steam
▲Buffs8
- The Skull Merchant
- Increased the duration of the Undetectable status effect, allowing for longer stealth windows.6→8 s
- Adaptive Lighting:Fixed a bug where the Adaptive Lighting add-on failed to increase the Undetectable status effect.
- BreakdownReverted to a version where escaping/being saved from a hook breaks the hook and reveals the Killer's aura for 4/5/6s.→Reverted
- Wicked
- Reverted to allow self-unhook attempts in the basement to always succeed.→Always Succeed
- Reverted aura reading duration to 16/18/20 seconds upon being unhooked.→16/18/20 s
- The AnimatronicFixed an issue where the Killer could not hook a Survivor after grabbing them at the Exit Gate.
- The Houndmaster
- Dog:Fixed an issue where the dog had a weaker pull on Survivors when the game was running at lower FPS.Weak→Fixed
- Dog:Fixed an issue where the dog could get stuck after being sent to vault a window or pallet.
▼Nerfs1
- The AnimatronicAxe:Fixed an issue where the Reclaim Axe action became available too quickly when embedded in a Survivor.
✚Bug fixes1
- The KnightGuard Summon:Fixed the sound alert for Guard Summon path creation to trigger at 85% instead of 75%.75%→85% %
◆Other changes5
- The Skull MerchantDrone:Undetectable is now gained when recalling a drone instead of deploying one, changing the timing of stealth.Deploying→Recalling
- BreakdownReverted hook respawn time to 180 seconds after being broken by this perk.→180 s
- Pallet Density
- Adjusted loop lengths on multiple maps (Autohaven, Backwater Swamp, etc.) to remove unsafe or too-short loops.
- Prevented pallets from spawning against small objects to avoid awkward loop geometry.
- Reviewed pallet randomization on certain tiles to increase spawn variation.
subjects affected (7)
tap to see balance history
Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1w+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2w+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 3mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 3mo+2−3→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 7mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 7mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 7mo+4−5→
- 9.1.3 | Bugfix PatchAug 26, 2025 · 9mo+5−1→
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