Mid-chapter update focusing on extensive Killer and Survivor perk rebalancing, significant basekit reworks for The Hillbilly and The Skull Merchant, and various quality-of-life improvements including the integration of Cypress Mori into basekit.
Images © Dead by Daylight via Steam
▲Buffs23
- Blood EchoThe cooldown on Blood Echo has been completely removed.80/70/60s→Removed s
- Dead Man's SwitchIncreased the duration that a generator remains blocked by the Entity.35/40/45s→40/45/50s s
- Deathbound
- Removed the distance requirement for the perk to activate when a survivor heals another.Required→Removed
- Oblivious now lasts until the healer loses a health state instead of a fixed timer.60s→Until health state loss
- Genetic LimitsExhaustion now triggers immediately when a survivor loses a health state rather than after healing.Upon finishing heal→Upon losing health state
- Hex: Crowd ControlVaults are now blocked permanently until the hex totem is cleansed, rather than for a set duration.Timed block→Permanent until cleanse
- LeverageMassively increased the healing speed reduction for survivors who perform an unhook action.3/4/5%→30/40/50% %
- Machine LearningRemoved the requirement to manually activate the perk; damaging a generator now automatically makes it Compromised.Required activation→Automatic on damage
- PredatorAdded a new effect that reveals a survivor's aura for 6 seconds when they escape a chase.→Added s
- THWACK!
- The perk now starts with 3 tokens.→3 tokens
- The duration of the location reveal now scales with perk tiers.4s→3/4/5s s
- Hooking a survivor now regains 1 token.→Added tokens
- Zanshin TacticsSurvivors who drop pallets are now revealed for a short duration.→6/7/8s s
- Corrective Action
- Removed the range requirement; the perk now works regardless of distance to the failing survivor.8m→Removed m
- The survivor who failed the skill check is now revealed to the user.→6/6/6s s
- Distortion
- Increased the duration of scratch mark and aura hiding upon token consumption.6/8/10s→8/10/12s s
- Tokens are now regained by spending time in chase rather than just being in the Terror Radius.Hiding in Terror Radius→Spent in chase
- The Skull MerchantDrones:Increased the speed at which Drones rotate.85 deg/s→95 deg/s deg/s
- The Unknown
- Teleport:Decreased the time it takes to recover movement speed after teleporting.1.7s→1.4s s
- UVX:Moved the body texture effect to Weakened hits to provide better visual clarity on survivor status.Airborne Hits→Weakened Hits
- SpringwoodAdded a new window in the dead end generator room to provide survivors with an additional escape option.→Added window
- General
- Cypress Mori:Cypress Mori is now a basekit ability, allowing killers to mori the last survivor alive.Offering→Basekit
- Match Details:The match details screen now displays the connection status of the Killer.Survivors only→Killer + Survivors
▼Nerfs14
- Blood EchoThe duration of Hemorrhage and Exhaustion applied to injured survivors upon hooking has been significantly reduced.45s→20/25/30s s
- Dead Man's SwitchThe perk can no longer activate if it is already actively blocking a generator.→Added
- Genetic LimitsSignificantly reduced the duration of the Exhausted status effect.24/28/32s→6/7/8s s
- THWACK!Reduced the radius within which survivors scream when a pallet/wall is broken.28/30/32m→24m m
- Zanshin TacticsBreakable walls are no longer revealed by the perk.Pallets, Windows, Walls→Pallets, Windows
- Corrective ActionFailed skill checks are now converted to Good instead of Great.Great→Good
- DistortionReduced the number of tokens the survivor starts the trial with.3→1 tokens
- The Hillbilly
- Overdrive:Reduced the time the Overdrive buffer lasts before dissipating.15s→8s s
- Overdrive:Slightly decreased the movement speed during an Overdrive chainsaw sprint.13 m/s→12 m/s m/s
- Overdrive:Reduced the rate at which Overdrive charges are gained while revving.2/s→1.5/s charges/s
- Chainsaw:Increased the cooldown penalty for missing a chainsaw attack.2.5s→2.7s s
- The Skull Merchant
- Drones:The Skull Merchant no longer gains Haste simply from survivors possessing a Claw Trap.From Claw Traps→Removed
- Drones:Survivors performing fast vaults are no longer detected by Drones.Detects fast vaults→No longer detects
- Drones:Reduced the number of scan lines from 2 to 1.2→1 lines
◆Other changes4
- Hex: Crowd ControlThe perk now blocks the last 3/4/5 rush vaults.→3/4/5 vaults
- LeverageRemoved the token system in favor of a direct penalty upon unhooking.Token based→Flat penalty
- PredatorAdded a cooldown to the aura reveal effect.→60/50/40s s
- The Skull MerchantBasekit:Defined the movement speed when deploying a drone or inspecting the radar.→4.4 m/s m/s
subjects affected (17)
tap to see balance history
Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1w+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2w+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 3mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 3mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 5mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 7mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 7mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 7mo+4−5→
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