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Behaviour Interactive Inc. · Behaviour Interactive Inc.·$19.99
Oct 8, 2024 · 19mo ago

8.3.0 | Mid-Chapter

AI summary2w

Mid-chapter update focusing on extensive Killer and Survivor perk rebalancing, significant basekit reworks for The Hillbilly and The Skull Merchant, and various quality-of-life improvements including the integration of Cypress Mori into basekit.

Images © Dead by Daylight via Steam

Buffs23

  • Blood EchoThe cooldown on Blood Echo has been completely removed.80/70/60sRemoved s
  • Dead Man's SwitchIncreased the duration that a generator remains blocked by the Entity.35/40/45s40/45/50s s
  • Deathbound
    • Removed the distance requirement for the perk to activate when a survivor heals another.RequiredRemoved
    • Oblivious now lasts until the healer loses a health state instead of a fixed timer.60sUntil health state loss
  • Genetic LimitsExhaustion now triggers immediately when a survivor loses a health state rather than after healing.Upon finishing healUpon losing health state
  • Hex: Crowd ControlVaults are now blocked permanently until the hex totem is cleansed, rather than for a set duration.Timed blockPermanent until cleanse
  • LeverageMassively increased the healing speed reduction for survivors who perform an unhook action.3/4/5%30/40/50% %
  • Machine LearningRemoved the requirement to manually activate the perk; damaging a generator now automatically makes it Compromised.Required activationAutomatic on damage
  • PredatorAdded a new effect that reveals a survivor's aura for 6 seconds when they escape a chase.Added s
  • THWACK!
    • The perk now starts with 3 tokens.3 tokens
    • The duration of the location reveal now scales with perk tiers.4s3/4/5s s
    • Hooking a survivor now regains 1 token.Added tokens
  • Zanshin TacticsSurvivors who drop pallets are now revealed for a short duration.6/7/8s s
  • Corrective Action
    • Removed the range requirement; the perk now works regardless of distance to the failing survivor.8mRemoved m
    • The survivor who failed the skill check is now revealed to the user.6/6/6s s
  • Distortion
    • Increased the duration of scratch mark and aura hiding upon token consumption.6/8/10s8/10/12s s
    • Tokens are now regained by spending time in chase rather than just being in the Terror Radius.Hiding in Terror RadiusSpent in chase
  • The Skull MerchantDrones:Increased the speed at which Drones rotate.85 deg/s95 deg/s deg/s
  • The Unknown
    • Teleport:Decreased the time it takes to recover movement speed after teleporting.1.7s1.4s s
    • UVX:Moved the body texture effect to Weakened hits to provide better visual clarity on survivor status.Airborne HitsWeakened Hits
  • SpringwoodAdded a new window in the dead end generator room to provide survivors with an additional escape option.Added window
  • General
    • Cypress Mori:Cypress Mori is now a basekit ability, allowing killers to mori the last survivor alive.OfferingBasekit
    • Match Details:The match details screen now displays the connection status of the Killer.Survivors onlyKiller + Survivors

Nerfs14

  • Blood EchoThe duration of Hemorrhage and Exhaustion applied to injured survivors upon hooking has been significantly reduced.45s20/25/30s s
  • Dead Man's SwitchThe perk can no longer activate if it is already actively blocking a generator.Added
  • Genetic LimitsSignificantly reduced the duration of the Exhausted status effect.24/28/32s6/7/8s s
  • THWACK!Reduced the radius within which survivors scream when a pallet/wall is broken.28/30/32m24m m
  • Zanshin TacticsBreakable walls are no longer revealed by the perk.Pallets, Windows, WallsPallets, Windows
  • Corrective ActionFailed skill checks are now converted to Good instead of Great.GreatGood
  • DistortionReduced the number of tokens the survivor starts the trial with.31 tokens
  • The Hillbilly
    • Overdrive:Reduced the time the Overdrive buffer lasts before dissipating.15s8s s
    • Overdrive:Slightly decreased the movement speed during an Overdrive chainsaw sprint.13 m/s12 m/s m/s
    • Overdrive:Reduced the rate at which Overdrive charges are gained while revving.2/s1.5/s charges/s
    • Chainsaw:Increased the cooldown penalty for missing a chainsaw attack.2.5s2.7s s
  • The Skull Merchant
    • Drones:The Skull Merchant no longer gains Haste simply from survivors possessing a Claw Trap.From Claw TrapsRemoved
    • Drones:Survivors performing fast vaults are no longer detected by Drones.Detects fast vaultsNo longer detects
    • Drones:Reduced the number of scan lines from 2 to 1.21 lines

Other changes4

  • Hex: Crowd ControlThe perk now blocks the last 3/4/5 rush vaults.3/4/5 vaults
  • LeverageRemoved the token system in favor of a direct penalty upon unhooking.Token basedFlat penalty
  • PredatorAdded a cooldown to the aura reveal effect.60/50/40s s
  • The Skull MerchantBasekit:Defined the movement speed when deploying a drone or inspecting the radar.4.4 m/s m/s

subjects affected (17)

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official notes
Dead by Daylight · Oct 8, 2024
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Patch history

see all 79

  1. 9.6.2 | Bugfix Patch
    May 12, 2026 · 1w
    +42
  2. 9.6.1 | Bugfix Patch
    May 5, 2026 · 2w
    +24
  3. 9.4.2 | Bugfix Patch
    Feb 10, 2026 · 3mo
    +263
  4. 9.4.1 | Bugfix Patch
    Feb 3, 2026 · 3mo
    +23
  5. 9.3.2 | Bugfix Patch
    Dec 9, 2025 · 5mo
    +81
  6. 9.2.3 | Bugfix Patch
    Oct 21, 2025 · 7mo
    +112
  7. 9.2.2 | Bugfix Patch
    Oct 7, 2025 · 7mo
    +28
  8. 9.2.1 | Bugfix Patch
    Sep 30, 2025 · 7mo
    +45

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8.3.0 | Mid-Chapter — Dead by Daylight (23 buffs, 14 nerfs) · PatchDiff