Update 4 introduces core progression systems, the Orbital Space Rig hub, new minerals and gems, and significant gameplay refinements to enemies and equipment.
Images © Deep Rock Galactic via Steam
▲Buffs8
- Progression & Upgrades
- Introduced XP and Credits earned upon mission completion, supporting both account-wide and per-character progression.→Added
- Credits can now be spent to upgrade weapons and equipment.→Added
- GemsGems can now be mined from cave walls and deposited into the MULE for bonus credits.→Added credits
- Orbital Drops
- Flood Light:Added Flood Light drop to provide area illumination when flares are depleted.→Added
- Auto Turret:Added Auto Turret drop to provide automated fire support using Gold.→Added
- ZiplineZipline usage changed from holding E to a single press to attach, press to change direction, and jump to detach.Hold E→Press E
- HUD & Menus
- Implemented a new unified look for all menus and a cleaned-up in-game HUD.→Unified
- The personal mineral inventory is now context-sensitive.→Context-sensitive
▼Nerfs3
- Orbital DropsResupply Pod:Resupply Pods now provide only 2 ammo and health refills instead of 4, increasing resource scarcity.4→2 refills
- Enemies
- Praetorians are no longer staggered by weapons, making them more relentless.Yes→No
- Swarmers now slow the player for a short duration upon attacking.→Slow
◆Other changes5
- NitraIntroduced Nitra as a new mineral used specifically for calling down Resupply Drops.→Added
- EnemiesEnemies now support weak points and armor, adding tactical depth to combat.→Added
- Green DepthAdded Green Depth, the largest map to date, with an estimated completion time of 40-60 minutes.→40-60 min min
- HUD & MenusPod Selection:Pod UI elements removed from HUD; players now use 'R' to toggle pods while the pod menu is selected.Visible→Removed
- InventoryMining beyond inventory capacity now causes overflow minerals to drop on the floor for recovery.→Drop on floor
subjects affected (9)
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Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 4mo
A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.
+1→ - Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo
A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.
+1→ - PATCH NOTES - S06.03Feb 11, 2026 · 5mo
A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.
+2→ - PATCH NOTES - S06.02Feb 4, 2026 · 5mo
A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.
+1−4→ - PATCH NOTES - S06.01Jan 30, 2026 · 5mo
Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.
+2−1→ - →PATCH NOTES - S05.11Oct 23, 2025 · 9mo
A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo
A hotfix addressing mod stability and adding a refresh button to the modding menu.
+2→ - →PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo
A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.
Recently Updated
6

Patch 0.3.9
Patch 0.3.9 focuses on critical progression bug fixes, save file stability, and general quality-of-life improvements based on community feedback.

Patch Notes 1.1.45
Patch 1.1.45 focuses on performance optimizations, critical quest and progression bug fixes, and improved resource availability in the Howling Marshes.

Hot fix #3
A small hotfix addressing various bugs related to saving, camera FOV, achievements, and co-op stability, alongside a new UI warning for loading saves.


Update 2.57.1.33
Update 2.57.1.33 introduces nuclear-capable aircraft to high-tier Ground Battles, improves guided munition targeting against ships, and addresses several aircraft and control bugs.

Store Update 1.38.0
Store Update 1.38.0 introduces new cosmetic colors for the Torpedo set and implements matchmaking algorithm adjustments to improve match quality.

[Announcement] July 22 PvP Balance Adjustment
July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.
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