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Deep Rock Galactic
Deep Rock Galactic
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Ghost Ship Games · Coffee Stain Publishing·$29.99
Jun 26, 2017 · 110mo ago

Closed Alpha - Update 4: A Home in Orbit

AI summary1mo

Update 4 introduces core progression systems, the Orbital Space Rig hub, new minerals and gems, and significant gameplay refinements to enemies and equipment.

Images © Deep Rock Galactic via Steam

Buffs8

  • Progression & Upgrades
    • Introduced XP and Credits earned upon mission completion, supporting both account-wide and per-character progression.Added
    • Credits can now be spent to upgrade weapons and equipment.Added
  • GemsGems can now be mined from cave walls and deposited into the MULE for bonus credits.Added credits
  • Orbital Drops
    • Flood Light:Added Flood Light drop to provide area illumination when flares are depleted.Added
    • Auto Turret:Added Auto Turret drop to provide automated fire support using Gold.Added
  • ZiplineZipline usage changed from holding E to a single press to attach, press to change direction, and jump to detach.Hold EPress E
  • HUD & Menus
    • Implemented a new unified look for all menus and a cleaned-up in-game HUD.Unified
    • The personal mineral inventory is now context-sensitive.Context-sensitive

Nerfs3

  • Orbital DropsResupply Pod:Resupply Pods now provide only 2 ammo and health refills instead of 4, increasing resource scarcity.42 refills
  • Enemies
    • Praetorians are no longer staggered by weapons, making them more relentless.YesNo
    • Swarmers now slow the player for a short duration upon attacking.Slow

Other changes5

  • NitraIntroduced Nitra as a new mineral used specifically for calling down Resupply Drops.Added
  • EnemiesEnemies now support weak points and armor, adding tactical depth to combat.Added
  • Green DepthAdded Green Depth, the largest map to date, with an estimated completion time of 40-60 minutes.40-60 min min
  • HUD & MenusPod Selection:Pod UI elements removed from HUD; players now use 'R' to toggle pods while the pod menu is selected.VisibleRemoved
  • InventoryMining beyond inventory capacity now causes overflow minerals to drop on the floor for recovery.Drop on floor

subjects affected (9)

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How did this patch land?
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official notes
Deep Rock Galactic · Jun 26, 2017

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Patch history

see all 162

  1. PATCH NOTES - S06.04Mar 2, 2026 · 4mo

    A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.

    +1
  2. Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo

    A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.

    +1
  3. PATCH NOTES - S06.03Feb 11, 2026 · 5mo

    A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.

    +2
  4. PATCH NOTES - S06.02Feb 4, 2026 · 5mo

    A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.

    +14
  5. PATCH NOTES - S06.01Jan 30, 2026 · 5mo

    Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.

    +21
  6. PATCH NOTES - S05.11Oct 23, 2025 · 9mo

    A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.

  7. Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo

    A hotfix addressing mod stability and adding a refresh button to the modding menu.

    +2
  8. PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo

    A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.

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